The Rift Codex

Patch 26.17

All champions

Shurima

Akshan

the Rogue Sentinel

MarksmanAssassinMana

Base stats

Values at level 1

1

Health

610

+107 / lvl

Health regen

3.8

+0.7 / lvl

Mana

350

+40 / lvl

Mana regen

8.2

+0.7 / lvl

Armor

26

+4.7 / lvl

Magic resist

33

+1.1 / lvl

Attack damage

52

+3 / lvl

Attack speed

0.638

+4% / lvl

Attack range

500

Does not scale

Move speed

330

Does not scale

Abilities

  • P

    Dirty Fighting

    Innate: Whenever Akshan uses a basic attack, he fires an additional shot after a delay that deals 50% AD physical damage, increased to 100% AD against minions. Issuing an attack order on a different target before the additional shot has been launched causes Akshan to fire it at the new target. If the second shot is cancelled instead, he gains (1 + 100% bonus attack speed) bonus movement speed decaying over 1 second. The additional shot applies on-hit effects, triggers on-attack effects, and is affected by critical strike modifiers. Innate: Akshan's basic attacks on-hit and ability hits apply a stack of Dirty Fighting to enemies for 5 seconds, refreshing on subsequent applications and stacking up to 3 times. The third stack against a target consumes them all to deal them (+ 60% AP) bonus magic damage; if the target is a champion, Akshan will also gain a 40+(240 / 17)*(x-1)*(0.7025+0.0175*(x-1)) (+ 35% bonus AD) shield for 2 seconds. The shield may be gained only once every few seconds.

  • Q

    Avengerang

    Physical

    Active: Akshan throws a boomerang in the target direction that briefly grants sight around its trajectory and deals physical damage to enemies hit, revealing them for 1 second and extending its range each time it hits a target. If this hits an enemy champion, Akshan gains 20% (+ 5% per 100 AP) bonus movement speed that decays over 1 second. Once the boomerang has passed its original range and has not hit a target in the last 500 units of travelling, it homes back to Akshan and applies the same effects to enemies hit. Avengerang deals reduced damage against non-champions. Enemies can be hit only once per pass.

    Cooldown
    9 / 8 / 7 / 6 / 5s
    Cost
    60 / 65 / 70 / 75 / 80 Mana
    Range
    850 500
    Physical Damage
    45 / 75 / 105 / 135 / 165 (+ 70% bonus AD)
    Total Physical Damage
    90 / 150 / 210 / 270 / 330 (+ 140% bonus AD)
    Non-Champion Damage
    40 / 50 / 60 / 70 / 80%
  • W

    Going Rogue

    Passive: Akshan marks enemy champions that kill allied champions as Scoundrels for 60 seconds. If Akshan scores a takedown against a Scoundrel while alive and within 3 seconds of damaging them, he receives an additional 100 and resurrects all dead allied champions that they have slain after 1 second. When Akshan claims a Scoundrel's bounty he removes the marks of all other enemies. Scoundrels refresh their mark duration on subsequent kills, and will have their mark removed when they die by any means. Akshan cannot mark enemies as Scoundrels while they are dead. Allies are resurrected at their summoning platform. Active: Akshan enters camouflage, which lasts indefinitely while he is near terrain or inside brush, and for 2 seconds otherwise. During this time, he can see trails leading toward Scoundrels, and while facing them if they are within 5000 units, he gains bonus mana regeneration equal to 12% of his missing mana as well as bonus movement speed. Going Rogue can be recast after 1 second, and does so automatically after its duration. Attacking or casting abilities ends Going Rogue immediately. Akshan can move during Going Rogue's cast time.

    Cooldown
    18 / 14 / 10 / 6 / 2s
    Cost
    40 / 30 / 20 / 10 / 0 Mana
    Range
    5500
    Bonus Movement Speed
    80 / 90 / 100 / 110 / 120
  • E

    Heroic Swing

    Physical

    Active: Akshan can activate Heroic Swing three times before the ability goes on cooldown, and can use the third cast only after 0.5 seconds of the second cast. Akshan may input an attack or movement command to use the second and third casts. First Cast: Akshan fires a hook in the target direction that embeds in the first terrain hit, and enters preparation for up to 2.125 seconds. Heroic Swing's second cast can be used while the hook is attached. If the hook fails to attach or Akshan is moved or becomes immobilized, grounded, or polymorphed within the duration, the preparation will end prematurely, cancelling Heroic Swing in the process. Second Cast: Akshan swings around the terrain in either a clockwise or counterclockwise direction based on the position of the cursor relative to his facing direction, stopping upon colliding with an enemy champion or terrain. While swinging, he fires at the nearest visible enemy every 0.2 to deal them physical damage and apply on-hit effects for each shot, with on-hit damage reduced to 25% effectiveness. Akshan will be knocked down by any immobilizing or polymorphing crowd control during the dash. Third Cast: Akshan ends the swing by jumping to the target location, though not through terrain, and fires one last shot at a nearby visible enemy. Scoring an enemy champion takedown reduces Heroic Swing's current cooldown to 0.5 seconds. The shots can critically strike for 50% bonus critical damageand apply life steal.

    Cooldown
    18 / 16.5 / 15 / 13.5 / 12s
    Cost
    70 Mana
    Range
    800
    Physical Damage per Shot
    8 / 16 / 24 / 32 / 40 (+ 25% AD) (1 + 0.3 per 100% bonus attack speed)
  • R

    Comeuppance

    Physical

    Active: Akshan locks onto the target enemy champion and begins channeling for 2.5 seconds, revealing them as well as revealing himself. He gradually stores bullets into his weapon over the duration. Comeuppance can be recast after 0.5 seconds during the channel, and does so automatically afterwards. Comeuppance is placed on a 5-second cooldown if the channel is cancelled. Recast: Akshan fires all stored bullets at the target, each briefly granting sight around their trajectory and dealing physical damage to the first enemy hit, increased by 0 to 30, as well as by 0% / 20% (based on level). The shots can hit structures. Each bullet's damage applies life steal and executes minions. Akshan can move while channeling Comeuppance.

    Cooldown
    100 / 85 / 70s
    Cost
    100 Mana
    Range
    2500
    Maximum Bullets Stored
    5 / 6 / 7
    Bullet Storing Interval Time
    0.63 / 0.52 / 0.42 seconds
    Minimum Physical Damage per Bullet
    25 / 35 / 45 (+ 15% AD)
    Maximum Physical Damage per Bullet
    75 / 105 / 135 (+ 45% AD)
    Minimum Charged Physical Damage
    125 / 210 / 315 (+ 75 / 90 / 105% AD)
    Damage to target on 67% missing hp
    375 / 630 / 945 (+ 225 / 270 / 315% AD)

Skins

5 in the archive

Akshan
Cyber Pop Akshan
Crystal Rose Akshan
Three Honors Akshan
High Noon Akshan