Piltover

Heimerdinger

the Revered Inventor

Open in Lab
MageSupportMana

Base stats

Values at level 1

1

Health

558

+105 / lvl

Health regen

7

+0.6 / lvl

Mana

385

+20 / lvl

Mana regen

8

+0.8 / lvl

Armor

19

+4.2 / lvl

Magic resist

30

+1.3 / lvl

Attack damage

56

+2.7 / lvl

Attack speed

0.658

+1.4% / lvl

Attack range

550

Does not scale

Move speed

340

Does not scale

Abilities

  • P

    Hextech Affinity

    Innate

    Heimerdinger gains 20% bonus movement speed while near an allied turret or a H-28G Evolution Turret or H-28Q Apex Turret deployed by him.

    Effect Radius
    300
    Bonus Movement Speed
    20%
  • Q

    H-28G Evolution Turret

    Magic

    Active

    Heimerdinger deploys a H-28G Evolution Turret at the target location, which lasts until destroyed.

    Heimerdinger periodically stocks a Turret Kit charge, up to a maximum of 3.

    Up to 3 H-28G Evolution Turrets can be deployed at a time, with those deployed beyond the maximum destroying the oldest one.

    Turrets deal 50% damage to turrets and inhibitors. They gain 50 bonus range against minions if nothing else is in range. If Heimerdinger is too far away, they deactivate after 8 seconds.

    Cooldown
    1s
    Recharge
    20
    Cost
    20 Mana + 1 Turret Kit
    Range
    350
    Max Turrets
    3
    Attack Range
    550 (+50 vs minions)
    Turret Health
    Turret Magic Damage
    7 / 11 / 15 / 19 / 23 (35% AP)
    Beam Magic Damage
    40 / 60 / 80 / 100 / 120 (55% AP)
    Turret Health
    130 – 700 (based on level) (5% – 53% AP)
  • H-28Q Apex Turret

    Magic

    UPGRADE!!! -

    Active

    Heimerdinger deploys a H-28Q Apex Turret at the target location, which lasts for 8 seconds.

    H-28Q Apex Turret scales with UPGRADE!!! rank. Basic attacks splash around the target and slow by 25% for 1 second.

    Cooldown
    1s
    Range
    450
    Turret Magic Damage
    80 / 100 / 120 (35% AP)
    Beam Magic Damage
    100 / 140 / 180 (70% AP)
    Splash Slow
    25% for 1 second
  • W

    Hextech Micro-Rockets

    Magic

    Active

    Heimerdinger launches a wave of 5 rockets that converge upon the target location and fan beyond it up to a maximum range, with each one dealing magic damage to the first enemy it hits.

    Every rocket hitting an enemy champion grants 20% beam charge to all H-28G Evolution Turrets and H-28Q Apex Turrets within 1000 range, up to a maximum of 100% beam charge when hitting 5 rockets on an enemy champion.

    Enemies can be hit by multiple rockets, but receive less damage from ones beyond the first. Against minions, this lesser damage is increased by 200%.

    Cooldown
    11 / 10 / 9 / 8 / 7s
    Cost
    50 / 60 / 70 / 80 / 90 Mana
    Range
    1150
    Initial Rocket Magic Damage
    50 / 75 / 100 / 125 / 150 (55% AP)
    Subsequent Rocket Magic Damage
    10 / 15 / 20 / 25 / 30 (12% AP)
    Total Subsequent Non-Minion Damage
    40 / 60 / 80 / 100 / 120 (48% AP)
    Combined Total Non-Minion Damage
    90 / 135 / 180 / 225 / 270 (103% AP)
    Subsequent Rocket Minion Damage
    30 / 45 / 60 / 75 / 90 (36% AP)
    Total Subsequent Minion Damage
    120 / 180 / 240 / 300 / 360 (144% AP)
    Combined Total Minion Damage
    170 / 255 / 340 / 425 / 510 (199% AP)
  • Hextech Rocket Swarm

    Magic

    UPGRADE!!! -

    Active

    Heimerdinger unleashes 4 waves of 5 rockets in quick succession that converge upon the target location.

    Each rocket deals magic damage to the first enemy hit.

    Enemies can be hit by multiple rockets.

    Champions and monsters receive less damage from the second to fifth rockets that hit them, which is reduced by 50% for rockets beyond the fifth.

