Patch notes
Patch 26.21
Oct 20, 2026

Champions25
- Passive Damage decreased by up to 20% AD, and its Crit Chance and Bonus Crit Damage ratios decreased by 0.2% AD each
- Q Base Damage increased by up to 20 at later ranks
Passive — Headshot
- Damage: 60 - 100% AD (+1% AD per 1% per Crit Chance) (+1% AD per 1% Bonus Crit Damage) → 60 - 80% AD (+0.8% AD per 1% per Crit Chance) (+0.8% AD per 1% Bonus Crit Damage)
Q — Piltover Peacemaker
- Base Damage: 50 / 90 / 130 / 170 / 210 → 50 / 95 / 140 / 185 / 230
- Q Cooldown decreased by up to 1 at later ranks
Q — Decimate
- Cooldown: 9 / 8 / 7 / 6 / 5s → 9 / 8 / 7 / 6 / 4s
- Attack Damage growth decreased by 0.25 per level
- Health decreased by 20
Base stats
- Attack Damage: 59 + 3.25/Level → 59 + 3/Level
- Health: 630 + 105/Level → 610 + 105/Level
- W Cooldown increased by 1
- E no longer reveals invisible enemies if they stealth after being hit by Tempest
- R Kick Damage decreased by up to 75 at later ranks
- R Collision Damage decreased by up to 75 at later ranks
W — Safeguard
- Cooldown: 7s → 8s
E — Tempest
- Bugfix: → No longer reveals invisible enemies if they stealth after being hit by Tempest.
R — Dragon's Rage
- Kick Damage: 175 / 400 / 625 (+200% bonus AD) → 150 / 350 / 550 (+200% bonus AD)
- Collision Damage: 175 / 400 / 625 (+200% bonus AD) (+12 / 15 / 18% Kicked Champion's Health) → 150 / 350 / 550 (+200% bonus AD) (+12 / 15 / 18% Kicked Champion's Health)
- Q Unused Charge Refund adjusted
- Mana Growth decreased by 10
- W Mana Cost increased by 10
- W Grey Health Store Based on Current Health decreased by 20
- W Current Health Store adjusted
- E Blink Damage increased by up to 20 at later ranks and its ratio increased by 10%
Q — Ritual Nails
- Unused Charge Refund: 20 - 35% mana and cooldown refund → 10 - 40% mana and cooldown refund
Base stats
- Mana Growth: 70 → 60
W — Soul Ignition
- Mana Cost: 50 / 55 / 60 / 65 / 70 → 60 / 65 / 70 / 75 / 80
- Grey Health Store Based on Current Health: 40 - 200 (both level based) → 20 - 200
- Current Health Store: 150 - 450 (both level based) → 100 - 500 (+60% AP)
E — Ashen Pursuit
- Blink Damage: 40 / 50 / 60 / 70 / 80 (+40% AP) → 40 / 55 / 70 / 85 / 100 (+50% AP)
- E Damage increased by 20
- R Critical Strike Damage increased by 15% and its ratio increased by 0.15%
E — Make It Rain
- Damage: 70 / 100 / 130 / 160 / 190 (+120% AP) → 90 / 120 / 150 / 180 / 210 (+120% AP)
R — Bullet Time
- Critical Strike Damage: 130% (+0.3% per 1% Bonus Crit Damage) → 145% (+0.45% per 1% Bonus Crit Damage)
- W Damage decreased by up to 20 at later ranks
- E Attack Speed decreased by 10%
W — Pounce
- Damage: 55 / 88.75 / 122.5 / 156.25 / 190 (+50% bonus AD) (+30% AP) → 50 / 80 / 110 / 140 / 170 (+50% bonus AD) (+30% AP)
E — Primal Surge
- Attack Speed: 30 / 40 / 50 / 60 / 70% → 20 / 30 / 40 / 50 / 60%
- R Maximum Damage increased by up to 175 at later ranks
R — Absolute Zero
- Maximum Damage: 625 / 925 / 1275 (+300% AP) → 750 / 1100 / 1450 (+300% AP)
- Q Damage ratio increased by 5%
- W Damage ratio increased by 5%
