
Base stats
Values at level 1
1
Health
640
+109 / lvl
Health regen
7
+0.8 / lvl
Mana
275
+35 / lvl
Mana regen
7
+0.5 / lvl
Armor
36
+4.2 / lvl
Magic resist
32
+1.6 / lvl
Attack damage
62
+2.6 / lvl
Attack speed
0.721
+2.7% / lvl
Attack range
125
Does not scale
Move speed
345
Does not scale
Abilities

P
Umbra Blades
Innate: Periodically, Nocturne empowers his next basic attack to slash in a circle, dealing 120% AD physical damage to the target and nearby enemies and healing himself for (+ 30% AP) per enemy hit. Against minions, Umbra Blades' damage to secondary targets and healing are reduced by 50% and it applies on-hit effects to all targets 2 at 100% effectiveness. Umbra Blades can critically strike against the primary target, modifying the physical damage dealt to 110% ADtotal critical damage. Basic attacks reduce Umbra Blades' cooldown by 1 second, increased to 3 against enemy champions and monsters.
- Cooldown
- 12s
- Range
- 360

Q
Duskbringer
PhysicalActive: Nocturne casts out a shadow blade in the target direction that leaves a Dusk Trail in its wake, dealing physical damage to enemies hit. Enemy champions and large monsters hit will leave a Dusk Trail behind while moving. Dusk Trails last 5 seconds and will slowly disappear afterwards. While on the Dusk Trail, Nocturne is ghosted and gains bonus attack damage and bonus total movement speed.
- Cooldown
- 8s
- Cost
- 60 / 65 / 70 / 75 / 80 Mana
- Range
- 1200
- Physical damage
- 65 / 105 / 145 / 185 / 225 (+ 85% bonus AD)
- Bonus Attack Damage
- 15 / 25 / 35 / 45 / 55
- Bonus Movement Speed
- 20 / 25 / 30 / 35 / 40%

W
Shroud of Darkness
Passive: Nocturne gains bonus attack speed. Active: Nocturne gains a spell shield for 1.5 seconds. Upon successfully blocking a hostile effect, Shroud of Darkness' bonus attack speed is doubled for 5 seconds.
- Cooldown
- 20 / 18 / 16 / 14 / 12s
- Cost
- 50 Mana
- Range
- 20
- Bonus Attack Speed
- 30 / 35 / 40 / 45 / 50%
- Enhanced Bonus Attack Speed
- 60 / 70 / 80 / 90 / 100%

E
Unspeakable Horror
MagicPassive: Nocturne gains 90% bonus movement speed while facing nearby feared targets. Active: Nocturne torments the target, forming a tether between himself and the target for 2 seconds, during which the target takes magic damage every 0.5 seconds over the duration. If the tether is not broken by the end of its duration, the target is feared for a duration while being slowed by 90%.
- Cooldown
- 15 / 14 / 13 / 12 / 11s
- Cost
- 60 / 65 / 70 / 75 / 80 Mana
- Range
- 425
- Total Magic Damage
- 80 / 125 / 170 / 215 / 260 (+ 100% AP)
- Magic Damage per Tick
- 20 / 31.25 / 42.5 / 53.75 / 65 (+ 25% AP)
- Disable Duration
- 1.25 / 1.5 / 1.75 / 2 / 2.25 seconds

R
Paranoia
PhysicalActive: Nocturne terrorizes all enemy champions, nearsighting them for 6 seconds, during which their sight radius is reduced by 300 units. He can recast Paranoia for the same duration after 0.25 seconds. Recast: Nocturne dashes with displacement immunity to the target enemy champion, dealing physical damage upon arrival. Nocturne can cast any of his abilities and item actives during the dash.
- Cooldown
- 140 / 115 / 90s
- Cost
- 100 Mana
- Range
- 2500 / 3250 / 4000
- Physical Damage
- 150 / 275 / 400 (+ 120% bonus AD)
Skins
11 in the archive











