The Rift Codex

Patch 26.17

All champions

Noxus

Samira

the Desert Rose

MarksmanAssassinMana

Base stats

Values at level 1

1

Health

630

+108 / lvl

Health regen

3.3

+0.6 / lvl

Mana

349

+38 / lvl

Mana regen

8.2

+0.7 / lvl

Armor

26

+4.7 / lvl

Magic resist

33

+1.1 / lvl

Attack damage

57

+3 / lvl

Attack speed

0.658

+3.3% / lvl

Attack range

500

Does not scale

Move speed

335

Does not scale

Abilities

  • P

    Daredevil Impulse

    Innate: Samira's damaging basic attacks and abilities against at least one enemy champion unique from the previous damaging hit made against champions generate a stack of Style for 6 seconds, refreshing on subsequent unique or non-unique hits and stacking up to 6 times. Style: For each stack, Samira gains bonus movement speed, up to a maximum of . At maximum stacks, Samira can cast Inferno Trigger. Innate: Samira's basic attacks against targets within er 200 units of her use her blade, becoming non-projectile. Blade attacks, Blade Whirl, Wild Rush, and the slash and explosives of Flair deal (+ 3.5% - 10.5% (based on level) AD) bonus magic damage, increased by , up to (+ 7% - 21% (based on level) AD). Samira's basic attack against an immobilized target is empowered to have an uncancellable windup and fire 6 bolts over 0.5 seconds, each dealing 17% AD physical damage and applying life steal. If the target is a monster or is airborne, the attack also knocks them up for 0.5 seconds. The empowered attack resets Samira's basic attack timer, is affected by critical strike modifiers, applies on-hit effects only once, and cannot occur on the same target more than once every few seconds.

    Range
    650 / 727.5 / 805 / 882.5 / 960 (based on level)
  • Q

    Flair

    Physical

    Active: Samira fires a shot in the target direction that deals physical damage to the first enemy hit. If a targetable enemy is in front of Samira at the time of cast, she will instead slash with her blade in a cone, dealing the same damage to enemies hit. If Flair is cast during Wild Rush, Samira deploys explosives in her wake that detonate upon the end of the dash, dealing the same damage to enemies hit. Flair can critically strike for 150 damage and will apply life steal at 100% effectiveness.

    Cooldown
    6 / 5 / 4 / 3 / 2s
    Cost
    30 Mana
    Range
    950 / 400
    Physical Damage
    0 / 5 / 10 / 15 / 20 (+ 110% AD)
  • W

    Blade Whirl

    Physical

    Active: Samira spins her blade over 0.75 seconds, destroying all hostile non-turret projectiles within the area for the duration. Samira slashes twice during Blade Whirl, each one dealing physical damage to all nearby enemies. The first slash occurs immediately and the second one occurs after the duration. Samira cannot basic attack nor cast Flair during Blade Whirl. Casting Inferno Trigger will end Blade Whirl early.

    Cooldown
    30 / 28 / 26 / 24 / 22s
    Cost
    60 Mana
    Range
    325
    Physical Damage per Hit
    20 / 35 / 50 / 65 / 80 (+ 50% bonus AD)
    Total Physical Damage
    40 / 70 / 100 / 130 / 160 (+ 100% bonus AD)
  • E

    Wild Rush

    Magic

    Active: Samira dashes a fixed distance in the direction of the target enemy or enemy structure, dealing magic damage to enemies she passes through. She also gains bonus attack speed for 5 seconds. Scoring a takedown against an enemy champion within 3 seconds of damaging them resets Wild Rush's cooldown. Flair and Inferno Trigger can be cast during the dash. Casting Blade Whirl will buffer it to cast at the end of the dash.

    Cooldown
    20 / 18 / 16 / 14 / 12s
    Cost
    40 Mana
    Range
    650 / 800 / -150
    Magic Damage
    50 / 60 / 70 / 80 / 90 (+ 20% bonus AD)
    Bonus Attack Speed
    20 / 25 / 30 / 35 / 40%
  • R

    Inferno Trigger

    Physical

    Active: Samira unleashes a torrent of shots for 2.25, reducing her movement speed by 30% and rapidly shooting at nearby enemies over 2 at sporadic times in 0.2-second intervals each (up to 10 times per enemy), dealing physical damage with each shot, reduced by 75% against minions. This damage is affected by critical strike modifiers and applies life steal at 100% effectiveness. A nearby visible enemy is required to cast this ability, and targets do not have to be visible to be shot at. Daredevil Impulse stacks are consumed at the end of the effect. Samira cannot basic attack nor cast Flair and Blade Whirl during Inferno Trigger, but she can still move. Inferno Trigger will end prematurely if Samira is affected by any form of cast-inhibiting crowd control as well as disarm. Inferno Trigger cannot be cast while Samira is disarmed.

    Cooldown
    5s
    Cost
    6 Mana
    Range
    600
    Physical Damage Per Shot
    20 / 40 / 60 (+ 30% AD)
    Total Physical Damage
    200 / 400 / 600 (+ 300% AD)
    Minion Damage Per Shot
    5 / 10 / 15 (+ 7.5% AD)
    Total Minion Damage
    50 / 100 / 150 (+ 75% AD)

Skins

7 in the archive

Samira
PsyOps Samira
Space Groove Samira
High Noon Samira
Soul Fighter Samira
Masque of the Black Rose Samira
Battle Professor Samira