
Base stats
Values at level 1
1
Health
655
+103 / lvl
Health regen
8
+0.8 / lvl
Mana
410
+50 / lvl
Mana regen
11.5
+1 / lvl
Armor
38
+4.5 / lvl
Magic resist
32
+2.1 / lvl
Attack damage
68
+3.3 / lvl
Attack speed
0.669
+2.7% / lvl
Attack range
175
Does not scale
Move speed
340
Does not scale
Abilities

P
The Darkin Scythe
Innate
Kayn has a secondary experience bar that tracks progress toward Darkin (Rhaast) and Shadow Assassin. The bar fills at 500 points.
Melee champions drop red orbs toward Darkin. Ranged champions drop blue orbs toward Shadow Assassin. Each instance of damage against a champion (except damage over time) and each champion takedown drops orbs. Orbs stay on the ground until Kayn leaves combat, then they are collected automatically even if he is dead.
Melee orbs grant 2 points per hit and 6 per takedown. Ranged orbs grant 3 points per hit and 7 per takedown. Those points are multiplied by .
Once the bar is full, he unlocks the form he earned more points for. If the two sides are within 8%, the last champion type he hit decides, defaulting to Darkin if both are hit at once. The other form unlocks after 4 minutes, reduced by 5 seconds for each later orb of that type.
While near his team's summoning platform, Kayn can transform over 6 seconds, becoming invulnerable, untargetable, and unable to act. At the end he is restored to full health and mana, gains a one-time Homeguard, and his abilities stay empowered for the rest of the game. He cannot transform while affected by cast-inhibiting crowd control.
- Transform
- 500 points
- Darkin (Rhaast)
- Red melee orbs
- Shadow Assassin
- Blue ranged orbs
- Second form
- 4 minutes (−5s per matching orb)
- Melee orb (Darkin)
- 2 points per hit / 6 per takedown
- Ranged orb (Shadow Assassin)
- 3 points per hit / 7 per takedown
- Points to transform
- 500

Q
Reaping Slash
PhysicalActive
Kayn dashes in the target direction, dealing physical damage to enemies he passes through. He then swings his scythe, dealing the same damage to nearby enemies. Both hits deal 40 bonus physical damage against minions and monsters.
- Cooldown
- 7 / 6.5 / 6 / 5.5 / 5s
- Cost
- 40 Mana
- Range
- 350
- Physical Damage
- 75 / 105 / 135 / 165 / 195 (85% bonus AD)
- Total Physical Damage
- 150 / 210 / 270 / 330 / 390 (170% bonus AD)
- Non-Champion Damage
- 115 / 145 / 175 / 205 / 235 (85% bonus AD)
- Total Non-Champion Damage
- 230 / 290 / 350 / 410 / 470 (170% bonus AD)

Reaping Slash — Shadow Assassin
PhysicalShadow Assassin Bonus: Reaping Slash uses this icon. Its damage is unchanged.
- Cooldown
- 7 / 6.5 / 6 / 5.5 / 5s
- Cost
- 40 Mana
- Range
- 350
- Physical Damage
- 75 / 105 / 135 / 165 / 195 (85% bonus AD)
- Total Physical Damage
- 150 / 210 / 270 / 330 / 390 (170% bonus AD)
- Non-Champion Damage
- 115 / 145 / 175 / 205 / 235 (85% bonus AD)
- Total Non-Champion Damage
- 230 / 290 / 350 / 410 / 470 (170% bonus AD)

Reaping Slash — Darkin
PhysicalDarkin Bonus: Reaping Slash deals 65% AD (+ 6% (+ 3.5% per 100 bonus AD) of the target's maximum health) physical damage with each hit, for a total of 130% AD (+ 12% (+ 7% per 100 bonus AD) of the target's maximum health). This damage is capped against monsters. The cap does not include the 40 bonus damage to minions and monsters.
- Cooldown
- 7 / 6.5 / 6 / 5.5 / 5s
- Cost
- 40 Mana
- Range
- 350
- Physical Damage
- 65% AD (6% (3.5% per 100 bonus AD) of target's maximum health)
- Total Physical Damage
- 130% AD (12% (7% per 100 bonus AD) of target's maximum health)
- Capped Monster Damage per Hit
- 200 / 250 / 300 / 350 / 400
- Total Capped Monster Damage
- 400 / 500 / 600 / 700 / 800

W
Blade's Reach
PhysicalActive
Kayn swings his scythe in the target direction, dealing physical damage to enemies hit and slowing them by 90% decaying over 1.5 seconds.
- Cooldown
- 13 / 12 / 11 / 10 / 9s
- Cost
- 40 / 45 / 50 / 55 / 60 Mana
- Range
- 700
- Physical Damage
- 85 / 130 / 175 / 220 / 265 (110% bonus AD)

