The Rift Codex

Patch 26.17

All champions

Noxus

Mel

the Soul's Reflection

MageSupportMana

Base stats

Values at level 1

1

Health

630

+99 / lvl

Health regen

6

+0.6 / lvl

Mana

480

+28 / lvl

Mana regen

9

+0.9 / lvl

Armor

21

+5.2 / lvl

Magic resist

30

+1.3 / lvl

Attack damage

54

+3.3 / lvl

Attack speed

0.625

+2.5% / lvl

Attack range

550

Does not scale

Move speed

330

Does not scale

Abilities

  • P

    Searing Brilliance

    Innate: Mel's basic attacks and abilities apply a stack of Overwhelm for each instance of damage they deal to enemies for 5 seconds, refreshing on subsequent damage instances and stacking infinitely. Overwhelm: Store 20 (based on level) (+ 10% AP) magic damage on the affected enemy with the first stack, reducedto 20 (based on level) (+ 5% AP)against minions. For each stack, store an additional 20 (based on level) (+ 0.75% AP) magic damage on the target. If the total post-mitigation damage stored exceeds the target's current health and shields, the next stack applied against them will consume them all to deal the stored damage. Innate - Searing Brilliance: Mel's ability casts each generate 3 stacks of Searing Brilliance for 5 seconds, refreshing on subsequent casts and stacking up to 9 times. Her next basic attack consumes all stacks of Searing Brilliance to additionally fire an equal number of blazing projectiles at the target. Each projectile deals (+ 4% AP) magic damage, for a total possible damage of (+ 36% AP) at maximum stacks.

  • Q

    Radiant Volley

    Magic

    Active: Mel launches a barrage of luminous bolts at the target location over 0.5 seconds which distribute evenly in the area. Each bolt explodes upon landing to deal magic damage to nearby enemies, with all explosions after the first dealing reduced damage. The bolts momentarily grant sight during their travel, while the explosions grant sight over their target area. Both can see through brush and terrain.

    Cooldown
    10 / 9 / 8 / 7 / 6s
    Cost
    70 / 75 / 80 / 85 / 90 Mana
    Range
    950
    Initial Explosion Magic Damage
    60 / 85 / 110 / 135 / 160 (+ 55% AP)
    Magic Damage per Subsequent Explosion
    5 / 7 / 9 / 11 / 13 (+ 5% AP)
    Number of Bolts
    6 / 7 / 8 / 9 / 10
    Total Magic Damage
    85 / 127 / 173 / 223 / 277 (+ 80 / 85 / 90 / 95 / 100% AP)
  • W

    Rebuttal

    Magic

    Active: Mel forms a protective barrier around herself for 0.75 seconds, granting herself a shield for the duration, and gaining 40% bonus movement speed that decays over 0.75 seconds. Additionally, all hostile projectiles sourced from enemy champions that collide with the barrier will be destroyed instantly before Mel fires the same projectiles as her own, either toward or in the direction of the original sources, or toward herself. Replicated projectiles have the same features that the original ones do, but they retain a ratio of the damage that the original ones would deal. Additionally, all of their damage is converted to magic damage, with physical damage instances being reduced to 70% before conversion.

    Cooldown
    38 / 35 / 32 / 29 / 26s
    Cost
    80 / 60 / 40 / 20 / 0 Mana
    Range
    250
    Shield
    80 / 110 / 140 / 170 / 200 (+ 70% AP)
    Replicated Projectile Magic Damage Modifier
    40 / 45 / 50 / 55 / 60% (+ 5% per 100 AP) of the original damage
    Replicated Projectile Physical Damage Modifier
    28 / 31.5 / 35 / 38.5 / 42% (+ 3.5% per 100 AP) of the original damage
  • E

    Solar Snare

    Magic

    Active: Mel fires an orb in the target direction that grants sight of its surroundings every 0.25 seconds as it travels. Enemies hit by the orb are dealt magic damage and rooted for 1.5 seconds. The orb emanates a field of solar radiation that additionally expands after a 0.5-second delay. Enemies within the field are dealt magic damage and slowed by 30% every 0.125 seconds, lingering for 0.25 seconds after exiting. Both the orb and the field of Solar Snare deal 50% damage against minions.

    Cooldown
    11 / 10.5 / 10 / 9.5 / 9s
    Cost
    50 / 60 / 70 / 80 / 90 Mana
    Range
    1000
    Orb Magic Damage
    60 / 105 / 150 / 195 / 240 (+ 70% AP)
    Field Magic Damage per Tick
    2 / 3.5 / 5 / 6.5 / 8 (+ 1% AP)
    Field Magic Damage per Second
    16 / 28 / 40 / 52 / 64 (+ 8% AP)
    Orb Minion Magic Damage
    30 / 52.5 / 75 / 97.5 / 120 (+ 35% AP)
    Field Minion Magic Damage per Tick
    1 / 1.75 / 2.5 / 3.25 / 4 (+ 0.5% AP)
    Field Magic Damage per Second
    8 / 14 / 20 / 26 / 32 (+ 4% AP)
  • R

    Golden Eclipse

    Magic

    Passive: Searing Brilliance stacks store more damage. Active: Mel unleashes a radiant blast on all enemies affected by Searing Brilliance, dealing magic damage to each of them. Enemies are also revealed for 1 second from the start of the cast time. An enemy champion affected by Searing Brilliance is required to cast this ability.

    Cooldown
    120 / 100 / 80s
    Cost
    100 Mana
    Range
    Global
    Increased Stored Damage
    10 / 20 / 30
    Stored Damage Increase per Stack
    1 / 2 / 3
    Magic Damage
    125 / 200 / 275 (+ 30% AP) (+ 4 / 7 / 10 (+ 4% AP) per [[File:Searing Brilliance.png

Skins

3 in the archive

Mel
Arcane Councilor Mel
Prestige Winterblessed Mel