Q — Command: Attack
- Damage: 60 / 90 / 120 / 150 / 180 (+55% AP) → 60 / 90 / 120 / 150 / 180 (+60% AP)
W — Command: Dissonance
- Damage: 70 / 110 / 150 / 190 / 230 (+80% AP) → 70 / 110 / 150 / 190 / 230 (+85% AP)
- Q Damage decreased by 10
Q — Elemental Wrath / Edge of Ixtal
- Damage: 80 / 110 / 140 / 170 / 200 (+90% bonus AD) → 70 / 100 / 130 / 160 / 190 (+90% bonus AD)
- W Bonus Armor decreased by 2 and its ratio decreased by 10%
- W Bonus Magic Resistance ratio decreased by 10%
W — Defensive Ball Curl
- Bonus Armor: 27 / 32 / 37 / 42 / 47 (+30 - 60% Armor) → 25 / 30 / 35 / 40 / 45 (+30 - 50% Armor)
- Bonus Magic Resistance: 20 / 25 / 30 / 35 / 40 (+30 - 60% Magic Resistance) → 20 / 25 / 30 / 35 / 40 (+30 - 50% Magic Resistance)
- Q Flux Bonus Damage adjusted
- Q Bonus Move Speed increased by up to 6% at later ranks
- W Damage ratio increased by 10%
Q — Overload
- Flux Bonus Damage: 15% / 40% / 65% / 90% increased damage → 10% / 40% / 70% / 100% increased damage
- Bonus Move Speed: 28% / 32% / 36% / 40% / 44% → 30% / 35% / 40% / 45% / 50%
W — Rune Prison
- Damage: 60 / 90 / 120 / 150 / 180 (+60% AP) (+3% bonus mana) → 60 / 90 / 120 / 150 / 180 (+70% AP) (+3% bonus mana)
- Health growth increased by 8 per level
- R Damage Increase over the First 3s of Channeling adjusted
- R tooltip now displays the correct minimum and maximum bonus AD ratios (40-120%)
Base stats
- Health: 655 + 87/Level → 655 + 95/Level
R — Unstoppable Onslaught
- Damage Increase over the First 3s of Channeling: +0 - 166.67% Base Damage, 0 - 100% Ratio Damage → +0 - 200%
- Bugfix: → Tooltip now displays the correct minimum and maximum bonus AD ratios (40-120%). It displayed an incorrect Bonus AD Scaling (60%-120%). It was never actually changed in patch 25.16 beyond the tooltip.
- E Damage increased by 10 and its ratio increased by 10%
- E Detonation Damage increased by 5
- E deals 225% damage to monsters
E — Unraveled Earth
- Damage: 60 / 105 / 150 / 195 / 240 (+60% AP) → 70 / 115 / 160 / 205 / 250 (+70% AP)
- Detonation Damage: 25 / 40 / 55 / 70 / 85 (+30% AP) → 30 / 45 / 60 / 75 / 90 (+30% AP)
- Monster Damage: → Deals 225% damage to monsters.
- Q casts when allies are untargetable will now successfully fire
- E casts when allies are untargetable will now successfully fire
- E tooltip updated to include “Dazzle will not cast from Vanished allies”
- R casts when allies are untargetable will now successfully fire
Q — Starlight’s Touch
- Cast Behavior: → Q casts when allies are untargetable will now successfully fire.
E — Dazzle
- Cast Behavior: → E casts when allies are untargetable will now successfully fire.
- Tooltip: → Updated to include “Dazzle will not cast from Vanished allies”.
R — Cosmic Radiance
- Cast Behavior: → R casts when allies are untargetable will now successfully fire.
- Q Attack Speed decreased by up to 20% at earlier ranks
Q — Rapid Fire
- Attack Speed: 60 / 75 / 90 / 105 / 120% → 40 / 60 / 80 / 100 / 120%
- R now reveals untargetable units
R — Destiny
- Reveal: → Now reveals untargetable units.
