
Base stats
Values at level 1
1
Health
630
+99 / lvl
Health regen
6
+0.6 / lvl
Mana
480
+28 / lvl
Mana regen
9
+0.9 / lvl
Armor
21
+5.2 / lvl
Magic resist
30
+1.3 / lvl
Attack damage
54
+3.3 / lvl
Attack speed
0.625
+2.5% / lvl
Attack range
550
Does not scale
Move speed
330
Does not scale
Abilities

P
Searing Brilliance
Innate: Mel's basic attacks and abilities apply a stack of Overwhelm for each instance of damage they deal to enemies for 5 seconds, refreshing on subsequent damage instances and stacking infinitely. Overwhelm: Store 20 (based on level) (+ 10% AP) magic damage on the affected enemy with the first stack, reducedto 20 (based on level) (+ 5% AP)against minions. For each stack, store an additional 20 (based on level) (+ 0.75% AP) magic damage on the target. If the total post-mitigation damage stored exceeds the target's current health and shields, the next stack applied against them will consume them all to deal the stored damage. Innate - Searing Brilliance: Mel's ability casts each generate 3 stacks of Searing Brilliance for 5 seconds, refreshing on subsequent casts and stacking up to 9 times. Her next basic attack consumes all stacks of Searing Brilliance to additionally fire an equal number of blazing projectiles at the target. Each projectile deals (+ 4% AP) magic damage, for a total possible damage of (+ 36% AP) at maximum stacks.

Q
Radiant Volley
MagicActive: Mel launches a barrage of luminous bolts at the target location over 0.5 seconds which distribute evenly in the area. Each bolt explodes upon landing to deal magic damage to nearby enemies, with all explosions after the first dealing reduced damage. The bolts momentarily grant sight during their travel, while the explosions grant sight over their target area. Both can see through brush and terrain.
- Cooldown
- 10 / 9 / 8 / 7 / 6s
- Cost
- 70 / 75 / 80 / 85 / 90 Mana
- Range
- 950
- Initial Explosion Magic Damage
- 60 / 85 / 110 / 135 / 160 (+ 55% AP)
- Magic Damage per Subsequent Explosion
- 5 / 7 / 9 / 11 / 13 (+ 5% AP)
- Number of Bolts
- 6 / 7 / 8 / 9 / 10
- Total Magic Damage
- 85 / 127 / 173 / 223 / 277 (+ 80 / 85 / 90 / 95 / 100% AP)

W
Rebuttal
MagicActive: Mel forms a protective barrier around herself for 0.75 seconds, granting herself a shield for the duration, and gaining 40% bonus movement speed that decays over 0.75 seconds. Additionally, all hostile projectiles sourced from enemy champions that collide with the barrier will be destroyed instantly before Mel fires the same projectiles as her own, either toward or in the direction of the original sources, or toward herself. Replicated projectiles have the same features that the original ones do, but they retain a ratio of the damage that the original ones would deal. Additionally, all of their damage is converted to magic damage, with physical damage instances being reduced to 70% before conversion.
- Cooldown
- 38 / 35 / 32 / 29 / 26s
- Cost
- 80 / 60 / 40 / 20 / 0 Mana
- Range
- 250
- Shield
- 80 / 110 / 140 / 170 / 200 (+ 70% AP)
- Replicated Projectile Magic Damage Modifier
- 40 / 45 / 50 / 55 / 60% (+ 5% per 100 AP) of the original damage
- Replicated Projectile Physical Damage Modifier
- 28 / 31.5 / 35 / 38.5 / 42% (+ 3.5% per 100 AP) of the original damage

E
Solar Snare
MagicActive: Mel fires an orb in the target direction that grants sight of its surroundings every 0.25 seconds as it travels. Enemies hit by the orb are dealt magic damage and rooted for 1.5 seconds. The orb emanates a field of solar radiation that additionally expands after a 0.5-second delay. Enemies within the field are dealt magic damage and slowed by 30% every 0.125 seconds, lingering for 0.25 seconds after exiting. Both the orb and the field of Solar Snare deal 50% damage against minions.
- Cooldown
- 11 / 10.5 / 10 / 9.5 / 9s
- Cost
- 50 / 60 / 70 / 80 / 90 Mana
- Range
- 1000
- Orb Magic Damage
- 60 / 105 / 150 / 195 / 240 (+ 70% AP)
- Field Magic Damage per Tick
- 2 / 3.5 / 5 / 6.5 / 8 (+ 1% AP)
- Field Magic Damage per Second
- 16 / 28 / 40 / 52 / 64 (+ 8% AP)
- Orb Minion Magic Damage
- 30 / 52.5 / 75 / 97.5 / 120 (+ 35% AP)
- Field Minion Magic Damage per Tick
- 1 / 1.75 / 2.5 / 3.25 / 4 (+ 0.5% AP)
- Field Magic Damage per Second
- 8 / 14 / 20 / 26 / 32 (+ 4% AP)

R
Golden Eclipse
MagicPassive: Searing Brilliance stacks store more damage. Active: Mel unleashes a radiant blast on all enemies affected by Searing Brilliance, dealing magic damage to each of them. Enemies are also revealed for 1 second from the start of the cast time. An enemy champion affected by Searing Brilliance is required to cast this ability.
- Cooldown
- 120 / 100 / 80s
- Cost
- 100 Mana
- Range
- Global
- Increased Stored Damage
- 10 / 20 / 30
- Stored Damage Increase per Stack
- 1 / 2 / 3
- Magic Damage
- 125 / 200 / 275 (+ 30% AP) (+ 4 / 7 / 10 (+ 4% AP) per [[File:Searing Brilliance.png
Skins
3 in the archive



