
Base stats
Values at level 1
1
Health
570
+90 / lvl
Health regen
5.5
+0.6 / lvl
Mana
360
+50 / lvl
Mana regen
11.5
+0.4 / lvl
Armor
28
+4.5 / lvl
Magic resist
30
+1.3 / lvl
Attack damage
47
+2.5 / lvl
Attack speed
0.625
+3% / lvl
Attack range
550
Does not scale
Move speed
325
Does not scale
Abilities

P
Tailwind
Innate: Janna grants 6% bonus movement speed to nearby allied champions that are facing in the direction of her location. Janna's basic attacks on-hit and Zephyr deal bonus magic damage equal to 30% of her bonus movement speed.
- Range
- 1200

Q
Howling Gale
MagicActive: Janna summons a whirlwind at her current location that charges up over 3 seconds, increasing its range, speed, damage, and knock up duration every second over the duration. Howling Gale's direction is determined by this cast. Howling Gale can be recast at any time within the duration, and does so automatically after the duration. Recast: Janna launches the whirlwind in the direction she targeted over 1.25 seconds, dealing magic damage to enemies hit and knocking them up for seconds.
- Cooldown
- 14s
- Cost
- 90 / 95 / 100 / 105 / 110 Mana
- Range
- 1100 / 1320 / 1540 / 1760
- Minimum Magic Damage
- 55 / 90 / 125 / 160 / 195 (+ 50% AP)
- Bonus Damage Per Second
- 10 / 15 / 20 / 25 / 30 (+ 10% AP)
- Maximum Magic Damage
- 85 / 135 / 185 / 235 / 285 (+ 80% AP)

W
Zephyr
MagicPassive: Janna is ghosted and gains bonus movement speed. Active: Janna sends an air elemental at the target enemy that deals magic damage and slows them for 2 seconds, capped at 99%.
- Cooldown
- 8 / 7.5 / 7 / 6.5 / 6s
- Cost
- 50 / 55 / 60 / 65 / 70 Mana
- Range
- 550
- Bonus Movement Speed
- 6 / 7 / 8 / 9 / 10% (+ 2% per 100 AP)
- Magic Damage
- 55 / 85 / 115 / 145 / 175 (+ 50% AP) (+ 30% bonus movement speed)
- Slow
- 20 / 24 / 28 / 32 / 36% (+ 6% per 100 AP)

E
Eye of the Storm
Passive: Whenever Janna's abilities slow or knock up at least one enemy champion, 20% of Eye of the Storm's cooldown is refunded. This may occur once per spell cast. Active: Janna grants the target allied champion or turret, or herself, a shield for 4 seconds. While the shield holds, the target gains bonus attack damage.
- Cooldown
- 16 / 15 / 14 / 13 / 12s
- Cost
- 70 / 75 / 80 / 85 / 90 Mana
- Range
- 800
- Shield Strength
- 80 / 120 / 160 / 200 / 240 (+ 55% AP)
- Bonus Attack Damage
- 10 / 15 / 20 / 25 / 30 (+ 10% AP)

R
Monsoon
Active: Janna unleashes a blast that knocks back all nearby enemies to up to 875 units over 0.5 seconds based on their proximity, though not through terrain. Janna also channels for up to 3 seconds, healing herself and nearby allies every 0.25 seconds.
- Cooldown
- 130 / 115 / 100s
- Cost
- 100 Mana
- Range
- 725
- Heal Per Tick
- 25 / 37.5 / 50 (+ 12.5% AP)
- Total Heal
- 300 / 450 / 600 (+ 150% AP)
Skins
17 in the archive

















