
Base stats
Values at level 1
1
Health
590
+102 / lvl
Health regen
5.5
+0.6 / lvl
Mana
469
+21 / lvl
Mana regen
8
+0.8 / lvl
Armor
22
+4.7 / lvl
Magic resist
30
+1.3 / lvl
Attack damage
55
+3.14 / lvl
Attack speed
0.643
+1.6% / lvl
Attack range
525
Does not scale
Move speed
340
Does not scale
Abilities

P
Organic Deconstruction
Innate: Vel'Koz's abilities apply a stack of Deconstruction to enemies hit for 7 seconds, refreshing on basic attacks on-hit and subsequent applications and stacking up to 3 times. The third stack consumes them all to deal (+ 60% AP) bonus true damage.

Q
Plasma Fission
MagicActive: Vel'Koz fires a plasma bolt in the target direction that deals magic damage to the first enemy hit and slows them by 70% decaying over a duration. Plasma Fission can be recast after 0.25 seconds while the bolt is in flight, and does so automatically upon hitting an enemy or reaching maximum range. Recast: Vel'Koz splits the bolt in two over 0.25 seconds, each part firing perpendicularly in opposite directions and applying the same effects to enemies hit. Whenever Plasma Fission kills an enemy, Vel'Koz restores mana.
- Cooldown
- 7s
- Cost
- 40 / 45 / 50 / 55 / 60 Mana
- Range
- 1100 / 1100
- Magic Damage
- 80 / 120 / 160 / 200 / 240 (+ 90% AP)
- Slow Duration
- 1 / 1.4 / 1.8 / 2.2 / 2.6 seconds
- Mana Restored per Kill
- 20 / 22.5 / 25 / 27.5 / 30
- Maximum Mana Restored
- 60 / 67.5 / 75 / 82.5 / 90

W
Void Rift
MagicActive: Vel'Koz cracks a rift in the target direction that opens after a 0.25-second delay, cascading through the area over 0.65 seconds to deal magic damage to enemies within. After 0.75 seconds, the rift violently collapses, dealing magic damage to enemies within and granting sight of the surrounding area for 0.25 seconds. Vel'Koz periodically stocks a Void Rift charge, up to a maximum of 2.
- Cooldown
- 1.5s
- Cost
- 50 / 55 / 60 / 65 / 70 Mana
- Range
- 1105 / 1105 / -95
- Magic Damage
- 30 / 50 / 70 / 90 / 110 (+ 20% AP)
- Magic Damage
- 45 / 75 / 105 / 135 / 165 (+ 25% AP)
- Total Magic Damage
- 75 / 125 / 175 / 225 / 275 (+ 45% AP)

E
Tectonic Disruption
MagicActive: Vel'Koz hurls a disruptive anomaly that lands to the target location after 0.25;0.25 to 0.55 seconds, dealing magic damage to enemies hit and knocking them up and stunning them for 0.75 seconds, as well as granting sight of the area briefly. If Tectonic Disruption is cast in close proximity of Vel'Koz, the anomaly will also slightly knock back enemies hit in the direction of the cast.
- Cooldown
- 12 / 11.5 / 11 / 10.5 / 10s
- Cost
- 50 / 55 / 60 / 65 / 70 Mana
- Range
- 800
- Magic Damage
- 70 / 100 / 130 / 160 / 190 (+ 30% AP)

R
Life Form Disintegration Ray
Passive - Researched: Applying 3 Organic Deconstruction stacks to an enemy champion marks them as Researched for 7 seconds, refreshing on basic attacks and ability hits against them. Active: After a 0.2-second delay, Vel'Koz channels for up to 2.6 seconds to project an energy beam, during which he can steer the beam in the target direction. Life Form Disintegration Ray can be recast after 1 second during the channel, and does so automatically after the duration. The beam deals magic damage to enemies hit every 0.2 seconds, and slows them by 20%, lingering for 1 second. Organic Deconstruction is applied every 0.7 seconds to enemies hit. Researched enemies take true damage instead. Recast: Vel'Koz ends Life Form Disintegration Ray.
- Cooldown
- 100 / 90 / 80s
- Cost
- 100 Mana
- Range
- 1555
- Damage Per Tick
- 34.62 / 53.85 / 71.15 (+ 9.62% AP)
- Maximum Damage
- 450 / 700 / 925 (+ 125% AP)
Skins
8 in the archive








