Zaun

Ekko

the Boy Who Shattered Time

Open in Lab
AssassinMageMana

Base stats

Values at level 1

1

Health

655

+99 / lvl

Health regen

9

+0.9 / lvl

Mana

280

+70 / lvl

Mana regen

7

+0.8 / lvl

Armor

32

+4.2 / lvl

Magic resist

32

+2.1 / lvl

Attack damage

58

+3 / lvl

Attack speed

0.688

+3.3% / lvl

Attack range

125

Does not scale

Move speed

340

Does not scale

Abilities

  • P

    Z-Drive Resonance

    Innate - Resonance

    Ekko's basic attacks on-hit and damaging abilities apply a stack of Resonance to enemies hit for 4 seconds, refreshing on subsequent hits and stacking up to 3 times.

    The third stack consumes them all to deal (80% AP) bonus magic damage.

    Z-Drive Resonance deals 270% damage against monsters.

    Resonance cannot affect the same target more than once every few seconds.

    Innate - Stolen Time

    Triggering Resonance against a champion grants Ekko movement speed for seconds.

  • Q

    Timewinder

    Magic

    Active

    Ekko throws a temporal grenade in the target direction that deals magic damage to enemies hit.

    At 700 units or upon hitting an enemy champion, the grenade slows down for 1.75 seconds to gradually expand into a Temporal Sickness field that slows nearby enemies, travelling for another 190 units.

    Afterwards, the grenade contracts and homes back to Ekko at an increased speed, dealing magic damage to enemies hit.

    Enemies can be hit only once per pass.

    Cooldown
    9 / 8.5 / 8 / 7.5 / 7s
    Cost
    40 / 50 / 60 / 70 / 80 Mana
    Range
    1100
    Effect Radius
    160 – 210
    Initial Magic Damage
    80 / 95 / 110 / 125 / 140 (30% AP)
    Slow
    40 / 45 / 50 / 55 / 60%
    Return Magic Damage
    40 / 65 / 90 / 115 / 140 (70% AP)
    Total Magic Damage
    120 / 160 / 200 / 240 / 280 (100% AP)
  • W

    Parallel Convergence

    Passive

    Ekko's basic attacks deal bonus magic damage equal to 3% (3% per 100 AP) of the target's missing health against enemies below 30% of their maximum health.

    The damage has a minimum threshold of 15 and is capped at 150 against minions and monsters.

    Active

    Ekko creates an afterimage of himself that, after 2 seconds, bats a device to the target location and grants sight of the area for 2.5 seconds.

    After travelling over 1.25 seconds, the device expands into a chronosphere that lasts for 1.5 seconds and which slows enemies within by 40%.

    If Ekko enters the sphere before it expires, it detonates to grant him a shield for 2 seconds and stun enemies within for 2.25 seconds.

    Enemies can see the indicator for Parallel Convergence 2 seconds after casting.

    Cooldown
    22 / 20 / 18 / 16 / 14s
    Cost
    30 / 35 / 40 / 45 / 50 Mana
    Range
    1600
    Effect Radius
    375
    Shield Strength
    100 / 120 / 140 / 160 / 180 (150% AP)
  • E

    Phase Dive

    Magic

    Active

    Ekko dashes in the target direction, then empowers his next basic attack within 3 seconds to have a 0.25-second cast time, gain 125 bonus range, cause him to blink within 125 range of the target, and deal bonus magic damage.

    Phase Dive resets Ekko's basic attack timer.

    Ekko can cast any of his abilities during the dash.

    Cooldown
    9 / 8.5 / 8 / 7.5 / 7s
    Cost
    40 / 45 / 50 / 55 / 60 Mana
    Range
    325
    Dash range
    325
    Terrain dash
    550
    Bonus Magic Damage
    50 / 75 / 100 / 125 / 150 (40% AP)
  • R

    Chronobreak

    Magic

    Passive

    Upon learning Chronobreak or if its current cooldown is lower than 4 seconds, Ekko reveals a time-delayed afterimage of himself that constantly tracks where he was 4 seconds ago.

    Active

    Ekko enters stasis at the start of the cast time, and afterwards heals himself, increased by 0% – 300% (based on health lost in the last 4 seconds), and dashes to his afterimage's location at the time of cast over 0.5 seconds.

    Upon arrival, the stasis ends and he creates an explosion that deals magic damage to nearby enemies.

    Ekko is immune to all displacements during Chronobreak.

    Cooldown
    110 / 80 / 50s
    Cost
    100 Mana
    Range
    Global
    Explosion radius
    375
    Magic Damage
    200 / 350 / 500 (175% AP)
    Minimum Heal
    100 / 150 / 200 (60% AP)
    Maximum Heal
    400 / 600 / 800 (240% AP)

Specialist

Players and guides for this champion.

Skins

14 in the archive

Ekko
Sandstorm Ekko
Academy Ekko
PROJECT: Ekko
SKT T1 Ekko
Trick or Treat Ekko
True Damage Ekko
Pulsefire Ekko
Arcane Firelight Ekko
Star Guardian Ekko
Prestige Star Guardian Ekko
Breakout True Damage Ekko
Arcane Last Stand Ekko
Prestige True Damage Know My Name Ekko