
Base stats
Values at level 1
1
Health
540
+79 / lvl
Health regen
4.5
+1.3 / lvl
Rage
100
Does not scale
Rage regen
0
Does not scale
Armor
32
+3.7 / lvl
Magic resist
30
+1.3 / lvl
Attack damage
60
+3.2 / lvl
Attack speed
0.625
+6% / lvl
Attack range
175
Does not scale
Move speed
335
Does not scale
Abilities

P
Rage Gene
Innate - Rage Gene
Gnar generates Rage over 2 seconds upon dealing or receiving damage, up to 100.
Against non-champions, basic attacks and Boomerang Throw instantly generate Rage.
Against champions, Boomerang Throw instantly generates Rage, and basic attacks instantly generate .
Boomerang Throw can only generate Rage once per cast, and grants Rage based on the first enemy hit.
Gnar's Rage decays after being out of combat for 13 seconds.
At maximum Rage, Gnar's abilities switch to Mega Gnar abilities, for 4 seconds and until transforming back to his Mini Gnar form, with the exception of Hop and Crunch, which switches after the transformation.
Casting any of them during this time also causes Gnar to transform into Mega Gnar instantly, else he will transform automatically after the 4 seconds have elapsed.
Gnar's Mega Gnar form lasts for 15 seconds, with his Rage bar depleting as an indication of remaining time.
Rage cannot be generated while in this form.
Afterwards, Gnar returns to Mini Gnar, retaining his current percentage health and becoming too tired to generate Rage for 15 seconds.
Both of Gnar's forms share their ability cooldowns.
- Mini Attack Range
- Mini Bonus Movement Speed
- Mega Health
- Mega Attack Damage
- Mega Armor
- Mega Magic Resist

Q
Boomerang Throw
PhysicalActive
Gnar throws a boomerang in a line in the target direction that deals physical damage to enemies in its path and slows them for 2 seconds.
After reaching its maximum range or hitting an enemy, the boomerang flies back toward Gnar based on his current movement, dealing 50% damage to subsequent targets.
Catching the boomerang while it is returning back refunds 40% of the ability's total cooldown.
Enemies can be hit only once per pass.
- Cooldown
- 16 / 14.5 / 13 / 11.5 / 10s
- Range
- 1125
- Physical Damage
- 5 / 45 / 85 / 125 / 165 (125% AD)
- Reduced Damage
- 2.5 / 22.5 / 42.5 / 62.5 / 82.5 (62.5% AD)
- Slow
- 15 / 20 / 25 / 30 / 35%

Boulder Toss
PhysicalActive
Gnar throws a boulder in the target direction that stops upon hitting an enemy, dealing physical damage to nearby enemies upon impact and slowing them for 2 seconds.
The boulder then remains on the ground for 6 seconds.
After 0.3 seconds, Gnar can pick up the boulder by moving within 90 units of it, refunding 70% of the ability's cooldown.
- Cooldown
- 16 / 14.5 / 13 / 11.5 / 10s
- Range
- 1150
- Effect Radius
- 250
- Physical Damage
- 45 / 90 / 135 / 180 / 225 (140% AD)
- Slow
- 30 / 35 / 40 / 45 / 50%

W
Hyper
MagicPassive
Gnar's basic attacks on-hit and ability hits apply a stack of Hyper to enemies for 3.5 seconds, refreshing on subsequent applications and stacking up to 3 times.
The third stack against a target consumes them all to deal bonus magic damage, capped at 300 against monsters, and grant Gnar movement speed that decays over 3 seconds.
Gnar gains Hyper's movement speed when he leaves Mega Gnar form.
- Bonus Magic Damage
- 0 / 10 / 20 / 30 / 40 (6 / 8 / 10 / 12 / 14% of target's maximum health) (100% AP)

Wallop
PhysicalActive
Gnar slams his arm down in the target direction, dealing physical damage to all enemies struck within the area and stunning them for 1.25 seconds.
- Cooldown
- 7s
- Range
- 550
- Physical Damage
- 45 / 75 / 105 / 135 / 165 (100% AD)

E
Hop
PhysicalActive
Gnar leaps to the target location, then gains bonus attack speed for 6 seconds.
If Gnar lands on a unit he will bounce 500 units further in the same direction.
Landing on an enemy deals them physical damage and slows them by 80% for 0.5 seconds.
If Hop is used to transform, it will not grant bonus attack speed.
Instead, after bouncing Gnar will send out a shockwave as per Crunch where he lands.
Gnar will not bounce if he is immobilized during the first leap.
Boomerang Throw can be cast during the dash.
- Cooldown
- 22 / 19.5 / 17 / 14.5 / 12s
- Range
- 475
- Effect Radius
- 150
- Bonus Attack Speed
- 40 / 45 / 50 / 55 / 60%
- Physical Damage
- 50 / 85 / 120 / 155 / 190 (6% maximum health)

Crunch
PhysicalActive
Gnar leaps to the target location and deals physical damage to nearby enemies upon impact and slows them by 80% for 0.5 seconds.
After a 0.25-second delay, Gnar sends out a shockwave, dealing the same damage to additional enemies in a larger radius.
- Cooldown
- 22 / 19.5 / 17 / 14.5 / 12s
- Range
- 675
- Effect Radius
- 375
- Inner Radius
- 200
- Physical Damage
- 80 / 115 / 150 / 185 / 220 (6% of his maximum health)

R
GNAR!
PhysicalGnar -
Passive
Hyper's movement speed is increased.
Mega Gnar -
Active
Gnar thrusts in the target direction, knocking away nearby enemies up to 590 units in that direction, though not through terrain, and afterwards dealing them physical damage, as well as slowing them by 45% after a 0.4-second delay for a duration.
Enemies that collide with terrain take 50% increased physical damage immediately and are stunned instantly instead of slowed after a delay.
- Cooldown
- 90 / 60 / 30s
- Effect Radius
- 475
- Hyper Bonus Movement Speed
- 40 / 60 / 80%
- Physical Damage
- 200 / 300 / 400 (50% bonus AD) (100% AP)
- Disable Duration
- 1.25 / 1.5 / 1.75
- Increased Damage
- 300 / 450 / 600 (75% bonus AD) (150% AP)
Skins
11 in the archive











