
Base stats
Values at level 1
1
Health
640
+105 / lvl
Health regen
7
+0.6 / lvl
Heat
150
Does not scale
Heat regen
0
Does not scale
Armor
36
+4.7 / lvl
Magic resist
28
+1.6 / lvl
Attack damage
64
+3.2 / lvl
Attack speed
0.644
+1.9% / lvl
Attack range
125
Does not scale
Move speed
345
Does not scale
Abilities

P
Junkyard Titan
Innate: Rumble's basic ability casts generate Heat, which decays by 10 Heat per second after not using any basic ability within 4 seconds or The Equalizer within 2 seconds. Rumble's mech enters the Danger Zone when at or above 50 Heat, and becomes Overheated while at 150 Heat. Danger Zone: Rumble's mech enters the Danger Zone, empowering his basic abilities. Overheated: Rumble's mech becomes Overheated, disabling his abilities as his Heat decays back down to 0 over 4 seconds. During this time, he gains bonus attack speed and empowers his basic attacks to deal (+ 25% AP) (+ 4% of the target's maximum health) bonus magic damage on-hit. The damage based on the target's health ratio is capped at against monsters.

Q
Flamespitter
MagicActive: Rumble generates 20 Heat to activate his flamethrower for 3 seconds, spewing forth flames in a frontal cone every 0.25 seconds. Enemies hit by the flame are scorched for 0.6 seconds, taking magic damage every 0.25 seconds as well as upon being hit if not currently scorched, refreshing on subsequent inflictions. Flamespitter's damage is reduced to 70% against minions. Junkyard Titan 2 Bonus: Flamespitter's damage is increased by 50%. Flamespitter's total damage based on the target's health is capped at against monsters.
- Cooldown
- 10 / 9 / 8 / 7 / 6s
- Range
- 600 / -50
- Minimum Magic Damage
- 12.5 / 18.75 / 25 / 31.25 / 37.5 (+ 26.25% AP) (+ 1.5 / 1.63 / 1.75 / 1.88 / 2% of target's maximum health)
- Magic Damage per Second
- 16.67 / 25 / 33.33 / 41.67 / 50 (+ 35% AP) (+ 2 / 2.17 / 2.33 / 2.5 / 2.67% of target's maximum health)
- Magic Damage per Tick
- 4.17 / 6.25 / 8.33 / 10.42 / 12.5 (+ 8.75% AP) (+ 0.5 / 0.54 / 0.58 / 0.63 / 0.67% of target's maximum health)
- Maximum Magic Damage
- 62.5 / 93.75 / 125 / 156.25 / 187.5 (+ 131.25% AP) (+ 7.5 / 8.13 / 8.75 / 9.38 / 10% of target's maximum health)
- Minimum Minion Damage
- 8.75 / 13.13 / 17.5 / 21.88 / 26.25 (+ 18.38% AP) (+ 1.05 / 1.14 / 1.22 / 1.31 / 1.4% of target's maximum health)
- Minion Damage per Second
- 11.67 / 17.5 / 23.33 / 29.17 / 35 (+ 24.5% AP) (+ 1.4 / 1.52 / 1.63 / 1.75 / 1.87% of target's maximum health)
- Minion Damage per Tick
- 2.92 / 4.38 / 5.83 / 7.29 / 8.75 (+ 6.13% AP) (+ 0.35 / 0.38 / 0.41 / 0.44 / 0.47% of target's maximum health)
- Maximum Minion Damage
- 43.75 / 65.63 / 87.5 / 109.38 / 131.25 (+ 91.88% AP) (+ 5.25 / 5.69 / 6.13 / 6.56 / 7% of target's maximum health)
- Minimum Enhanced Damage
- 18.75 / 28.13 / 37.5 / 46.88 / 56.25 (+ 39.38% AP) (+ 2.25 / 2.44 / 2.63 / 2.81 / 3% of target's maximum health)
- Enhanced Damage per Second
- 25 / 37.5 / 50 / 62.5 / 75 (+ 52.5% AP) (+ 3 / 3.25 / 3.5 / 3.75 / 4% of target's maximum health)
- Enhanced Damage per Tick
- 6.25 / 9.38 / 12.5 / 15.63 / 18.75 (+ 13.13% AP) (+ 0.75 / 0.81 / 0.88 / 0.94 / 1% of target's maximum health)
- Maximum Enhanced Damage
- 93.75 / 140.63 / 187.5 / 234.38 / 281.25 (+ 196.88% AP) (+ 11.25 / 12.19 / 13.13 / 14.06 / 15% of target's maximum health)
- Minimum Enhanced Minion Damage
- 13.13 / 19.69 / 26.25 / 32.81 / 39.38 (+ 27.56% AP) (+ 1.57 / 1.71 / 1.84 / 1.97 / 2.1% of target's maximum health)
- Enhanced Minion Damage per Second
- 17.5 / 26.25 / 35 / 43.75 / 52.5 (+ 36.75% AP) (+ 2.1 / 2.27 / 2.45 / 2.63 / 2.8% of target's maximum health)
- Enhanced Minion Damage per Tick
- 4.38 / 6.56 / 8.75 / 10.94 / 13.13 (+ 9.19% AP) (+ 0.52 / 0.57 / 0.61 / 0.66 / 0.7% of target's maximum health)
- Maximum Enhanced Minion Damage
- 65.63 / 110.74 / 155.86 / 200.98 / 246.09 (+ 137.81% AP) (+ 7.88 / 8.53 / 9.19 / 9.84 / 10.5% of target's maximum health)