Blade's Reach — Shadow Assassin
PhysicalShadow Assassin Bonus: Blade's Reach's range is 900. Kayn conjures an untargetable shadow at the cast position to perform the sweep over 0.55 seconds, removing the cast time.
- Cooldown
- 13 / 12 / 11 / 10 / 9s
- Cost
- 40 / 45 / 50 / 55 / 60 Mana
- Range
- 900
- Physical Damage
- 85 / 130 / 175 / 220 / 265 (110% bonus AD)

Blade's Reach — Darkin
PhysicalDarkin Bonus: Blade's Reach knocks up enemies hit for 1 second.
- Cooldown
- 13 / 12 / 11 / 10 / 9s
- Cost
- 40 / 45 / 50 / 55 / 60 Mana
- Range
- 700
- Physical Damage
- 85 / 130 / 175 / 220 / 265 (110% bonus AD)

E
Shadow Step
Active
Kayn gains 40% bonus movement speed, ghosting, and the ability to ignore terrain collision for a duration. If he has been in combat with enemy champions within the last 3 seconds, Shadow Step lasts 1.5 seconds instead.
Kayn heals himself the first time he enters terrain and gains unobstructed vision while inside. Taking or dealing damage to an enemy champion reduces remaining duration to 1.5 seconds. Shadow Step cannot stay active out of terrain for longer than 1.5 seconds, and ends immediately if Kayn basic attacks or becomes immobilized or polymorphed.
- Cooldown
- 21 / 19 / 17 / 15 / 13s
- Cost
- 90 Mana
- Duration
- 7 / 7.5 / 8 / 8.5 / 9 seconds
- Heal
- 90 / 100 / 110 / 120 / 130 (45% bonus AD)
- Bonus Movement Speed
- 40%

Shadow Step — Shadow Assassin
Shadow Assassin Bonus: Shadow Step's cooldown is 10 seconds at all ranks. Kayn gains 100% slow resist while it is active. The first time he enters terrain, the bonus movement speed is increased to 70% for the rest of the duration.
- Cooldown
- 10s
- Cost
- 90 Mana
- Duration
- 7 / 7.5 / 8 / 8.5 / 9 seconds
- Heal
- 90 / 100 / 110 / 120 / 130 (45% bonus AD)
- Bonus Movement Speed
- 70%
- Slow Resist
- 100%

Shadow Step — Darkin
Darkin Bonus: Shadow Step uses this icon. Its effects are unchanged.
- Cooldown
- 21 / 19 / 17 / 15 / 13s
- Cost
- 90 Mana
- Duration
- 7 / 7.5 / 8 / 8.5 / 9 seconds
- Heal
- 90 / 100 / 110 / 120 / 130 (45% bonus AD)
- Bonus Movement Speed
- 40%

R
Umbral Trespass
PhysicalPassive
Kayn marks enemy champions he damaged in the last 3.15 seconds.
Active
Kayn vanishes and dashes to a marked enemy champion over 0.25 seconds, attaching to them. After 0.5 seconds he channels for up to 2 seconds, revealing the target. Umbral Trespass can be recast after 0.1 seconds, and recasts automatically when the channel ends or is interrupted.
Recast
After a 0.5 – 0.75 second delay, Kayn deals physical damage to the target and dashes out in the target direction.
- Cooldown
- 120 / 100 / 80s
- Cost
- 100 Mana
- Range
- 550
- Effect Radius
- 300
- Emerge range
- 300 – 500
- Physical Damage
- 150 / 250 / 350 (150% bonus AD)

Umbral Trespass — Shadow Assassin
PhysicalShadow Assassin Bonus: Umbral Trespass gains 200 bonus cast range and emerge range. Emerging resets The Darkin Scythe's Shadow Assassin bonus.
- Cooldown
- 120 / 100 / 80s
- Cost
- 100 Mana
- Range
- 750
- Effect Radius
- 300
- Emerge range
- 500 – 700
- Physical Damage
- 150 / 250 / 350 (150% bonus AD)

Umbral Trespass — Darkin
PhysicalDarkin Bonus: Umbral Trespass deals physical damage equal to 15% (+ 10% per 100 bonus AD) of the target's maximum health, and heals Rhaast for 11.25% (+ 7.5% per 100 bonus AD) of the target's maximum health after the recast delay.
- Cooldown
- 120 / 100 / 80s
- Cost
- 100 Mana
- Range
- 550
- Effect Radius
- 300
- Emerge range
- 300 – 500
- Physical Damage
- 15% (10% per 100 bonus AD) of target's maximum health
- Heal
- 11.25% (7.5% per 100 bonus AD) of target's maximum health
Specialist
Players and guides for this champion.
Skins
9 in the archive









