
Base stats
Values at level 1
1
Health
646
+113 / lvl
Health regen
6
+0.5 / lvl
Mana
400
+87 / lvl
Mana regen
6
+0.8 / lvl
Armor
21
+4 / lvl
Magic resist
30
+1.3 / lvl
Attack damage
59
+3.9 / lvl
Attack speed
0.64
+3.7% / lvl
Attack range
150
Does not scale
Move speed
335
Does not scale
Abilities

P
Void Stone
Innate
Kassadin is permanently ghosted and takes 10% reduced magic damage.

Q
Null Sphere
MagicActive
Kassadin fires an orb of void energy at the target enemy that deals magic damage and disrupts their ongoing channels.
He also gains a shield that absorbs magic damage for 1.5 seconds.
- Cooldown
- 9 / 8.5 / 8 / 7.5 / 7s
- Cost
- 60 / 65 / 70 / 75 / 80 Mana
- Range
- 650
- Magic Damage
- 65 / 95 / 125 / 155 / 185 (80% AP)
- Magic Shield Strength
- 80 / 110 / 140 / 170 / 200 (30% AP)

W
Nether Blade
MagicPassive
Kassadin's basic attacks deal 25 (10% AP) bonus magic damage on-hit.
Active
Kassadin empowers his next basic attack on-hit within 5 seconds to have an uncancellable windup, gain 50 bonus range, deal increased bonus magic damage, and restore mana, with the restoration amount quintupled against champions.
Nether Blade resets Kassadin's basic attack timer.
- Cooldown
- 7s
- Cost
- 1 Mana
- Increased Bonus Magic Damage
- 50 / 75 / 100 / 125 / 150 (80% AP)
- Mana Restored
- 4 / 4.5 / 5 / 5.5 / 6% of missing mana
- Mana Restored Against Champions
- 20 / 22.5 / 25 / 27.5 / 30% of missing mana

E
Force Pulse
MagicPassive
Each time Kassadin or a nearby champion casts an ability, Force Pulse's current cooldown is reduced by 0.75 seconds.
Active
Kassadin emits a pulse of void energy in a cone in the target direction that deals magic damage to enemies hit and slows them for 1 second.
- Cooldown
- 21 / 20 / 19 / 18 / 17s
- Cost
- 60 / 65 / 70 / 75 / 80 Mana
- Range
- 400
- Cone range
- 600
- Ability-detect radius
- 1800
- Magic Damage
- 70 / 100 / 130 / 160 / 190 (70% AP)
- Slow
- 50 / 55 / 60 / 65 / 70%

R
Riftwalk
MagicActive
Kassadin blinks toward the target location, dealing magic damage to all nearby enemies upon arrival.
He then gains a stack of Riftwalk for 15 seconds, refreshing on subsequent casts and stacking up to 4 times.
Riftwalk: For each stack, Riftwalk deals bonus magic damage at an increased mana cost.
- Cooldown
- 5 / 3.5 / 2s
- Cost
- 40 – 640 Mana
- Range
- 500
- Effect Radius
- 270
- Mana cost by stacks
- 40 / 80 / 160 / 320 / 640
- Magic Damage
- 80 / 95 / 110 (50% AP) (2% maximum mana)
- Bonus Damage Per Stack
- 35 / 45 / 55 (7% AP) (1% maximum mana)
- Maximum Bonus Damage
- 140 / 180 / 220 (28% AP) (4% maximum mana)
- Maximum Magic Damage
- 220 / 275 / 330 (78% AP) (6% maximum mana)
Specialist
Players and guides for this champion.
Skins
10 in the archive










