Patch notes

Patch 26.21

Oct 20, 2026

Patch 26.21 highlights: nerfs, buffs, systems, and new skins

Champions25

AzirBuff
  • Mana Growth increased by 10

Base stats

  • Mana Growth: 40/Level → 50/Level
  • Passive Damage decreased by up to 20% AD, and its Crit Chance and Bonus Crit Damage ratios decreased by 0.2% AD each
  • Q Base Damage increased by up to 20 at later ranks

Passive — Headshot

  • Damage: 60 - 100% AD (+1% AD per 1% per Crit Chance) (+1% AD per 1% Bonus Crit Damage) → 60 - 80% AD (+0.8% AD per 1% per Crit Chance) (+0.8% AD per 1% Bonus Crit Damage)

Q — Piltover Peacemaker

  • Base Damage: 50 / 90 / 130 / 170 / 210 → 50 / 95 / 140 / 185 / 230
DariusBuff
  • Q Cooldown decreased by up to 1 at later ranks

Q — Decimate

  • Cooldown: 9 / 8 / 7 / 6 / 5s → 9 / 8 / 7 / 6 / 4s
JinxNerf
  • Attack Damage growth decreased by 0.25 per level
  • Health decreased by 20

Base stats

  • Attack Damage: 59 + 3.25/Level → 59 + 3/Level
  • Health: 630 + 105/Level → 610 + 105/Level
  • W Cooldown increased by 1
  • E no longer reveals invisible enemies if they stealth after being hit by Tempest
  • R Kick Damage decreased by up to 75 at later ranks
  • R Collision Damage decreased by up to 75 at later ranks

W — Safeguard

  • Cooldown: 7s → 8s

E — Tempest

  • Bugfix: → No longer reveals invisible enemies if they stealth after being hit by Tempest.

R — Dragon's Rage

  • Kick Damage: 175 / 400 / 625 (+200% bonus AD) → 150 / 350 / 550 (+200% bonus AD)
  • Collision Damage: 175 / 400 / 625 (+200% bonus AD) (+12 / 15 / 18% Kicked Champion's Health) → 150 / 350 / 550 (+200% bonus AD) (+12 / 15 / 18% Kicked Champion's Health)
LockeNerf
  • Q Unused Charge Refund adjusted
  • Mana Growth decreased by 10
  • W Mana Cost increased by 10
  • W Grey Health Store Based on Current Health decreased by 20
  • W Current Health Store adjusted
  • E Blink Damage increased by up to 20 at later ranks and its ratio increased by 10%

Q — Ritual Nails

  • Unused Charge Refund: 20 - 35% mana and cooldown refund → 10 - 40% mana and cooldown refund

Base stats

  • Mana Growth: 70 → 60

W — Soul Ignition

  • Mana Cost: 50 / 55 / 60 / 65 / 70 → 60 / 65 / 70 / 75 / 80
  • Grey Health Store Based on Current Health: 40 - 200 (both level based) → 20 - 200
  • Current Health Store: 150 - 450 (both level based) → 100 - 500 (+60% AP)

E — Ashen Pursuit

  • Blink Damage: 40 / 50 / 60 / 70 / 80 (+40% AP) → 40 / 55 / 70 / 85 / 100 (+50% AP)
  • E Damage increased by 20
  • R Critical Strike Damage increased by 15% and its ratio increased by 0.15%

E — Make It Rain

  • Damage: 70 / 100 / 130 / 160 / 190 (+120% AP) → 90 / 120 / 150 / 180 / 210 (+120% AP)

R — Bullet Time

  • Critical Strike Damage: 130% (+0.3% per 1% Bonus Crit Damage) → 145% (+0.45% per 1% Bonus Crit Damage)
  • W Damage decreased by up to 20 at later ranks
  • E Attack Speed decreased by 10%

W — Pounce

  • Damage: 55 / 88.75 / 122.5 / 156.25 / 190 (+50% bonus AD) (+30% AP) → 50 / 80 / 110 / 140 / 170 (+50% bonus AD) (+30% AP)

E — Primal Surge

  • Attack Speed: 30 / 40 / 50 / 60 / 70% → 20 / 30 / 40 / 50 / 60%
  • R Maximum Damage increased by up to 175 at later ranks

R — Absolute Zero

  • Maximum Damage: 625 / 925 / 1275 (+300% AP) → 750 / 1100 / 1450 (+300% AP)
  • Q Damage ratio increased by 5%
  • W Damage ratio increased by 5%

Q — Command: Attack

  • Damage: 60 / 90 / 120 / 150 / 180 (+55% AP) → 60 / 90 / 120 / 150 / 180 (+60% AP)