W
Scrap Shield
Active: Rumble generates 20 Heat to grant himself a shield for 1.5 seconds. Rumble also gains bonus movement speed for 1 to 1.32 seconds. Junkyard Titan 2 Bonus: Scrap Shield's shield strength and bonus movement speed are increased in effectiveness by 50%.
- Cooldown
- 6s
- Range
- 20
- Shield Strength
- 25 / 55 / 85 / 115 / 145 (+ 30% AP) (+ 4% of maximum health)
- Bonus Movement Speed
- 10 / 15 / 20 / 25 / 30%
- Enhanced Shield Strength
- 37.5 / 82.5 / 127.5 / 172.5 / 217.5 (+ 45% AP) (+ 6% of maximum health)
- Enhanced Bonus Movement Speed
- 15 / 22.5 / 30 / 37.5 / 45%

E
Electro Harpoon
MagicActive: Rumble generates 20 Heat to shoot a harpoon in the target direction that deals magic damage to the first enemy hit, inflicting them with magic resistance reduction for 4 seconds and slowing them for 2 seconds. These effects stack additively with multiple harpoons, refreshing their duration and stacking up to 2 times. Rumble periodically stocks an Electro Harpoon charge, up to a maximum of 2. Junkyard Titan 2 Bonus: Electro Harpoon's effects are increased by 50%. If Rumble casts Electro Harpoon before his mech becomes Junkyard Titan 3, he may still use another charge within 3 seconds of the initial cast.
- Cooldown
- 0.5s
- Range
- 950 / 890
- Magic Damage
- 55 / 80 / 105 / 130 / 155 (+ 50% AP)
- Total Magic Damage
- 110 / 160 / 210 / 260 / 310 (+ 100% AP)
- Magic Resistance Reduction
- 10 / 12 / 14 / 16 / 18%
- Total MR Reduction
- 20 / 24 / 28 / 32 / 36%
- Slow
- 15 / 20 / 25 / 30 / 35%
- Total Slow
- 30 / 40 / 50 / 60 / 70%
- Enhanced Damage
- 82.5 / 120 / 157.5 / 195 / 232.5 (+ 75% AP)
- Total Enhanced Damage
- 165 / 240 / 315 / 390 / 465 (+ 150% AP)
- Enhanced Magic Resistance Reduction
- 15 / 18 / 21 / 24 / 27%
- Total Enhanced MR Reduction
- 30 / 36 / 42 / 48 / 54%
- Enhanced Slow
- 22.5 / 30 / 37.5 / 45 / 52.5%
- Total Enhanced Slow
- 45 / 60 / 75 / 90 / 105%

R
The Equalizer
MagicActive: Rumble deploys a barrage of rockets from the sky along the target path in a line over 0.75 seconds. Each rocket impacts the ground to create a field of fire that lasts 4.5 seconds. Enemies struck by the impact or within the field are marked Burning for 1 second, taking magic damage every 0.25 seconds and being slowed by 35%, refreshing while in the area. Enemies may be Burning for up to 5 seconds, for a total of 20 instances of its effect.
- Cooldown
- 130 / 105 / 80s
- Range
- -175 / 1135
- Magic Damage per Tick
- 30 / 50 / 70 (+ 8.75% AP)
- Magic Damage per Second
- 120 / 200 / 280 (+ 35% AP)
- Maximum Magic Damage
- 600 / 1000 / 1400 (+ 175% AP)
Skins
7 in the archive