- Q Damage Calculation adjusted and its ratio increased by 16%
- Q Damage Increase over Channel Time increased by 20%
- W On-Hit Damage decreased by up to 12 at later ranks, and its bonus AD and AP ratios increased by 5% each
- W Per Stack Damage decreased by 0.5% and its AP ratio increased by 0.1% per 100 AP
- W Active Missing Health Damage decreased by up to 4%, and Q Channel now increases it by up to 70% (was 50%)
- W Basic Ability Cooldown Refund decreased by 2%, and Q Channel now increases it by up to 70% (was 50%)
Q — Piercing Arrow
- Damage Calculation: Max Damage scaling, 53.33 - 240 (+80% bonus AD) to 80 - 360 (+120% bonus AD) → Min Damage scaling, 50 - 230 (+80% bonus AD) to 85 - 391 (+136% bonus AD)
- Damage Increase over Channel Time: Up to 50% → Up to 70%
W — Blighted Quiver
- On-Hit Damage: 4 / 13 / 22 / 31 / 40 (+15% bonus AD) (+25% AP) → 4 / 10 / 16 / 22 / 28 (+20% bonus AD) (+30% AP)
- Per Stack Damage: 3 - 5% (+1.3% per 100 AP) Target Maximum Health → 2.5 - 4.5% (+1.4% per 100 AP) Target Maximum Health
- Active Missing Health Damage: 6 - 14%, increased by up to 50% based on Q Channel → 6 - 10%, increased by up to 70% based on Q Channel
- Basic Ability Cooldown Refund: 13% per stack, increased by up to 50% based on Q Channel → 11%, increased by up to 70% based on Q Channel
- Passive Damage increased by 25 and its ratio increased by 5%
Passive — Organic Deconstruction
- Damage: 35 - 180 (+60% AP) → 35 - 205 (+65% AP)
- Move Speed decreased by 5
- Q Shield decreased by 10 and its ratio decreased by 5%
Base stats
- Move Speed: 335 → 330
Q — Siphon Power
- Shield: 40 - 140 (based on level) (+25% AP) → 30 - 130 (+20% AP)
- Health Regeneration increased by 2
- Passive Armor per Stack decreased by 1.5
Base stats
- Health Regeneration: 3.5 + 0.65/Level → 5.5 + 0.65/Level
Passive — Stone Skin
- Armor per Stack: 6 - 10 (based on Champion Level) → 4.5 - 10 (based on Champion Level)
- Q Damage per Strike ratio increased by 5%
- E now gains 1% per 4% bonus Attack Speed from permanent sources (was 5%)
Q — Three Talon Strike
- Damage per Strike: 15 / 30 / 45 / 60 / 75 (+40% bonus AD) → 15 / 30 / 45 / 60 / 75 (+45% bonus AD)
E — Audacious Charge
- Attack Speed Scaling: 1% per 5% bonus Attack Speed from permanent sources → 1% per 4% bonus Attack Speed from permanent sources
- Q Damage ratio decreased by 5%
Q — Mortal Steel
- Damage: 25 / 50 / 75 / 100 / 125 (+110% AD) → 25 / 50 / 75 / 100 / 125 (+105% AD)
- W Seed Ammo Cooldown decreased by up to 2 at earlier ranks
W — Rampant Growth
- Seed Ammo Cooldown: 18 / 16 / 14 / 12 / 10s → 16 / 14.5 / 13 / 11.5 / 10s
Items4
- Lethality decreased by 4
- Shaped Charge Damage decreased by up to 10
- Sabotage Duration increased from 90s to Infinite. This is how long you have to use the bonus damage against objectives
Bastion Breaker
- Lethality: 22 → 18
- Shaped Charge Damage: 50 Melee + 1.5/Lethality / 25 Ranged + 0.75/Lethality → 40 Melee + 1.5/Lethality / 20 Ranged + 0.75/Lethality
- Sabotage Duration: 90s → Infinite
- Ability Power per 100% Base Mana Regeneration increased by 5
Dawncore
- Ability Power per 100% Base Mana Regeneration: 10 → 15
- Base Bonus Attack Damage adjusted
- Bonus Attack Damage per Stack adjusted
Hubris
- Base Bonus Attack Damage: 12 → 15 Melee / 10 Ranged
- Bonus Attack Damage per Stack: 3 → 3 Melee / 2 Ranged
Bugfixes7
- Fixed an issue where Zaahen (Q) would fail to complete if he does into Revive mid attack.
- Fixed a bug where Summoner Teleport’s channel VFX was visible for enemies when cast in brush.
- Fixed a bug where Titanic Hydra’s cooldown timer would not be displayed after use.
- Fixed a bug where Zoe can get a 1000 damage smite from a minion drop earlier than expected.
- Fixed a bug where Hail of Blades does not trigger on auto resets if the first attack was cancelled.
- Fixed a bug where Nidalee’s (Q) spear damage could go through spell shields at max range.
- Updated SFX to use the base skin’s ult SFX for Briar, Kled, and Sion when playing against them to improve clarity.




