The Rift Codex

Patch 26.17

All champions

Shadow Isles

Vex

the Gloomist

MageMana

Base stats

Values at level 1

1

Health

590

+104 / lvl

Health regen

6.5

+0.6 / lvl

Mana

490

+32 / lvl

Mana regen

6

+0.8 / lvl

Armor

23

+4.5 / lvl

Magic resist

28

+1.3 / lvl

Attack damage

54

+2.75 / lvl

Attack speed

0.669

+1% / lvl

Attack range

550

Does not scale

Move speed

335

Does not scale

Abilities

  • P

    Doom 'n Gloom

    Passive - Doom: Periodically, Vex empowers her next basic ability to knock down and fear enemies hit for seconds, during which they are slowed by 60 to 99 for 11. If Looming Darkness 2 triggers Doom, enemies hit will flee from the epicenter instead. Doom's cooldown resets upon respawning. Innate - Gloom: Nearby enemy champions and monsters that dash or blink will be marked with Gloom for 6 seconds. Vex's next basic attack, which becomes non-projectile, or basic ability hit against an enemy with Gloom will detonate the mark. Looming Darkness will also inflict Gloom, but cannot detonate it. Gloom's detonation deals (+ 25% AP) bonus magic damage and refunds 25% of Doom's cooldown. Against non-champions, this instead deals damage and refunds 10% of Doom's cooldown.

    Cooldown
    Range
    1600
  • Q

    Mistral Bolt

    Magic

    Active: Vex launches a wave of mist in the target direction that deals magic damage to enemies hit. After travelling 500 units, the wave accelerates but also narrows itself.

    Cooldown
    8 / 7 / 6 / 5 / 4s
    Cost
    45 / 50 / 55 / 60 / 65 Mana
    Range
    1200
    Magic Damage
    70 / 115 / 160 / 205 / 250 (+ 70% AP)
  • W

    Personal Space

    Magic

    Active: Vex emits a deafening scream around her before the cast time, dealing magic damage to nearby enemies and granting herself a shield for 2.5 seconds. The scream's radius is slightly increased against enemies that are dashing. Vex can move during Personal Space's cast time.

    Cooldown
    16 / 15 / 14 / 13 / 12s
    Cost
    75 Mana
    Range
    475
    Shield Strength
    50 / 75 / 100 / 125 / 150 (+ 75% AP)
    Magic Damage
    80 / 120 / 160 / 200 / 240 (+ 30% AP)
  • E

    Looming Darkness

    Magic

    Active: Vex tosses her Shadow to explode at the target location, dealing magic damage to enemies hit and slowing them for 2 seconds. The explosion's radius increases based on cast distance. Killing an enemy with Looming Darkness refunds 10% of Doom 'n Gloom cooldown, increased to 25% for champion kills.

    Cooldown
    12s
    Cost
    70 / 80 / 90 / 100 / 110 Mana
    Range
    800
    Magic Damage
    50 / 70 / 90 / 110 / 130 (+ 40 / 45 / 50 / 55 / 60% AP)
    Slow
    30 / 35 / 40 / 45 / 50%
  • R

    Shadow Surge

    Magic

    Active: Vex sends her Shadow in the target direction, which grants sight around its trajectory and deals magic damage to enemies hit. Shadow stops upon hitting an enemy champion to mark them for 4 seconds, during which they are revealed. Shadow Surge can be recast while the target is marked. Recast: Vex dashes towards the marked target with displacement immunity. Upon arrival, she consumes their mark and deals magic damage. If Vex scores a takedown against Shadow Surge's marked target within 8 seconds of its application, Vex can cast Shadow Surge again within 12 seconds at no cost after 0.5 seconds, repeating the effects.

    Cooldown
    140 / 120 / 100s
    Cost
    100 Mana
    Range
    2000 / 2500 / 3000
    Magic Damage
    75 / 125 / 175 (+ 20% AP)
    Magic Damage
    150 / 250 / 350 (+ 50% AP)
    Total Magic Damage
    225 / 375 / 525 (+ 70% AP)

Skins

5 in the archive

Vex
Dawnbringer Vex
Empyrean Vex
Stargazer Vex
Surprise Party Vex