
Base stats
Values at level 1
1
Health
583
+100 / lvl
Health regen
6.5
+0.6 / lvl
Mana
480
+40 / lvl
Mana regen
8
+0.8 / lvl
Armor
25
+4 / lvl
Magic resist
30
+1.3 / lvl
Attack damage
54
+2.9 / lvl
Attack speed
0.658
+2% / lvl
Attack range
550
Does not scale
Move speed
330
Does not scale
Abilities

P
Transcendent
Innate: Syndra collects Splinters of Wrath that enhance each of her abilities based on the number of them collected, stacking up to 120 times. She gains Splinters of Wrath from the following: * Dealing two instances of ability damage to an enemy champion within 4 seconds grants Splinters. This cannot occur on the same target more than once every few seconds. * Ranking up an ability with any skill points beyond level 1 grants 5 Splinters, up to 85. * Killing a large minion grants 1 Splinter. Collecting a Splinter of Wrath from an enemy restores mana. Splinters of Wrath are brought to Syndra from enemies over 0.6 seconds. At 120 Splinters of Wrath, Syndra achieves Transcendence, increasing her ability power by 15%. Syndra can collect Splinters of Wrath from enemies even if she is at maximum stacks. These Splinters do not grant any stacks, but will still restore mana for Syndra.
- Cooldown
- 8s

Q
Dark Sphere
MagicActive: Syndra conjures a Dark Sphere at the target location that appears after a 0.6-second delay, dealing magic damage to nearby enemies. The Dark Sphere then remains on the ground for 6 seconds. Transcendent Bonus: Collecting 40 Splinters of Wrath causes Syndra to periodically stock a Dark Sphere charge, up to a maximum of 2.
- Cooldown
- 1.25s
- Cost
- 40 / 45 / 50 / 55 / 60 Mana
- Range
- 800
- Magic Damage
- 90 / 125 / 160 / 195 / 230 (+ 70% AP)

W
Force of Will
MagicActive: Syndra telekinetically grabs the nearest Dark Sphere, enemy minion or non-epic monster within 500 units from the target location, and holds the target near her for 5 seconds. If a Dark Sphere is grabbed, its duration is refreshed; if a minion or monster is grabbed, it is put in stasis. She prioritizes grabbing the nearest unit, then Dark Sphere. Force of Will can be recast while the target is being held. Recast: Syndra throws the grabbed target towards the target location, granting sight of their surroundings as they fall and dealing magic damage to them and nearby enemies once they land. All targets hit are slowed by 25% for 1.5 seconds. Transcendent Bonus: Collecting 60 Splinters of Wrath enhances Force of Will to deal 12% (+ 2% per 100 AP) bonus true damage.
- Cooldown
- 12 / 11 / 10 / 9 / 8s
- Cost
- 60 / 70 / 80 / 90 / 100 Mana
- Range
- 925 / 950 / 500
- Magic Damage
- 70 / 100 / 130 / 160 / 190 (+ 65% AP)
- Bonus True Damage
- 8.4 / 12 / 15.6 / 19.2 / 22.8 (+ 9.2 / 9.8 / 10.4 / 11 / 11.6% AP) (+ 1.14% AP) 2
- Total Mixed Damage
- 78.4 / 112 / 145.6 / 179.2 / 212.8 (+ 74.2 / 74.8 / 75.4 / 76 / 76.6% AP) (+ 1.14% AP) 2

E
Scatter the Weak
MagicActive: Syndra propels a wave of force in a cone in the target direction that deals magic damage to enemies hit and knocks them back for 400 units and up to 800 units away from Syndra based on proximity, though not through terrain. Dark Sphere can be knocked back for 950 units and up to 1200 units away from Syndra based on proximity, knocking back enemies they hit over 70 units, though not through terrain. Targets hit are also stunned for 1.25 seconds, during which they are also revealed, and dealt Scatter the Weak's damage if they were not damaged by the initial cast. Transcendent Bonus: Collecting 80 Splinters of Wrath enhances Scatter the Weak to have an increased scatter angle and slow enemies hit by 70% for 1.25 seconds starting after the knock back ends or if the target was hit by a pushed Dark Sphere, after the stun has ended.
- Cooldown
- 15s
- Cost
- 50 Mana
- Range
- 700 / 800 / 1300
- Magic Damage
- 60 / 95 / 130 / 165 / 200 (+ 60% AP)

R
Unleashed Power
MagicPassive: Dark Sphere cooldown is reduced equivalent to an amount of ability haste. Active: Syndra conjures 3 Dark Sphere and additionally grabs up to 4 nearby live ones. Afterwards, she barrages the target enemy champion with all collected Dark Spheres, each dealing magic damage upon hit. The Dark Sphere will then remain on the ground next to the target's current location for 6 seconds. Transcendent Bonus: Collecting 100 Splinters of Wrath enhances Unleashed Power to execute the target if it would damage them to below 15% of their maximum health.
- Cooldown
- 120 / 100 / 80s
- Cost
- 100 Mana
- Range
- 675
- Ability Haste
- 10 / 20 / 30
- Magic Damage per Sphere
- 80 / 120 / 160 (+ 20% AP)
- Minimum Magic Damage
- 240 / 360 / 480 (+ 60% AP)
- Maximum Magic Damage
- 560 / 840 / 1120 (+ 140% AP)
Skins
14 in the archive














