
Base stats
Values at level 1
1
Health
645
+108 / lvl
Health regen
7.5
+0.7 / lvl
Energy
200
Does not scale
Energy regen
50
Does not scale
Armor
36
+4.5 / lvl
Magic resist
32
+2.1 / lvl
Attack damage
66
+3.4 / lvl
Attack speed
0.651
+3% / lvl
Attack range
125
Does not scale
Move speed
345
Does not scale
Abilities

P
Flurry
Innate: After casting an ability, Lee Sin's next 2 basic attacks on-hit within 3 seconds gain 40% bonus attack speed and restore energy. The first attack restores energy and the second attack restoreshalf of the previous amount.

Q
Sonic Wave
PhysicalActive: Lee Sin fires a sonic blast in the target direction that deals physical damage to the first enemy hit and marks them for 3 seconds, during which they are revealed. While the target is marked, Lee Sin can cast Resonating Strike.
- Cooldown
- 10 / 9 / 8 / 7 / 6s
- Cost
- 50 Energy
- Range
- 1200
- Physical Damage
- 60 / 90 / 120 / 150 / 180 (+ 90% bonus AD)

Q
Resonating Strike
PhysicalActive: Lee Sin dashes to the nearby enemy marked by Sonic Wave. Upon arrival, he consumes the mark and deals physical damage, increased by 0% / 10% (based on level). The marked enemy must be within range in order to cast this ability. Iron Will and Cripple can be cast during the dash.
- Cost
- 25 Energy
- Range
- 1100
- Minimum Physical Damage
- 60 / 90 / 120 / 150 / 180 (+ 90% bonus AD)
- Maximum Physical Damage
- 120 / 180 / 240 / 300 / 360 (+ 180% bonus AD)

W
Safeguard
Active: Lee Sin dashes to the target allied unit's location. If the ally is a champion upon arrival, both they and Lee Sin gain a shield for 2 seconds. If the target is a minion or ward, Lee Sin also shields himself. Lee Sin can self-cast Safeguard to shield himself. After Safeguard is cast, Lee Sin can cast Iron Will within the next 3 seconds. Iron Will and Cripple can be cast during the dash.
- Cooldown
- 7s
- Cost
- 50 Energy
- Range
- 700
- Shield Strength
- 60 / 105 / 150 / 195 / 240 (+ 80% AP)

W
Iron Will
Active: Lee Sin gains omnivamp for 4 seconds.
- Cost
- 25 Energy
- Range
- 700
- Omnivamp
- 10 / 14 / 18 / 22 / 26%

E
Tempest
MagicActive: Lee Sin smashes the ground beneath him, dealing magic damage to nearby enemies, marking them for 4 seconds and, if they are not invisible when struck, revealing them for the same duration. If Tempest hits an enemy, Lee Sin can cast Cripple within the next 3 seconds after a 0.1-second delay.
- Cooldown
- 8s
- Cost
- 50 Energy
- Range
- 450
- Magic Damage
- 35 / 60 / 85 / 110 / 135 (+ 90% AD)

E
Cripple
Active: Lee Sin slows nearby enemies marked by Tempest, decaying in strength over 4 seconds. A nearby marked enemy is required to cast this ability.
- Cost
- 25 Energy
- Range
- 450
- Slow
- 35 / 45 / 55 / 65 / 75%

R
Dragon's Rage
PhysicalActive: Lee Sin roots the target enemy champion over the cast time, then roundhouse kicks them to deal physical damage and knock them back up to 800 units over 0.8 seconds, rendering them airborne for 1 second. Enemies that collide with the displaced enemy while it is airborne take the same damage plus bonus physical damage and are knocked up for 1 second. If Dragon's Rage kills the primary target, it will still knock them back, causing the target's corpse to be displaced and collide with enemies it passes through.
- Cooldown
- 110 / 85 / 60s
- Range
- 375
- Physical Damage
- 175 / 400 / 625 (+ 200% bonus AD)
- Collision Physical Damage
- 175 / 400 / 625 (+ 200% bonus AD) (+ 12 / 15 / 18% of primary target's bonus health)
Skins
22 in the archive






















