The Rift Codex

Patch 26.17

All champions

Bandle City

Rumble

the Mechanized Menace

FighterMageHeat

Base stats

Values at level 1

1

Health

640

+105 / lvl

Health regen

7

+0.6 / lvl

Heat

150

Does not scale

Heat regen

0

Does not scale

Armor

36

+4.7 / lvl

Magic resist

28

+1.6 / lvl

Attack damage

64

+3.2 / lvl

Attack speed

0.644

+1.9% / lvl

Attack range

125

Does not scale

Move speed

345

Does not scale

Abilities

  • P

    Junkyard Titan

    Innate: Rumble's basic ability casts generate Heat, which decays by 10 Heat per second after not using any basic ability within 4 seconds or The Equalizer within 2 seconds. Rumble's mech enters the Danger Zone when at or above 50 Heat, and becomes Overheated while at 150 Heat. Danger Zone: Rumble's mech enters the Danger Zone, empowering his basic abilities. Overheated: Rumble's mech becomes Overheated, disabling his abilities as his Heat decays back down to 0 over 4 seconds. During this time, he gains bonus attack speed and empowers his basic attacks to deal (+ 25% AP) (+ 4% of the target's maximum health) bonus magic damage on-hit. The damage based on the target's health ratio is capped at against monsters.

  • Q

    Flamespitter

    Magic

    Active: Rumble generates 20 Heat to activate his flamethrower for 3 seconds, spewing forth flames in a frontal cone every 0.25 seconds. Enemies hit by the flame are scorched for 0.6 seconds, taking magic damage every 0.25 seconds as well as upon being hit if not currently scorched, refreshing on subsequent inflictions. Flamespitter's damage is reduced to 70% against minions. Junkyard Titan 2 Bonus: Flamespitter's damage is increased by 50%. Flamespitter's total damage based on the target's health is capped at against monsters.

    Cooldown
    10 / 9 / 8 / 7 / 6s
    Range
    600 / -50
    Minimum Magic Damage
    12.5 / 18.75 / 25 / 31.25 / 37.5 (+ 26.25% AP) (+ 1.5 / 1.63 / 1.75 / 1.88 / 2% of target's maximum health)
    Magic Damage per Second
    16.67 / 25 / 33.33 / 41.67 / 50 (+ 35% AP) (+ 2 / 2.17 / 2.33 / 2.5 / 2.67% of target's maximum health)
    Magic Damage per Tick
    4.17 / 6.25 / 8.33 / 10.42 / 12.5 (+ 8.75% AP) (+ 0.5 / 0.54 / 0.58 / 0.63 / 0.67% of target's maximum health)
    Maximum Magic Damage
    62.5 / 93.75 / 125 / 156.25 / 187.5 (+ 131.25% AP) (+ 7.5 / 8.13 / 8.75 / 9.38 / 10% of target's maximum health)
    Minimum Minion Damage
    8.75 / 13.13 / 17.5 / 21.88 / 26.25 (+ 18.38% AP) (+ 1.05 / 1.14 / 1.22 / 1.31 / 1.4% of target's maximum health)
    Minion Damage per Second
    11.67 / 17.5 / 23.33 / 29.17 / 35 (+ 24.5% AP) (+ 1.4 / 1.52 / 1.63 / 1.75 / 1.87% of target's maximum health)
    Minion Damage per Tick
    2.92 / 4.38 / 5.83 / 7.29 / 8.75 (+ 6.13% AP) (+ 0.35 / 0.38 / 0.41 / 0.44 / 0.47% of target's maximum health)
    Maximum Minion Damage
    43.75 / 65.63 / 87.5 / 109.38 / 131.25 (+ 91.88% AP) (+ 5.25 / 5.69 / 6.13 / 6.56 / 7% of target's maximum health)
    Minimum Enhanced Damage
    18.75 / 28.13 / 37.5 / 46.88 / 56.25 (+ 39.38% AP) (+ 2.25 / 2.44 / 2.63 / 2.81 / 3% of target's maximum health)
    Enhanced Damage per Second
    25 / 37.5 / 50 / 62.5 / 75 (+ 52.5% AP) (+ 3 / 3.25 / 3.5 / 3.75 / 4% of target's maximum health)
    Enhanced Damage per Tick
    6.25 / 9.38 / 12.5 / 15.63 / 18.75 (+ 13.13% AP) (+ 0.75 / 0.81 / 0.88 / 0.94 / 1% of target's maximum health)
    Maximum Enhanced Damage
    93.75 / 140.63 / 187.5 / 234.38 / 281.25 (+ 196.88% AP) (+ 11.25 / 12.19 / 13.13 / 14.06 / 15% of target's maximum health)
    Minimum Enhanced Minion Damage
    13.13 / 19.69 / 26.25 / 32.81 / 39.38 (+ 27.56% AP) (+ 1.57 / 1.71 / 1.84 / 1.97 / 2.1% of target's maximum health)
    Enhanced Minion Damage per Second
    17.5 / 26.25 / 35 / 43.75 / 52.5 (+ 36.75% AP) (+ 2.1 / 2.27 / 2.45 / 2.63 / 2.8% of target's maximum health)
    Enhanced Minion Damage per Tick
    4.38 / 6.56 / 8.75 / 10.94 / 13.13 (+ 9.19% AP) (+ 0.52 / 0.57 / 0.61 / 0.66 / 0.7% of target's maximum health)
    Maximum Enhanced Minion Damage
    65.63 / 110.74 / 155.86 / 200.98 / 246.09 (+ 137.81% AP) (+ 7.88 / 8.53 / 9.19 / 9.84 / 10.5% of target's maximum health)
  • W

