
Base stats
Values at level 1
1
Health
655
+87 / lvl
Health regen
9
+0.8 / lvl
Mana
400
+52 / lvl
Mana regen
8
+0.6 / lvl
Armor
36
+4.2 / lvl
Magic resist
32
+2.1 / lvl
Attack damage
68
+4 / lvl
Attack speed
0.679
+1.3% / lvl
Attack range
175
Does not scale
Move speed
345
Does not scale
Abilities

P
Glory in Death
Innate: Upon taking fatal damage, Sion enters stasis for 1.5 seconds to reanimate into a frenzy, restoring 100% of his maximum health but losing health every 0.25, increasing by per subsequent tick. Sion's health regeneration and any healing (except life steal and omnivamp) he receives during this time is 0% effective. Sion can only move and use his basic attacks and item actives, and empowers himself with the following effects: * 1.75 attack speed minimum and maximum * 100% life steal * Basic attacks deal bonus physical damage on-hit equal to 10% of the target's maximum health, capped at 75 against non-champions * Ghosting * One cast of Death Surge, which replaces all of his abilities Sion's damage to structures is reduced to 40% under the effects of Glory in Death.

Q
Decimating Smash
PhysicalActive: Sion prepares a strike in the target direction, charging for up to 2 seconds to increase Decimating Smash's range over an area, knock up duration, stun duration, and damage every 0.25 seconds, which has up to a maximum bonus for the base damage and up to a 200% bonus for the scaling damage. Decimating Smash can be recast within the duration, and does so automatically afterwards. If the charge is interrupted, Decimating Smash is placed on a 2-second cooldown. Recast: Sion flails his axe in the direction he targeted at the time of cast, dealing physical damage to enemies hit and slowing them by 50% for 0.25 seconds. Decimating Smash deals 165% damage against monsters and 60% damage against minions. If Decimating Smash was charged for at least 1 second, Sion instead slams his axe down, dealing physical damage to enemies hit, knocking them up for seconds, and stunning them for seconds.
- Cooldown
- 10 / 9 / 8 / 7 / 6s
- Cost
- 45 Mana
- Range
- 500 / 500 / 675 / 762.5 / 850
- Maximum Base Damage Increase
- 200 / 244.44 / 266.67 / 280 / 288.89%
- Minimum Physical Damage
- 30 / 45 / 60 / 75 / 90 (+ 40 / 50 / 60 / 70 / 80% AD)
- Maximum Physical Damage
- 90 / 155 / 220 / 285 / 350 (+ 120 / 150 / 180 / 210 / 240% AD)
- Minimum Monster Damage
- 49.5 / 74.25 / 99 / 123.75 / 148.5 (+ 66 / 82.5 / 99 / 115.5 / 132% AD)
- Maximum Monster Damage
- 148.5 / 255.75 / 363 / 470.25 / 577.5 (+ 198 / 247.5 / 297 / 346.5 / 396% AD)
- Minimum Minion Damage
- 18 / 27 / 36 / 45 / 54 (+ 24 / 30 / 36 / 42 / 48% AD)
- Maximum Minion Damage
- 54 / 93 / 132 / 171 / 210 (+ 72 / 90 / 108 / 126 / 144% AD)

W
Soul Furnace
MagicPassive: Sion gains 4 bonus health whenever he kills an enemy, increased to 15 for large enemies and takedowns against enemy champions. Active: Sion grants himself a shield that lasts for up to 6 seconds. Soul Furnace can be recast after 3 seconds while the shield holds, and does so automatically at the end of the duration. Recast: Sion consumes the shield to deal magic damage to nearby enemies, capped at 400 against minions and monsters. Both of Soul Furnace's casts can be activated during Sion's other abilities.
- Cooldown
- 15 / 14 / 13 / 12 / 11s
- Cost
- 75 / 80 / 85 / 90 / 95 Mana
- Range
- 500
- Shield Strength
- 60 / 75 / 90 / 105 / 120 (+ 40% AP) (+ 8 / 10 / 12 / 14 / 16% maximum health)
- Magic Damage
- 40 / 65 / 90 / 115 / 140 (+ 40% AP) (+ 14% of target's maximum health)

E
Roar of the Slayer
MagicActive: Sion bellows a shockwave in the target direction that deals magic damage to the first enemy hit, slows them for 2.5 seconds and inflicts them with 25% armor reduction for 4 seconds. If the target is a minion or non-epic monster, they are also stunned for 0.75 seconds and knocked back for up to 1350 units further, though not through terrain, applying Roar of the Slayer's effects to enemies they pass through as well as briefly granting sight of the area around their trajectory.
- Cooldown
- 12 / 11 / 10 / 9 / 8s
- Cost
- 35 / 40 / 45 / 50 / 55 Mana
- Range
- 800 / 1350
- Magic Damage
- 65 / 100 / 135 / 170 / 205 (+ 55% AP)
- Slow
- 40 / 45 / 50 / 55 / 60%

R
Unstoppable Onslaught
PhysicalActive: Sion becomes immune to crowd control and ghosted and, after a brief delay, charges forward in the direction of the cursor for up to 8 seconds, during which he is able to steer at a slow turn rate while automatically navigating his movement. Unstoppable Onslaught can be recast after 0.4 seconds during the channel. The charge ramps up Sion's movement speed at the time of cast by 40 movement speed every 0.1 seconds, up to 950 total movement speed. At the end of the charge's duration, Sion leaps forward 300 units, landing after 0.55 seconds and slamming the ground beneath him. Sion will stop upon colliding with an enemy champion or terrain during the charge, ending Unstoppable Onslaught with a slam. Crashing into terrain stuns Sion for 0.5 seconds. Enemies hit by Sion's charge are dealt physical damage. The base damage increases by and the scaling increases by . Enemies, including turrets, hit by the slam are dealt the same damage and are slowed for 3 seconds. Enemies in a smaller radius are also pulled towards Sion over 0.5 seconds and become stunned after a brief delay for seconds.
- Cooldown
- 140 / 100 / 60s
- Cost
- 100 Mana
- Range
- 7500
- Minimum Physical Damage
- 150 / 300 / 450 (+ 60% bonus AD)
- Maximum Physical Damage
- 400 / 800 / 1200 (+ 120% bonus AD)
- Slow
- 40 / 45 / 50%
Skins
12 in the archive












