
Base stats
Values at level 1
1
Health
620
+109 / lvl
Health regen
9
+0.9 / lvl
Mana
280
+70 / lvl
Mana regen
7
+0.8 / lvl
Armor
32
+4.2 / lvl
Magic resist
32
+2.1 / lvl
Attack damage
58
+3 / lvl
Attack speed
0.688
+3.3% / lvl
Attack range
125
Does not scale
Move speed
340
Does not scale
Abilities

P
Silver Stake
Innate: Locke's basic attacks deal (+ 10% AP) bonus magic damage on-hit, increased by , up to (+ 20% AP).

Q
Ritual Nails
Active: Locke hurls a nail in the target direction that deals magic damage to enemies hit, slows them by 25% for 1 second, and applies a stack of Soul Nails for 4 seconds, refreshing on subsequent applications and stacking up to 3 times. Against targets with at least 2 stacks, the slow is increased to 60% and lasts for 2 seconds. Ritual Nails can be recast twice more within 4 seconds of the activation at no additional cost, with a 0.5-second static cooldown between casts. Recast: Locke mimics the first cast's effects. For each recast not used when Ritual Nails ends, of the ability's cooldown and mana cost is refunded, up to a refund for two remaining recasts. Locke's next damaging basic attack or Ashen Pursuit against an enemy with Soul Nails stacks consumes them all to deal bonus magic damage based on the amount of stacks.
- Cooldown
- 10 / 9 / 8 / 7 / 6s
- Cost
- 70 Mana
- Range
- 950
- Magic Damage per Nail
- 40 / 48 / 56 / 64 / 72 (+ 20% AP)
- Maximum Nail Damage
- 120 / 144 / 168 / 192 / 216 (+ 60% AP)
- One Stack Bonus Damage
- 18 / 26 / 34 / 42 / 50 (+ 25 / 27.5 / 30 / 32.5 / 35% AP)
- Two Stacks Bonus Damage
- 43.2 / 62.4 / 81.6 / 100.8 / 120 (+ 60 / 66 / 72 / 78 / 84% AP)
- Three Stacks Bonus Damage
- 75.6 / 109.2 / 142.8 / 176.4 / 210 (+ 105 / 115.5 / 126 / 136.5 / 147% AP)
- Maximum Total Magic Damage
- 195.6 / 253.2 / 310.8 / 368.4 / 426 (+ 165 / 175.5 / 186 / 196.5 / 207% AP)

W
Soul Ignition
Active: Locke ignites his soul for 6 seconds, becoming ghosted and gaining bonus attack speed and 40% (+ 2% per 100 AP) bonus movement speed, with the latter decaying to 20% over 1 second after 1.5 seconds have elapsed. Additionally, during the effect he stores an amount of grey health on his health bar equal to 100% of the post-mitigation damage he takes from enemy champions, up to a cap, plus the total amount of health expended from Soul Ignition's health cost. Locke additionally stores up to (+ 20% AP) grey health for himself, based on his missing health and Soul Ignition's elapsed duration. The missing health portion of this additional grey health stored reaches its maximum when his current health is at or below (+ 60% AP). After 0.5 seconds, Soul Ignition can be recast within the duration, and does so automatically afterwards. Recast: Locke ends Soul Ignition and consumes his grey health to heal for the same amount. Soul Ignition's recast can be used while affected by cast-inhibiting crowd control.
- Cooldown
- 18 / 17 / 16 / 15 / 14s
- Cost
- 50 / 55 / 60 / 65 / 70 Mana
- Range
- 250
- Damage taken grey health cap
- 40 / 60 / 80 / 100 / 120 (+ 100% AP)

E
Ashen Pursuit
Active: Locke blinks to the target location, dealing magic damage to nearby enemies upon arrival. After a 0.1-second delay, he empowers his next basic attack attack command within 4 seconds to gain 275 bonus range and cause him to dash in the target's direction, dealing magic damage to nearby enemies along the way, and applying on-hit effects to the primary target hit. Scoring a takedown against an enemy champion resets the cooldown. Locke cannot perform the dash while immobilized or grounded.
- Cooldown
- 10s
- Cost
- 30 / 40 / 50 / 60 / 70 Mana
- Range
- 425
- Blink Magic Damage
- 40 / 50 / 60 / 70 / 80 (+ 40% AP)
- Dash Magic Damage
- 40 / 60 / 80 / 100 / 120 (+ 40% AP)
- Total Magic Damage
- 80 / 110 / 140 / 170 / 200 (+ 80% AP)

R
Purgatory
Active: Locke throws a totem artifact that travels to the target location over 0.5 seconds. After landing for 0.25 seconds, the totem fires latching nails at nearby enemies: dealing magic damage, slowing them by 99% decaying over 2 seconds, revealing them for 1 second, and marking enemy champions hit for 5 seconds. Marked enemies are executed below a portion of their health. Successful executions refresh the mark duration on all affected targets. Once all marks expire, and if at least one champion was executed, the totem seals the souls of all executed champions and drops to the ground both over 2.25 seconds. It then lingers for a duration equal to Purgatory's remaining cooldown, but for no less than 10 seconds. Locke can move near the totem to collect it, and for each soul sealed it will both reduce Purgatory's current cooldown by 20% of its total cooldown and grant him a permanent Sealed Champion stack.
- Cooldown
- 120 / 100 / 80s
- Cost
- 100 Mana
- Range
- 1000
- Magic Damage
- 150 / 225 / 300 (+ 60% AP)
- Execute Threshold
- 10 / 11 / 12% (+ 0.5% per Sealed Champion stack) of the target's maximum health
Skins
2 in the archive


