
Base stats
Values at level 1
1
Health
558
+105 / lvl
Health regen
7
+0.6 / lvl
Mana
385
+20 / lvl
Mana regen
8
+0.8 / lvl
Armor
19
+4.2 / lvl
Magic resist
30
+1.3 / lvl
Attack damage
56
+2.7 / lvl
Attack speed
0.658
+1.4% / lvl
Attack range
550
Does not scale
Move speed
340
Does not scale
Abilities

P
Hextech Affinity
Innate: Heimerdinger gains 20% bonus movement speed while near an allied turret or a H-28G Evolution Turret or H-28Q Apex Turret deployed by him.
- Range
- 300

Q
H-28G Evolution Turret
MagicActive: Heimerdinger deploys a H-28G Evolution Turret at the target location, which lasts until destroyed. Heimerdinger periodically stocks a Turret Kit charge, up to a maximum of 3. Up to 3 H-28G Evolution Turrets can be deployed at a time, with those deployed beyond the maximum destroying the oldest one. See Pets for more details about H-28G Evolution Turrets.
- Cooldown
- 1s
- Cost
- 20 Mana
- Range
- 350

Q
H-28Q Apex Turret
MagicUPGRADE!!! - Active: Heimerdinger deploys a H-28Q Apex Turret at the target location, which lasts for 8 seconds. H-28Q Apex Turret scales with UPGRADE!!! rank.: See Pets for more details about the H-28Q Apex Turret.
- Cooldown
- 1s
- Range
- 450

W
Hextech Micro-Rockets
MagicActive: Heimerdinger launches a wave of 5 rockets that converge upon the target location and fan beyond it up to a maximum range, with each one dealing magic damage to the first enemy it hits. Every rocket hitting an enemy champion grants 20% beam charge to all H-28G Evolution Turret H-28Q Apex Turret within 1000 range, up to a maximum of 100% beam charge when hitting 5 rockets on an enemy champion. Enemies can be hit by multiple rockets, but receive less damage from ones beyond the first. Against minions, this lesser damage is increased by 200%.
- Cooldown
- 11 / 10.2 / 9.4 / 8.6 / 7.8 / 7s
- Cost
- 50 / 58 / 66 / 74 / 82 / 90 Mana
- Range
- 1150
- Initial Rocket Magic Damage
- 50 / 70 / 90 / 110 / 130 / 150 (+ 55% AP)
- Subsequent Rocket Magic Damage
- 10 / 14 / 18 / 22 / 26 / 30 (+ 12% AP)
- Total Subsequent Non-Minion Damage
- 40 / 56 / 72 / 88 / 104 / 120 (+ 48% AP)
- Combined Total Non-Minion Damage
- 90 / 126 / 162 / 198 / 234 / 270 (+ 103% AP)
- Subsequent Rocket Minion Damage
- 30 / 42 / 54 / 66 / 78 / 90 (+ 36% AP)
- Total Subsequent Minion Damage
- 120 / 168 / 216 / 264 / 312 / 360 (+ 144% AP)
- Combined Total Minion Damage
- 170 / 238 / 306 / 374 / 442 / 510 (+ 199% AP)

W
Hextech Rocket Swarm
MagicUPGRADE!!! - Active: Heimerdinger unleashes 4 waves of 5 rockets in quick succession that converge upon the target location. Each rocket deals magic damage to the first enemy hit. Enemies can be hit by multiple rockets. Champions and monsters receive less damage from the second to fifth rockets that hit them, which is reduced by 50% for rockets beyond the fifth. Minions instead always receive 100% of the initial damage from every single rocket.
- Cooldown
- 11 / 10.2 / 9.4 / 8.6 / 7.8 / 7s
- Range
- 1150
- Initial Rocket Damage
- 135 / 180 / 225 (+ 45% AP)
- Rockets 2–5 Magic Damage
- 32 / 45 / 58 (+ 12% AP)
- Rockets 6–20 Magic Damage
- 16 / 22.5 / 29 (+ 6% AP)
- Combined Total Non-Minion Damage
- 503 / 697.5 / 892 (+ 183% AP)
- Minion Damage per Rocket
- 135 / 180 / 225 (+ 45% AP)
- Combined Total Minion Damage
- 2700 / 3600 / 4500 (+ 900% AP)

E
CH-2 Electron Storm Grenade
MagicActive: Heimerdinger hurls a grenade at the target location that detonates upon impact, dealing magic damage to nearby enemies and slowing them by 35% for 2 seconds. If the grenade hits an enemy champion, all H-28G Evolution Turret H-28Q Apex Turret within 1000 range of the impact gain 100% beam charge. Enemies hit at the center of the grenade's impact are also stunned for 1.5 seconds.
- Cooldown
- 11s
- Cost
- 85 Mana
- Range
- 925
- Magic Damage
- 60 / 92 / 124 / 156 / 188 / 220 (+ 60% AP)

E
CH-3X Lightning Grenade
MagicUPGRADE!!! - Active: Heimerdinger hurls a massive grenade at the target location that bounces a fixed distance 3 times in the cast direction. The grenade explodes upon landing each time to deal magic damage to nearby enemies and slow them by 35% for 2 seconds. Enemies hit at the center of the grenade's impact are additionally stunned for 1.5 seconds. Enemy champions can only be damaged once per cast, but can be slowed and stunned multiple times if circumstances permit.
- Cooldown
- 11s
- Range
- 925
- Magic Damage
- 100 / 200 / 300 (+ 60% AP)

R
UPGRADE!!!
Toggle: Heimerdinger empowers his next basic ability for an additional effect, consuming the empowerment upon cast and placing UPGRADE!!! on full cooldown. These empowered abilities have the same cooldowns as their basic forms, deal modified damage, and do not have a mana cost. UPGRADE!!! incurs its static cooldown on-cast, and can be toggled off to remove the empowerment and place the ability on its static cooldown. UPGRADE!!! can be used while affected by cast-inhibiting crowd control.
- Cooldown
- 3s
- Cost
- 100 Mana
- Range
- 1
Skins
10 in the archive










