The Rift Codex

Patch 26.17

All champions

Ionia

Syndra

the Dark Sovereign

MageMana

Base stats

Values at level 1

1

Health

583

+100 / lvl

Health regen

6.5

+0.6 / lvl

Mana

480

+40 / lvl

Mana regen

8

+0.8 / lvl

Armor

25

+4 / lvl

Magic resist

30

+1.3 / lvl

Attack damage

54

+2.9 / lvl

Attack speed

0.658

+2% / lvl

Attack range

550

Does not scale

Move speed

330

Does not scale

Abilities

  • P

    Transcendent

    Innate: Syndra collects Splinters of Wrath that enhance each of her abilities based on the number of them collected, stacking up to 120 times. She gains Splinters of Wrath from the following: * Dealing two instances of ability damage to an enemy champion within 4 seconds grants Splinters. This cannot occur on the same target more than once every few seconds. * Ranking up an ability with any skill points beyond level 1 grants 5 Splinters, up to 85. * Killing a large minion grants 1 Splinter. Collecting a Splinter of Wrath from an enemy restores mana. Splinters of Wrath are brought to Syndra from enemies over 0.6 seconds. At 120 Splinters of Wrath, Syndra achieves Transcendence, increasing her ability power by 15%. Syndra can collect Splinters of Wrath from enemies even if she is at maximum stacks. These Splinters do not grant any stacks, but will still restore mana for Syndra.

    Cooldown
    8s
  • Q

    Dark Sphere

    Magic

    Active: Syndra conjures a Dark Sphere at the target location that appears after a 0.6-second delay, dealing magic damage to nearby enemies. The Dark Sphere then remains on the ground for 6 seconds. Transcendent Bonus: Collecting 40 Splinters of Wrath causes Syndra to periodically stock a Dark Sphere charge, up to a maximum of 2.

    Cooldown
    1.25s
    Cost
    40 / 45 / 50 / 55 / 60 Mana
    Range
    800
    Magic Damage
    90 / 125 / 160 / 195 / 230 (+ 70% AP)
  • W

    Force of Will

    Magic

    Active: Syndra telekinetically grabs the nearest Dark Sphere, enemy minion or non-epic monster within 500 units from the target location, and holds the target near her for 5 seconds. If a Dark Sphere is grabbed, its duration is refreshed; if a minion or monster is grabbed, it is put in stasis. She prioritizes grabbing the nearest unit, then Dark Sphere. Force of Will can be recast while the target is being held. Recast: Syndra throws the grabbed target towards the target location, granting sight of their surroundings as they fall and dealing magic damage to them and nearby enemies once they land. All targets hit are slowed by 25% for 1.5 seconds. Transcendent Bonus: Collecting 60 Splinters of Wrath enhances Force of Will to deal 12% (+ 2% per 100 AP) bonus true damage.

    Cooldown
    12 / 11 / 10 / 9 / 8s
    Cost
    60 / 70 / 80 / 90 / 100 Mana
    Range
    925 / 950 / 500
    Magic Damage
    70 / 100 / 130 / 160 / 190 (+ 65% AP)
    Bonus True Damage
    8.4 / 12 / 15.6 / 19.2 / 22.8 (+ 9.2 / 9.8 / 10.4 / 11 / 11.6% AP) (+ 1.14% AP) 2
    Total Mixed Damage
    78.4 / 112 / 145.6 / 179.2 / 212.8 (+ 74.2 / 74.8 / 75.4 / 76 / 76.6% AP) (+ 1.14% AP) 2
  • E

    Scatter the Weak

    Magic

    Active: Syndra propels a wave of force in a cone in the target direction that deals magic damage to enemies hit and knocks them back for 400 units and up to 800 units away from Syndra based on proximity, though not through terrain. Dark Sphere can be knocked back for 950 units and up to 1200 units away from Syndra based on proximity, knocking back enemies they hit over 70 units, though not through terrain. Targets hit are also stunned for 1.25 seconds, during which they are also revealed, and dealt Scatter the Weak's damage if they were not damaged by the initial cast. Transcendent Bonus: Collecting 80 Splinters of Wrath enhances Scatter the Weak to have an increased scatter angle and slow enemies hit by 70% for 1.25 seconds starting after the knock back ends or if the target was hit by a pushed Dark Sphere, after the stun has ended.

    Cooldown
    15s
    Cost
    50 Mana
    Range
    700 / 800 / 1300
    Magic Damage
    60 / 95 / 130 / 165 / 200 (+ 60% AP)
  • R

    Unleashed Power

    Magic

    Passive: Dark Sphere cooldown is reduced equivalent to an amount of ability haste. Active: Syndra conjures 3 Dark Sphere and additionally grabs up to 4 nearby live ones. Afterwards, she barrages the target enemy champion with all collected Dark Spheres, each dealing magic damage upon hit. The Dark Sphere will then remain on the ground next to the target's current location for 6 seconds. Transcendent Bonus: Collecting 100 Splinters of Wrath enhances Unleashed Power to execute the target if it would damage them to below 15% of their maximum health.

    Cooldown
    120 / 100 / 80s
    Cost
    100 Mana
    Range
    675
    Ability Haste
    10 / 20 / 30
    Magic Damage per Sphere
    80 / 120 / 160 (+ 20% AP)
    Minimum Magic Damage
    240 / 360 / 480 (+ 60% AP)
    Maximum Magic Damage
    560 / 840 / 1120 (+ 140% AP)

Skins

14 in the archive

Syndra
Justicar Syndra
Atlantean Syndra
Queen of Diamonds Syndra
Snow Day Syndra
SKT T1 Syndra
Star Guardian Syndra
Pool Party Syndra
Withered Rose Syndra
Bewitching Syndra
Prestige Star Guardian Syndra
Spirit Blossom Syndra
Coven Syndra
Dumpling Darlings Syndra