    Minions instead always receive 100% of the initial damage from every single rocket.

    Cooldown
    11 / 10 / 9 / 8 / 7s
    Range
    1150
    Initial Rocket Damage
    135 / 180 / 225 (45% AP)
    Rockets 2–5 Magic Damage
    32 / 45 / 58 (12% AP)
    Rockets 6–20 Magic Damage
    16 / 22.5 / 29 (6% AP)
    Combined Total Non-Minion Damage
    503 / 697.5 / 892 (183% AP)
    Minion Damage per Rocket
    135 / 180 / 225 (45% AP)
    Combined Total Minion Damage
    2700 / 3600 / 4500 (900% AP)
  • E

    CH-2 Electron Storm Grenade

    Magic

    Active

    Heimerdinger hurls a grenade at the target location that detonates upon impact, dealing magic damage to nearby enemies and slowing them by 35% for 2 seconds.

    If the grenade hits an enemy champion, all H-28G Evolution Turrets and H-28Q Apex Turrets within 1000 range of the impact gain 100% beam charge.

    Enemies hit at the center of the grenade's impact are also stunned for 1.5 seconds. The grenade grants vision of the target location for 1.25 seconds.

    Cooldown
    11s
    Cost
    85 Mana
    Range
    925
    Effect Radius
    250
    Inner Radius
    100
    Vision Duration
    1.25s
    Magic Damage
    60 / 100 / 140 / 180 / 220 (60% AP)
  • CH-3X Lightning Grenade

    Magic

    UPGRADE!!! -

    Active

    Heimerdinger hurls a massive grenade at the target location that bounces a fixed distance 3 times in the cast direction.

    The grenade explodes upon landing each time to deal magic damage to nearby enemies and slow them by 35% for 2 seconds.

    Enemies hit at the center of the grenade's impact are additionally stunned for 1.5 seconds.

    Enemy champions can only be damaged once per cast, but can be slowed and stunned multiple times if circumstances permit.

    Cooldown
    11s
    Range
    925
    Effect Radius
    300
    Inner Radius
    150
    Magic Damage
    100 / 200 / 300 (60% AP)
  • R

    UPGRADE!!!

    Toggle

    Heimerdinger empowers his next basic ability for an additional effect, consuming the empowerment upon cast and placing UPGRADE!!! on full cooldown.

    These empowered abilities have the same cooldowns as their basic forms, deal modified damage, and do not have a mana cost. UPGRADE!!! incurs its static cooldown on-cast, and can be toggled off to remove the empowerment and place the ability on its static cooldown.

    UPGRADE!!! can be used while affected by cast-inhibiting crowd control.

    Cooldown
    100 / 85 / 70s
    Cost
    100 Mana
    Toggle-off cooldown
    3s

Pets

2 summoned units on this kit. Hover underlined numbers for every level.

TurretStaticMagic

H-28G Evolution Turret

Q · H-28G Evolution Turret

Health
Damage
(+ 35% AP)
Attack range
550 (+50 vs minions)
Aggro range
900 beam
Move speed
Static
Gold
5
Duration
Until destroyed
Attack speed
1.75
Armor
Magic resist
Beam
(+ 55% AP)
Beam charge
1.1% per second
Melee / turret hits
+40% damage taken

Up to 3. Starts with 0% beam charge. Recharge 20s. Deactivates after 8s if Heimerdinger is too far. 50% damage to turrets. Beam is ability damage.

TurretStaticMagic

H-28Q Apex Turret

R + Q · UPGRADE!!!

Health
(+ 50% AP)
Damage
(+ 35% AP)
Attack range
650
Aggro range
900 beam
Move speed
Static
Gold
25
Duration
8s
Attack speed
1.05
Armor
Magic resist
Beam
(+ 70% AP)
Beam charge
12.5%/s + 20% per attack
Splash slow
25% for 1s
Melee / turret hits
+40% damage taken

Empowered turret. Attacks splash and slow. Does not count toward the 3-turret cap.

Specialist

Players and guides for this champion.

Skins

10 in the archive

Heimerdinger
Alien Invader Heimerdinger
Blast Zone Heimerdinger
Piltover Customs Heimerdinger
Snowmerdinger
Hazmat Heimerdinger
Dragon Trainer Heimerdinger
Pool Party Heimerdinger
Heimerstinger
Arcane Professor Heimerdinger