Runeterra

Bard

the Wandering Caretaker

Open in Lab
SupportMageMana

Base stats

Values at level 1

1

Health

630

+103 / lvl

Health regen

5.5

+0.6 / lvl

Mana

350

+50 / lvl

Mana regen

6

+0.5 / lvl

Armor

32

+4.7 / lvl

Magic resist

30

+1.3 / lvl

Attack damage

52

+3 / lvl

Attack speed

0.658

+2% / lvl

Attack range

500

Does not scale

Move speed

335

Does not scale

Abilities

  • P

    Traveler's Call

    Innate - Ancient Chimes

    Bard's presence causes sacred Chimes to periodically appear at random locations on the battlefield, lingering for up to 10 minutes.

    Collecting a Chime restores mana and grants Bard Experience, as well as movement speed out of combat for 20 seconds, which stacks up to 10 times.

    Each Chime collected beyond the first instead grants an additional 14% bonus movement speed, up to a total of 150% bonus movement speed.

    Bard empowers his Meeps each time he collects 5 Chimes.

    Innate - Meeps

    Bard's presence attracts Meeps every few seconds, which are small spirits that come to his side.

    While he has Meeps, his basic attacks are empowered to each consume a Meep on-attack to deal 30 (6 per 5 Chimes collected) (40% AP) bonus magic damage.

    * At 5 Chimes, Meeps slow damaged enemies by for 1 second.

    * At 15 Chimes, Meeps deal the damage to enemies within 150 units of the primary target as well as those in a cone behind them.

    * At 35 Chimes, the cone's radius increases.

    Bard can have up to Meeps at a time.

    Cooldown
    Static 50s
    Meep Recharge
  • Q

    Cosmic Binding

    Magic

    Active

    Bard fires an energy bolt in the target direction that deals magic damage to the first enemy hit and slows them by 60% for a duration.

    After Cosmic Binding hits an enemy, the bolt continues behind them for 300 units.

    If the bolt hits terrain or a second enemy, it stuns both targets for the same duration, dealing the same damage to the secondary target.

    Cooldown
    11 / 10 / 9 / 8 / 7s
    Cost
    60 Mana
    Range
    850
    Magic Damage
    80 / 120 / 160 / 200 / 240 (80% AP)
    Disable Duration
    1 / 1.2 / 1.4 / 1.6 / 1.8 seconds
  • W

    Caretaker's Shrine

    Active

    Bard conjures a shrine at the target location that grants sight of its surroundings for 1 second and gathers power over 5 seconds.

    Up to 3 shrines may be active at a time.

    Shrines may last indefinitely until being consumed by a champion moving over them.

    If the champion is an ally or Bard himself, they are healed for an amount based on the shrine's power and gain movement speed decaying over 1.5 seconds.

    The bonus movement speed can stack with subsequent shrines triggered.

    If the champion is an enemy, the shrine is destroyed.

    Bard periodically stocks a Caretaker's Shrine charge, up to a maximum of 2.

    Recharge
    18
    Cost
    70 Mana
    Range
    800
    Minimum Heal
    25 / 50 / 75 / 100 / 125 (40% AP)
    Maximum Heal
    50 / 87.5 / 125 / 162.5 / 200 (70% AP)
    Bonus Movement Speed
    20 / 22.5 / 25 / 27.5 / 30% (6% per 100 AP)
  • E

    Magical Journey

    Active

    Bard opens a one-way magical corridor through a piece of terrain in the target direction for 10 seconds.

    A champion can pass through the corridor by selecting it while within proximity of it, becoming revealed during the travel.

    Bard and allies travel through the portal at 33% increased speed.

    A valid piece of terrain within the target range is required to cast this ability.

    Magical Journey cannot be taken while immobilized or grounded.

    Cooldown
    22 / 20.5 / 19 / 17.5 / 16s
    Cost
    30 Mana
    Range
    900
  • R

    Tempered Fate

    Active

    Bard sends magical energy arcing to the target location, granting sight of the area during travel.

    Upon impact, it puts all units within into stasis for 2.5 seconds, as well as stunning all enemy champions, minions, and turrets struck for the same duration.

    Enemies hit are revealed for the duration.

    Epic monsters and turrets are affected by Tempered Fate despite being immune to crowd control.

    Cooldown
    110 / 95 / 80s
    Cost
    100 Mana
    Range
    3400
    Effect Radius
    350

Specialists

Players and guides for this champion.

Skins

9 in the archive

Bard
Elderwood Bard
Snow Day Bard
Bard Bard
Astronaut Bard
Cafe Cuties Bard
Shan Hai Scrolls Bard
T1 Bard
Spirit Blossom Bard