W — Command: Dissonance

  • Damage: 70 / 110 / 150 / 190 / 230 (+80% AP) → 70 / 110 / 150 / 190 / 230 (+85% AP)
QiyanaNerf
  • Q Damage decreased by 10

Q — Elemental Wrath / Edge of Ixtal

  • Damage: 80 / 110 / 140 / 170 / 200 (+90% bonus AD) → 70 / 100 / 130 / 160 / 190 (+90% bonus AD)
RammusNerf
  • W Bonus Armor decreased by 2 and its ratio decreased by 10%
  • W Bonus Magic Resistance ratio decreased by 10%

W — Defensive Ball Curl

  • Bonus Armor: 27 / 32 / 37 / 42 / 47 (+30 - 60% Armor) → 25 / 30 / 35 / 40 / 45 (+30 - 50% Armor)
  • Bonus Magic Resistance: 20 / 25 / 30 / 35 / 40 (+30 - 60% Magic Resistance) → 20 / 25 / 30 / 35 / 40 (+30 - 50% Magic Resistance)
RyzeBuff
  • Q Flux Bonus Damage adjusted
  • Q Bonus Move Speed increased by up to 6% at later ranks
  • W Damage ratio increased by 10%

Q — Overload

  • Flux Bonus Damage: 15% / 40% / 65% / 90% increased damage → 10% / 40% / 70% / 100% increased damage
  • Bonus Move Speed: 28% / 32% / 36% / 40% / 44% → 30% / 35% / 40% / 45% / 50%

W — Rune Prison

  • Damage: 60 / 90 / 120 / 150 / 180 (+60% AP) (+3% bonus mana) → 60 / 90 / 120 / 150 / 180 (+70% AP) (+3% bonus mana)
SionBuff
  • Health growth increased by 8 per level
  • R Damage Increase over the First 3s of Channeling adjusted
  • R tooltip now displays the correct minimum and maximum bonus AD ratios (40-120%)

Base stats

  • Health: 655 + 87/Level → 655 + 95/Level

R — Unstoppable Onslaught

  • Damage Increase over the First 3s of Channeling: +0 - 166.67% Base Damage, 0 - 100% Ratio Damage → +0 - 200%
  • Bugfix: → Tooltip now displays the correct minimum and maximum bonus AD ratios (40-120%). It displayed an incorrect Bonus AD Scaling (60%-120%). It was never actually changed in patch 25.16 beyond the tooltip.
  • E Damage increased by 10 and its ratio increased by 10%
  • E Detonation Damage increased by 5
  • E deals 225% damage to monsters

E — Unraveled Earth

  • Damage: 60 / 105 / 150 / 195 / 240 (+60% AP) → 70 / 115 / 160 / 205 / 250 (+70% AP)
  • Detonation Damage: 25 / 40 / 55 / 70 / 85 (+30% AP) → 30 / 45 / 60 / 75 / 90 (+30% AP)
  • Monster Damage: → Deals 225% damage to monsters.
TaricAdjust
  • Q casts when allies are untargetable will now successfully fire
  • E casts when allies are untargetable will now successfully fire
  • E tooltip updated to include “Dazzle will not cast from Vanished allies”
  • R casts when allies are untargetable will now successfully fire

Q — Starlight’s Touch

  • Cast Behavior: → Q casts when allies are untargetable will now successfully fire.

E — Dazzle

  • Cast Behavior: → E casts when allies are untargetable will now successfully fire.
  • Tooltip: → Updated to include “Dazzle will not cast from Vanished allies”.

R — Cosmic Radiance

  • Cast Behavior: → R casts when allies are untargetable will now successfully fire.
  • Q Attack Speed decreased by up to 20% at earlier ranks

Q — Rapid Fire

  • Attack Speed: 60 / 75 / 90 / 105 / 120% → 40 / 60 / 80 / 100 / 120%
  • R now reveals untargetable units

R — Destiny

  • Reveal: → Now reveals untargetable units.
VarusAdjust
  • Q Damage Calculation adjusted and its ratio increased by 16%
  • Q Damage Increase over Channel Time increased by 20%
  • W On-Hit Damage decreased by up to 12 at later ranks, and its bonus AD and AP ratios increased by 5% each
  • W Per Stack Damage decreased by 0.5% and its AP ratio increased by 0.1% per 100 AP
  • W Active Missing Health Damage decreased by up to 4%, and Q Channel now increases it by up to 70% (was 50%)
  • W Basic Ability Cooldown Refund decreased by 2%, and Q Channel now increases it by up to 70% (was 50%)

