
Base stats
Values at level 1
1
Health
640
+105 / lvl
Health regen
7.5
+0.7 / lvl
Mana
251
+42 / lvl
Mana regen
7.3
+0.5 / lvl
Armor
33
+4.5 / lvl
Magic resist
32
+2.1 / lvl
Attack damage
65
+2.5 / lvl
Attack speed
0.679
+2.5% / lvl
Attack range
175
Does not scale
Move speed
355
Does not scale
Abilities

P
Double Strike
Innate: Master Yi's basic attacks on-hit generate a stack of Double Strike for 4 seconds, refreshing on subsequent hits and stacking up to 3 times. At 3 stacks, Master Yi's next basic attack on-attack is empowered to consume the stacks on-hit and strike twice, the second strike dealing 50% AD physical damage. The second strike applies on-hit effects, triggers on-attack effects, and is affected by critical strike modifiers. If Master Yi's primary target is killed before the second strike, he will automatically target another nearby enemy. The second strike can critically strike against structures.
- Range
- 300

Q
Alpha Strike
PhysicalActive: Master Yi vanishes and becomes unable to act. After 0.2, he marks the target enemy and then proceeds to mark the nearest visible un-marked enemy within 600 units, recurring every 0.2for a total of 4 marks.If there are no other un-marked targets before then, Master Yi can mark the same enemies again. During Alpha Strike, Master Yi can select a direction from the primary target. Upon finishing marking, Master Yi reappears 75 units in the targeted direction, or in front of the target otherwise, and then becomes able to act again 1.087 seconds total after the start of the cast with 4 bounces.If the primary target dies or is too far away during the delay, Master Yi will reappear at the initial cast location instead. Master Yi then detonates the marks to deal physical damage and apply on-hit effects, with on-hit damage reduced to 75% effectiveness. Marks after the first on the same target instead detonate instantly upon application to deal 25% damage and apply on-hit effects, with on-hit damage reduced to 18.75% effectiveness. Alpha Strike deals bonus physical damage to monsters per hit. Alpha Strike's primary and lesser damage can critically strike for 100% + 100% of bonus critical damage. Basic attacks on-hit reduce Alpha Strike's current cooldown by 1 second, affected by ability haste.
- Cooldown
- 20 / 19.5 / 19 / 18.5 / 18s
- Cost
- 50 / 55 / 60 / 65 / 70 Mana
- Range
- 600
- Primary Physical Damage
- 20 / 40 / 60 / 80 / 100 (+ 70% AD)
- Reduced Damage per hit
- 5 / 10 / 15 / 20 / 25 (+ 17.5% AD)
- Maximum Single-Target Damage
- 35 / 70 / 105 / 140 / 175 (+ 122.5% AD)
- Primary Bonus Monster Damage
- 60 / 85 / 110 / 135 / 160
- Combined Primary Monster Damage
- 80 / 125 / 170 / 215 / 260 (+ 70% AD)
- Reduced Monster Damage per hit
- 20 / 31.25 / 42.5 / 53.75 / 65 (+ 17.5% AD)
- Max Single-Target Monster Damage
- 140 / 218.75 / 297.5 / 376.25 / 455 (+ 122.5% AD)

W
Meditate
Active: Master Yi channels for up to 4 seconds, healing himself every 0.5 seconds, increased by 0% / 10% (based on level). While channeling, Master Yi gains 70% damage reduction for the first 0.5 seconds, which is then modified to a reduced amount for the remaining duration of the channel. Meditate's damage reduction is halved against turrets and lingers for 0.5 seconds after the channel ends. Meditate resets Master Yi's basic attack timer, pauses Wuju Style and Highlander duration, and grants one stack of Double Strike per second during the channel.
- Cooldown
- 10s
- Cost
- 40 Mana
- Range
- 20
- Minimum Heal Per Tick
- 15 / 25 / 35 / 45 / 55 (+ 12.5% AP)
- Maximum Heal Per Tick
- 30 / 50 / 70 / 90 / 110 (+ 25% AP)
- Minimum Total Heal
- 120 / 200 / 280 / 360 / 440 (+ 100% AP)
- Maximum Total Heal
- 240 / 400 / 560 / 720 / 880 (+ 200% AP)
- Modified Damage Reduction
- 45 / 47.5 / 50 / 52.5 / 55%
- Turret Modified Damage Reduction
- 22.5 / 23.75 / 25 / 26.25 / 27.5%

E
Wuju Style
TrueActive: Master Yi empowers his basic attacks within the next 5 seconds to deal bonus true damage on-hit.
- Cooldown
- 14s
- Range
- 20
- Bonus True Damage
- 20 / 25 / 30 / 35 / 40 (+ 35% bonus AD)

R
Highlander
Passive: Scoring a champion takedown reduces the current cooldowns of Master Yi's basic abilities by 70%. Active: Master Yi cleanses himself from all slows and cripples. For the next 7 seconds, he gains ghosting, bonus attack speed, bonus movement speed, slow immunity, and cripple immunity. While active, scoring a champion takedown extends Highlander's duration by 7 seconds.
- Cooldown
- 85s
- Cost
- 100 Mana
- Range
- 1
- Bonus Attack Speed
- 25 / 45 / 65%
- Bonus Movement Speed
- 35 / 45 / 55%
Skins
22 in the archive






















