
Base stats
Values at level 1
1
Health
570
+95 / lvl
Health regen
6.5
+0.6 / lvl
Mana
360
+40 / lvl
Mana regen
11.5
+1 / lvl
Armor
26
+4.2 / lvl
Magic resist
30
+1.3 / lvl
Attack damage
50
+3 / lvl
Attack speed
0.669
+2% / lvl
Attack range
525
Does not scale
Move speed
330
Does not scale
Abilities

P
Stage Presence
Innate - Echo: Seraphine's basic ability casts each generate a stack of Echo, stacking up to 2 times. At 2 stacks, the next basic ability cast consumes them all to cast an additional time at no cost after a 0.01 delay. Seraphine gains maximum stacks of Echo when the game starts and upon respawning. Innate - Harmony: Seraphine's ability casts grant a Note to herself and nearby allied champions that lasts 6 seconds, refreshes on subsequent Notes and stacks up to 4 times on each unit. While any amount of Notes are active, Seraphine's next basic attack is empowered to have an uncancellable windup, gain 25 bonus attack range per Note, and fire all Notes at the target, with each one dealing (+ 4% AP) magic damage, reduced by 75% for Notes from allies.
- Range
- 800

Q
High Note
MagicActive: Seraphine hurls a soundwave to the target location that upon arrival expands in a radius over 0.4 seconds, dealing magic damage to enemies within the area. Against champions and monsters, the damage is increased by .
- Cooldown
- 8 / 7.5 / 7 / 6.5 / 6s
- Cost
- 60 / 70 / 80 / 90 / 100 Mana
- Range
- 900
- Magic Damage
- 60 / 85 / 110 / 135 / 160 (+ 40% AP)
- Maximum Enhanced Damage
- 105 / 148.75 / 192.5 / 236.25 / 280 (+ 70% AP)

W
Surround Sound
Active: Seraphine grants a shield to herself and nearby allied champions for 2.5 seconds. For the same duration, she also gains 20% (+ 2% per 100 AP) decaying bonus movement speed and grants other allies 8% (+ 0.8% per 100 AP) bonus movement speed. If Seraphine already had a shield at the time of cast, Surround Sound will pulse after the duration, healing herself and nearby allied champions. Surround Sound's shield and bonus movement speed can stack up to 2 times. Seraphine can move during Surround Sound's cast time.
- Cooldown
- 22s
- Cost
- 70 / 75 / 80 / 85 / 90 Mana
- Range
- 800
- Shield Strength
- 60 / 80 / 100 / 120 / 140 (+ 20% AP)
- Heal
- 8 / 10 / 12 / 14 / 16% of target's missing health

E
Beat Drop
MagicActive: Seraphine fires a heavy soundwave in the target direction that deals magic damage to enemies hit, reduced to 70% against minions, and slows them by 99% for a few seconds. Enemies that are already slowed are also rooted for the same duration. Enemies that are immobilized or grounded are also stunned for the same duration.
- Cooldown
- 11 / 10.5 / 10 / 9.5 / 9s
- Cost
- 60 Mana
- Range
- 1300
- Magic Damage
- 70 / 100 / 130 / 160 / 190 (+ 50% AP)
- Minion Damage
- 49 / 70 / 91 / 112 / 133 (+ 35% AP)
- Disable Duration
- 1.1 / 1.2 / 1.3 / 1.4 / 1.5 seconds

R
Encore
MagicActive: Seraphine projects a captivating force in the target direction that deals magic damage to enemies hit, charms them, during which they are revealed, and slows them by 40% for a duration, increasing by 15% every 0.25 seconds over the duration up to 99%. Encore's projectile resets its remaining travel distance whenever it hits an allied or enemy champion, excluding Seraphine. Allied champions hit gain 4 Stage Presence.
- Cooldown
- 160 / 140 / 120s
- Cost
- 100 Mana
- Range
- 1200
- Magic Damage
- 150 / 200 / 250 (+ 40% AP)
- Disable Duration
- 1.25 / 1.5 / 1.75 seconds
Skins
14 in the archive