    Scrap Shield

    Active: Rumble generates 20 Heat to grant himself a shield for 1.5 seconds. Rumble also gains bonus movement speed for 1 to 1.32 seconds. Junkyard Titan 2 Bonus: Scrap Shield's shield strength and bonus movement speed are increased in effectiveness by 50%.

    Cooldown
    6s
    Range
    20
    Shield Strength
    25 / 55 / 85 / 115 / 145 (+ 30% AP) (+ 4% of maximum health)
    Bonus Movement Speed
    10 / 15 / 20 / 25 / 30%
    Enhanced Shield Strength
    37.5 / 82.5 / 127.5 / 172.5 / 217.5 (+ 45% AP) (+ 6% of maximum health)
    Enhanced Bonus Movement Speed
    15 / 22.5 / 30 / 37.5 / 45%
  • E

    Electro Harpoon

    Magic

    Active: Rumble generates 20 Heat to shoot a harpoon in the target direction that deals magic damage to the first enemy hit, inflicting them with magic resistance reduction for 4 seconds and slowing them for 2 seconds. These effects stack additively with multiple harpoons, refreshing their duration and stacking up to 2 times. Rumble periodically stocks an Electro Harpoon charge, up to a maximum of 2. Junkyard Titan 2 Bonus: Electro Harpoon's effects are increased by 50%. If Rumble casts Electro Harpoon before his mech becomes Junkyard Titan 3, he may still use another charge within 3 seconds of the initial cast.

    Cooldown
    0.5s
    Range
    950 / 890
    Magic Damage
    55 / 80 / 105 / 130 / 155 (+ 50% AP)
    Total Magic Damage
    110 / 160 / 210 / 260 / 310 (+ 100% AP)
    Magic Resistance Reduction
    10 / 12 / 14 / 16 / 18%
    Total MR Reduction
    20 / 24 / 28 / 32 / 36%
    Slow
    15 / 20 / 25 / 30 / 35%
    Total Slow
    30 / 40 / 50 / 60 / 70%
    Enhanced Damage
    82.5 / 120 / 157.5 / 195 / 232.5 (+ 75% AP)
    Total Enhanced Damage
    165 / 240 / 315 / 390 / 465 (+ 150% AP)
    Enhanced Magic Resistance Reduction
    15 / 18 / 21 / 24 / 27%
    Total Enhanced MR Reduction
    30 / 36 / 42 / 48 / 54%
    Enhanced Slow
    22.5 / 30 / 37.5 / 45 / 52.5%
    Total Enhanced Slow
    45 / 60 / 75 / 90 / 105%
  • R

    The Equalizer

    Magic

    Active: Rumble deploys a barrage of rockets from the sky along the target path in a line over 0.75 seconds. Each rocket impacts the ground to create a field of fire that lasts 4.5 seconds. Enemies struck by the impact or within the field are marked Burning for 1 second, taking magic damage every 0.25 seconds and being slowed by 35%, refreshing while in the area. Enemies may be Burning for up to 5 seconds, for a total of 20 instances of its effect.

    Cooldown
    130 / 105 / 80s
    Range
    -175 / 1135
    Magic Damage per Tick
    30 / 50 / 70 (+ 8.75% AP)
    Magic Damage per Second
    120 / 200 / 280 (+ 35% AP)
    Maximum Magic Damage
    600 / 1000 / 1400 (+ 175% AP)

Skins

7 in the archive

Rumble
Rumble in the Jungle
Bilgerat Rumble
Super Galaxy Rumble
Badlands Baron Rumble
Space Groove Rumble
Cafe Cuties Rumble