The Rift Codex

Patch 26.17

All champions

Demacia

Locke

the Ashen Exorcist

AssassinMageMana

Base stats

Values at level 1

1

Health

620

+109 / lvl

Health regen

9

+0.9 / lvl

Mana

280

+70 / lvl

Mana regen

7

+0.8 / lvl

Armor

32

+4.2 / lvl

Magic resist

32

+2.1 / lvl

Attack damage

58

+3 / lvl

Attack speed

0.688

+3.3% / lvl

Attack range

125

Does not scale

Move speed

340

Does not scale

Abilities

  • P

    Silver Stake

    Innate: Locke's basic attacks deal (+ 10% AP) bonus magic damage on-hit, increased by , up to (+ 20% AP).

  • Q

    Ritual Nails

    Active: Locke hurls a nail in the target direction that deals magic damage to enemies hit, slows them by 25% for 1 second, and applies a stack of Soul Nails for 4 seconds, refreshing on subsequent applications and stacking up to 3 times. Against targets with at least 2 stacks, the slow is increased to 60% and lasts for 2 seconds. Ritual Nails can be recast twice more within 4 seconds of the activation at no additional cost, with a 0.5-second static cooldown between casts. Recast: Locke mimics the first cast's effects. For each recast not used when Ritual Nails ends, of the ability's cooldown and mana cost is refunded, up to a refund for two remaining recasts. Locke's next damaging basic attack or Ashen Pursuit against an enemy with Soul Nails stacks consumes them all to deal bonus magic damage based on the amount of stacks.

    Cooldown
    10 / 9 / 8 / 7 / 6s
    Cost
    70 Mana
    Range
    950
    Magic Damage per Nail
    40 / 48 / 56 / 64 / 72 (+ 20% AP)
    Maximum Nail Damage
    120 / 144 / 168 / 192 / 216 (+ 60% AP)
    One Stack Bonus Damage
    18 / 26 / 34 / 42 / 50 (+ 25 / 27.5 / 30 / 32.5 / 35% AP)
    Two Stacks Bonus Damage
    43.2 / 62.4 / 81.6 / 100.8 / 120 (+ 60 / 66 / 72 / 78 / 84% AP)
    Three Stacks Bonus Damage
    75.6 / 109.2 / 142.8 / 176.4 / 210 (+ 105 / 115.5 / 126 / 136.5 / 147% AP)
    Maximum Total Magic Damage
    195.6 / 253.2 / 310.8 / 368.4 / 426 (+ 165 / 175.5 / 186 / 196.5 / 207% AP)
  • W

    Soul Ignition

    Active: Locke ignites his soul for 6 seconds, becoming ghosted and gaining bonus attack speed and 40% (+ 2% per 100 AP) bonus movement speed, with the latter decaying to 20% over 1 second after 1.5 seconds have elapsed. Additionally, during the effect he stores an amount of grey health on his health bar equal to 100% of the post-mitigation damage he takes from enemy champions, up to a cap, plus the total amount of health expended from Soul Ignition's health cost. Locke additionally stores up to (+ 20% AP) grey health for himself, based on his missing health and Soul Ignition's elapsed duration. The missing health portion of this additional grey health stored reaches its maximum when his current health is at or below (+ 60% AP). After 0.5 seconds, Soul Ignition can be recast within the duration, and does so automatically afterwards. Recast: Locke ends Soul Ignition and consumes his grey health to heal for the same amount. Soul Ignition's recast can be used while affected by cast-inhibiting crowd control.

    Cooldown
    18 / 17 / 16 / 15 / 14s
    Cost
    50 / 55 / 60 / 65 / 70 Mana
    Range
    250
    Damage taken grey health cap
    40 / 60 / 80 / 100 / 120 (+ 100% AP)
  • E

    Ashen Pursuit

    Active: Locke blinks to the target location, dealing magic damage to nearby enemies upon arrival. After a 0.1-second delay, he empowers his next basic attack attack command within 4 seconds to gain 275 bonus range and cause him to dash in the target's direction, dealing magic damage to nearby enemies along the way, and applying on-hit effects to the primary target hit. Scoring a takedown against an enemy champion resets the cooldown. Locke cannot perform the dash while immobilized or grounded.

    Cooldown
    10s
    Cost
    30 / 40 / 50 / 60 / 70 Mana
    Range
    425
    Blink Magic Damage
    40 / 50 / 60 / 70 / 80 (+ 40% AP)
    Dash Magic Damage
    40 / 60 / 80 / 100 / 120 (+ 40% AP)
    Total Magic Damage
    80 / 110 / 140 / 170 / 200 (+ 80% AP)
  • R

    Purgatory

    Active: Locke throws a totem artifact that travels to the target location over 0.5 seconds. After landing for 0.25 seconds, the totem fires latching nails at nearby enemies: dealing magic damage, slowing them by 99% decaying over 2 seconds, revealing them for 1 second, and marking enemy champions hit for 5 seconds. Marked enemies are executed below a portion of their health. Successful executions refresh the mark duration on all affected targets. Once all marks expire, and if at least one champion was executed, the totem seals the souls of all executed champions and drops to the ground both over 2.25 seconds. It then lingers for a duration equal to Purgatory's remaining cooldown, but for no less than 10 seconds. Locke can move near the totem to collect it, and for each soul sealed it will both reduce Purgatory's current cooldown by 20% of its total cooldown and grant him a permanent Sealed Champion stack.

    Cooldown
    120 / 100 / 80s
    Cost
    100 Mana
    Range
    1000
    Magic Damage
    150 / 225 / 300 (+ 60% AP)
    Execute Threshold
    10 / 11 / 12% (+ 0.5% per Sealed Champion stack) of the target's maximum health

Skins

2 in the archive

Locke
High Noon Locke