The Rift Codex

Patch 26.17

All champions

Zaun

Janna

the Storm's Fury

SupportMageMana

Base stats

Values at level 1

1

Health

570

+90 / lvl

Health regen

5.5

+0.6 / lvl

Mana

360

+50 / lvl

Mana regen

11.5

+0.4 / lvl

Armor

28

+4.5 / lvl

Magic resist

30

+1.3 / lvl

Attack damage

47

+2.5 / lvl

Attack speed

0.625

+3% / lvl

Attack range

550

Does not scale

Move speed

325

Does not scale

Abilities

  • P

    Tailwind

    Innate: Janna grants 6% bonus movement speed to nearby allied champions that are facing in the direction of her location. Janna's basic attacks on-hit and Zephyr deal bonus magic damage equal to 30% of her bonus movement speed.

    Range
    1200
  • Q

    Howling Gale

    Magic

    Active: Janna summons a whirlwind at her current location that charges up over 3 seconds, increasing its range, speed, damage, and knock up duration every second over the duration. Howling Gale's direction is determined by this cast. Howling Gale can be recast at any time within the duration, and does so automatically after the duration. Recast: Janna launches the whirlwind in the direction she targeted over 1.25 seconds, dealing magic damage to enemies hit and knocking them up for seconds.

    Cooldown
    14s
    Cost
    90 / 95 / 100 / 105 / 110 Mana
    Range
    1100 / 1320 / 1540 / 1760
    Minimum Magic Damage
    55 / 90 / 125 / 160 / 195 (+ 50% AP)
    Bonus Damage Per Second
    10 / 15 / 20 / 25 / 30 (+ 10% AP)
    Maximum Magic Damage
    85 / 135 / 185 / 235 / 285 (+ 80% AP)
  • W

    Zephyr

    Magic

    Passive: Janna is ghosted and gains bonus movement speed. Active: Janna sends an air elemental at the target enemy that deals magic damage and slows them for 2 seconds, capped at 99%.

    Cooldown
    8 / 7.5 / 7 / 6.5 / 6s
    Cost
    50 / 55 / 60 / 65 / 70 Mana
    Range
    550
    Bonus Movement Speed
    6 / 7 / 8 / 9 / 10% (+ 2% per 100 AP)
    Magic Damage
    55 / 85 / 115 / 145 / 175 (+ 50% AP) (+ 30% bonus movement speed)
    Slow
    20 / 24 / 28 / 32 / 36% (+ 6% per 100 AP)
  • E

    Eye of the Storm

    Passive: Whenever Janna's abilities slow or knock up at least one enemy champion, 20% of Eye of the Storm's cooldown is refunded. This may occur once per spell cast. Active: Janna grants the target allied champion or turret, or herself, a shield for 4 seconds. While the shield holds, the target gains bonus attack damage.

    Cooldown
    16 / 15 / 14 / 13 / 12s
    Cost
    70 / 75 / 80 / 85 / 90 Mana
    Range
    800
    Shield Strength
    80 / 120 / 160 / 200 / 240 (+ 55% AP)
    Bonus Attack Damage
    10 / 15 / 20 / 25 / 30 (+ 10% AP)
  • R

    Monsoon

    Active: Janna unleashes a blast that knocks back all nearby enemies to up to 875 units over 0.5 seconds based on their proximity, though not through terrain. Janna also channels for up to 3 seconds, healing herself and nearby allies every 0.25 seconds.

    Cooldown
    130 / 115 / 100s
    Cost
    100 Mana
    Range
    725
    Heal Per Tick
    25 / 37.5 / 50 (+ 12.5% AP)
    Total Heal
    300 / 450 / 600 (+ 150% AP)

Skins

17 in the archive

Janna
Tempest Janna
Hextech Janna
Frost Queen Janna
Victorious Janna
Forecast Janna
Fnatic Janna
Star Guardian Janna
Sacred Sword Janna
Bewitching Janna
Guardian of the Sands Janna
Battle Queen Janna
Crystal Rose Janna
Cyber Halo Janna
Prestige Cyber Halo Janna
Heavenscale Janna
Dawnbringer Janna