
Base stats
Values at level 1
1
Health
630
+103 / lvl
Health regen
5.5
+0.6 / lvl
Mana
350
+50 / lvl
Mana regen
6
+0.5 / lvl
Armor
34
+5 / lvl
Magic resist
30
+1.3 / lvl
Attack damage
52
+3 / lvl
Attack speed
0.658
+2% / lvl
Attack range
500
Does not scale
Move speed
335
Does not scale
Abilities

P
Traveler's Call
Innate - Ancient Chimes: Bard's presence causes sacred 16px
- Cooldown

Q
Cosmic Binding
MagicActive: Bard fires an energy bolt in the target direction that deals magic damage to the first enemy hit and slows them by 60% for a duration. After Cosmic Binding hits an enemy, the bolt continues behind them for 300 units. If the bolt hits terrain or a second enemy, it stuns both targets for the same duration, dealing the same damage to the secondary target.
- Cooldown
- 11 / 10 / 9 / 8 / 7s
- Cost
- 60 Mana
- Range
- 850
- Magic Damage
- 80 / 120 / 160 / 200 / 240 (+ 80% AP)
- Disable Duration
- 1 / 1.2 / 1.4 / 1.6 / 1.8 seconds

W
Caretaker's Shrine
Active: Bard conjures a shrine at the target location that grants sight of its surroundings for 1 second and gathers power over 5 seconds. Up to 3 shrines may be active at a time. Shrines may last indefinitely until being consumed by a champion moving over them. If the champion is an ally or Bard himself, they are healed for an amount based on the shrine's power and gain bonus movement speed decaying over 1.5 seconds. The bonus movement speed can stack with subsequent shrines triggered. If the champion is an enemy, the shrine is destroyed. Bard periodically stocks a Caretaker's Shrine charge, up to a maximum of 2.
- Cost
- 70 Mana
- Range
- 800
- Minimum Heal
- 25 / 50 / 75 / 100 / 125 (+ 40% AP)
- Maximum Heal
- 50 / 87.5 / 125 / 162.5 / 200 (+ 70% AP)
- Bonus Movement Speed
- 20 / 22.5 / 25 / 27.5 / 30% (+ 6% per 100 AP)

E
Magical Journey
Active: Bard opens a one-way magical corridor through a piece of terrain in the target direction for 10 seconds. A champion can pass through the corridor by selecting it while within proximity of it, becoming revealed during the travel. Bard and allies travel through the portal at 33% increased speed. A valid piece of terrain within the target range is required to cast this ability. Magical Journey cannot be taken while immobilized or grounded.
- Cooldown
- 22 / 20.5 / 19 / 17.5 / 16s
- Cost
- 30 Mana
- Range
- 900

R
Tempered Fate
Active: Bard sends magical energy arcing to the target location, granting sight of the area during travel. Upon impact, it puts all units within into stasis for 2.5 seconds, as well as stunning all enemy champions, minions, and turrets struck for the same duration. Enemies hit are revealed for the duration. Epic monsters and turrets are affected by Tempered Fate despite being immune to crowd control.
- Cooldown
- 110 / 95 / 80s
- Cost
- 100 Mana
- Range
- 3400
Skins
12 in the archive












