
Base stats
Values at level 1
1
Health
630
+115 / lvl
Health regen
3.5
+0.9 / lvl
Mana
350
+50 / lvl
Mana regen
8
+0.8 / lvl
Armor
36
+4.7 / lvl
Magic resist
30
+2.1 / lvl
Attack damage
65
+3.5 / lvl
Attack speed
0.656
+2.5% / lvl
Attack range
200
Does not scale
Move speed
335
Does not scale
Abilities

P
Ionian Fervor
Innate: Irelia generates a stack of Ionian Fervor for each enemy champion hit by her abilities, or if she hits at least one non-champion, lasting for 6 seconds, refreshing on basic attacks and ability hits against enemy champions, large monsters, and structures, and stacking up to 4 times. Ionian Fervor: For each stack, Irelia gains bonus attack speed, up to a maximum of . At maximum stacks, Irelia's basic attacks are empowered to deal (+ 20% bonus AD) bonus magic damage on-hit, reduced to (+ 10% bonus AD)against structures. Innate - Unsteady: Enemy champions and large monsters hit by Flawless Duet or Vanguard's Edge initial barrage are marked as Unsteady for 5 seconds. The mark can be consumed by Bladesurge.

Q
Bladesurge
PhysicalActive: Irelia dashes 100 units through the target enemy's location, and upon collision or dash completion, she deals physical damage, applies on-hit effects, and heals herself. Bladesurge deals bonus physical damage to minions. Bladesurge's current cooldown is reduced to 0.2 seconds upon collision of targets marked as Ionian Fervor, and is reset if the target dies to or during Bladesurge's dash. Flawless Duet can be cast during the dash.
- Cooldown
- 10 / 9 / 8 / 7 / 6s
- Cost
- 15 Mana
- Range
- 600
- Physical Damage
- 5 / 25 / 45 / 65 / 85 (+ 80% AD)
- Heal
- 9 / 10 / 11 / 12 / 13% AD

W
Defiant Dance
PhysicalActive: Irelia assumes a defensive stance with her blades to charge for up to 1.5 seconds, during which she reduces incoming physical damage by (+ 8% per 100 AP) and incoming magic damage by (+ 4% per 100 AP). Additionally, Defiant Dance's damage increases over the first 0.75 seconds of the channel. Defiant Dance can be recast within the duration, and does so automatically afterwards. Defiant Dance's charge cannot be interrupted by crowd control. Recast: Irelia swipes her blades in the target direction, dealing physical damage to enemies around her and within a line, increased by 0% - 200% (based on level). She also retains the damage reduction for 0.5 seconds. Defiant Dance's recast can be used while affected by cast-inhibiting crowd control. Ionian Fervor duration is paused during the charge; if Ionian Fervor has less than 1 second remaining when the charge starts, it is set to 1 second when the charge ends.
- Cooldown
- 20 / 18 / 16 / 14 / 12s
- Cost
- 70 / 75 / 80 / 85 / 90 Mana
- Range
- 775 / 895
- Minimum Physical Damage
- 10 / 20 / 30 / 40 / 50 (+ 40% AD) (+ 50% AP)
- Maximum Physical Damage
- 30 / 60 / 90 / 120 / 150 (+ 120% AD) (+ 150% AP)

E
Flawless Duet
MagicActive: Irelia sends a blade to the target location for 3.5 seconds. Flawless Duet can be recast after 0.15 seconds while the blade is active, and does so automatically at the end of its duration. Recast: Irelia sends a second blade to the target location, or to her current position if Flawless Duet was recast automatically. Once both blades have been placed, they fly toward each other regardless of distance and converge over 0.25 seconds, afterwards dealing magic damage to all enemies within a line between them and stunning them for 0.75 seconds, during which they are revealed. Flawless Duet's recast can be used during Bladesurge and the cast time of Vanguard's Edge, but is not used automatically while she is affected by cast-inhibiting crowd control or a lockout that disables abilities. Each of the blades' travel times are 0.25.
- Cooldown
- 16 / 14.5 / 13 / 11.5 / 10s
- Cost
- 50 Mana
- Range
- 775
- Magic Damage
- 70 / 110 / 150 / 190 / 230 (+ 100% AP)

R
Vanguard's Edge
MagicActive: Irelia launches a barrage of blades in the target direction, expanding outward upon hitting an enemy champion, dealing magic damage to all enemies hit and revealing them for 1 second. After expanding, the blades drop on the ground, knocking all enemy units away from them, though not rendering them airborne, and forming a spade-shaped perimeter around the enemy champion hit for 2.5 seconds that grants sight of its surroundings. Enemies that pass through the blades for the first time are dealt the same magic damage and are slowed by 90% for 1.5 seconds. The perimeter will point at the same angle Irelia cast it from, but based on the target's center.
- Cooldown
- 125 / 105 / 85s
- Cost
- 100 Mana
- Range
- 1000
- Magic Damage
- 125 / 200 / 275 (+ 100% AP)
Skins
16 in the archive
