Q — Piercing Arrow

  • Damage Calculation: Max Damage scaling, 53.33 - 240 (+80% bonus AD) to 80 - 360 (+120% bonus AD) → Min Damage scaling, 50 - 230 (+80% bonus AD) to 85 - 391 (+136% bonus AD)
  • Damage Increase over Channel Time: Up to 50% → Up to 70%

W — Blighted Quiver

  • On-Hit Damage: 4 / 13 / 22 / 31 / 40 (+15% bonus AD) (+25% AP) → 4 / 10 / 16 / 22 / 28 (+20% bonus AD) (+30% AP)
  • Per Stack Damage: 3 - 5% (+1.3% per 100 AP) Target Maximum Health → 2.5 - 4.5% (+1.4% per 100 AP) Target Maximum Health
  • Active Missing Health Damage: 6 - 14%, increased by up to 50% based on Q Channel → 6 - 10%, increased by up to 70% based on Q Channel
  • Basic Ability Cooldown Refund: 13% per stack, increased by up to 50% based on Q Channel → 11%, increased by up to 70% based on Q Channel
  • Passive Damage increased by 25 and its ratio increased by 5%

Passive — Organic Deconstruction

  • Damage: 35 - 180 (+60% AP) → 35 - 205 (+65% AP)
ViktorNerf
  • Move Speed decreased by 5
  • Q Shield decreased by 10 and its ratio decreased by 5%

Base stats

  • Move Speed: 335 → 330

Q — Siphon Power

  • Shield: 40 - 140 (based on level) (+25% AP) → 30 - 130 (+20% AP)
WukongNerf
  • Health Regeneration increased by 2
  • Passive Armor per Stack decreased by 1.5

Base stats

  • Health Regeneration: 3.5 + 0.65/Level → 5.5 + 0.65/Level

Passive — Stone Skin

  • Armor per Stack: 6 - 10 (based on Champion Level) → 4.5 - 10 (based on Champion Level)
  • Q Damage per Strike ratio increased by 5%
  • E now gains 1% per 4% bonus Attack Speed from permanent sources (was 5%)

Q — Three Talon Strike

  • Damage per Strike: 15 / 30 / 45 / 60 / 75 (+40% bonus AD) → 15 / 30 / 45 / 60 / 75 (+45% bonus AD)

E — Audacious Charge

  • Attack Speed Scaling: 1% per 5% bonus Attack Speed from permanent sources → 1% per 4% bonus Attack Speed from permanent sources
YoneNerf
  • Q Damage ratio decreased by 5%

Q — Mortal Steel

  • Damage: 25 / 50 / 75 / 100 / 125 (+110% AD) → 25 / 50 / 75 / 100 / 125 (+105% AD)
ZyraBuff
  • W Seed Ammo Cooldown decreased by up to 2 at earlier ranks

W — Rampant Growth

  • Seed Ammo Cooldown: 18 / 16 / 14 / 12 / 10s → 16 / 14.5 / 13 / 11.5 / 10s

Items4

  • Lethality decreased by 4
  • Shaped Charge Damage decreased by up to 10
  • Sabotage Duration increased from 90s to Infinite. This is how long you have to use the bonus damage against objectives

Bastion Breaker

  • Lethality: 22 → 18
  • Shaped Charge Damage: 50 Melee + 1.5/Lethality / 25 Ranged + 0.75/Lethality → 40 Melee + 1.5/Lethality / 20 Ranged + 0.75/Lethality
  • Sabotage Duration: 90s → Infinite
  • Ability Power per 100% Base Mana Regeneration increased by 5

Dawncore

  • Ability Power per 100% Base Mana Regeneration: 10 → 15
  • Total Cost increased by 100

Gluttonous Greaves

  • Total Cost: 1000g → 1100g
HubrisAdjust
  • Base Bonus Attack Damage adjusted
  • Bonus Attack Damage per Stack adjusted

Hubris

  • Base Bonus Attack Damage: 12 → 15 Melee / 10 Ranged
  • Bonus Attack Damage per Stack: 3 → 3 Melee / 2 Ranged

Bugfixes7

  • Fixed an issue where Zaahen (Q) would fail to complete if he does into Revive mid attack.
  • Fixed a bug where Summoner Teleport’s channel VFX was visible for enemies when cast in brush.
  • Fixed a bug where Titanic Hydra’s cooldown timer would not be displayed after use.
  • Fixed a bug where Zoe can get a 1000 damage smite from a minion drop earlier than expected.
  • Fixed a bug where Hail of Blades does not trigger on auto resets if the first attack was cancelled.
  • Fixed a bug where Nidalee’s (Q) spear damage could go through spell shields at max range.
  • Updated SFX to use the base skin’s ult SFX for Briar, Kled, and Sion when playing against them to improve clarity.

Upcoming skins5