The Rift Codex

Patch 26.17

All champions

Runeterra

Bard

the Wandering Caretaker

SupportMageMana

Base stats

Values at level 1

1

Health

630

+103 / lvl

Health regen

5.5

+0.6 / lvl

Mana

350

+50 / lvl

Mana regen

6

+0.5 / lvl

Armor

34

+5 / lvl

Magic resist

30

+1.3 / lvl

Attack damage

52

+3 / lvl

Attack speed

0.658

+2% / lvl

Attack range

500

Does not scale

Move speed

335

Does not scale

Abilities

  • P

    Traveler's Call

    Innate - Ancient Chimes: Bard's presence causes sacred 16px

    Cooldown
  • Q

    Cosmic Binding

    Magic

    Active: Bard fires an energy bolt in the target direction that deals magic damage to the first enemy hit and slows them by 60% for a duration. After Cosmic Binding hits an enemy, the bolt continues behind them for 300 units. If the bolt hits terrain or a second enemy, it stuns both targets for the same duration, dealing the same damage to the secondary target.

    Cooldown
    11 / 10 / 9 / 8 / 7s
    Cost
    60 Mana
    Range
    850
    Magic Damage
    80 / 120 / 160 / 200 / 240 (+ 80% AP)
    Disable Duration
    1 / 1.2 / 1.4 / 1.6 / 1.8 seconds
  • W

    Caretaker's Shrine

    Active: Bard conjures a shrine at the target location that grants sight of its surroundings for 1 second and gathers power over 5 seconds. Up to 3 shrines may be active at a time. Shrines may last indefinitely until being consumed by a champion moving over them. If the champion is an ally or Bard himself, they are healed for an amount based on the shrine's power and gain bonus movement speed decaying over 1.5 seconds. The bonus movement speed can stack with subsequent shrines triggered. If the champion is an enemy, the shrine is destroyed. Bard periodically stocks a Caretaker's Shrine charge, up to a maximum of 2.

    Cost
    70 Mana
    Range
    800
    Minimum Heal
    25 / 50 / 75 / 100 / 125 (+ 40% AP)
    Maximum Heal
    50 / 87.5 / 125 / 162.5 / 200 (+ 70% AP)
    Bonus Movement Speed
    20 / 22.5 / 25 / 27.5 / 30% (+ 6% per 100 AP)
  • E

    Magical Journey

    Active: Bard opens a one-way magical corridor through a piece of terrain in the target direction for 10 seconds. A champion can pass through the corridor by selecting it while within proximity of it, becoming revealed during the travel. Bard and allies travel through the portal at 33% increased speed. A valid piece of terrain within the target range is required to cast this ability. Magical Journey cannot be taken while immobilized or grounded.

    Cooldown
    22 / 20.5 / 19 / 17.5 / 16s
    Cost
    30 Mana
    Range
    900
  • R

    Tempered Fate

    Active: Bard sends magical energy arcing to the target location, granting sight of the area during travel. Upon impact, it puts all units within into stasis for 2.5 seconds, as well as stunning all enemy champions, minions, and turrets struck for the same duration. Enemies hit are revealed for the duration. Epic monsters and turrets are affected by Tempered Fate despite being immune to crowd control.

    Cooldown
    110 / 95 / 80s
    Cost
    100 Mana
    Range
    3400

Skins

12 in the archive

Bard
Elderwood Bard
Bard Bloom Marigold
Bard Bloom Ivy
Bard Bloom Sage
Snow Day Bard
Bard Bard
Astronaut Bard
Cafe Cuties Bard
Shan Hai Scrolls Bard
T1 Bard
Spirit Blossom Bard