The Rift Codex

Patch 26.17

All champions

Noxus

Sion

The Undead Juggernaut

TankFighterMana

Base stats

Values at level 1

1

Health

655

+87 / lvl

Health regen

9

+0.8 / lvl

Mana

400

+52 / lvl

Mana regen

8

+0.6 / lvl

Armor

36

+4.2 / lvl

Magic resist

32

+2.1 / lvl

Attack damage

68

+4 / lvl

Attack speed

0.679

+1.3% / lvl

Attack range

175

Does not scale

Move speed

345

Does not scale

Abilities

  • P

    Glory in Death

    Innate: Upon taking fatal damage, Sion enters stasis for 1.5 seconds to reanimate into a frenzy, restoring 100% of his maximum health but losing health every 0.25, increasing by per subsequent tick. Sion's health regeneration and any healing (except life steal and omnivamp) he receives during this time is 0% effective. Sion can only move and use his basic attacks and item actives, and empowers himself with the following effects: * 1.75 attack speed minimum and maximum * 100% life steal * Basic attacks deal bonus physical damage on-hit equal to 10% of the target's maximum health, capped at 75 against non-champions * Ghosting * One cast of Death Surge, which replaces all of his abilities Sion's damage to structures is reduced to 40% under the effects of Glory in Death.

  • Q

    Decimating Smash

    Physical

    Active: Sion prepares a strike in the target direction, charging for up to 2 seconds to increase Decimating Smash's range over an area, knock up duration, stun duration, and damage every 0.25 seconds, which has up to a maximum bonus for the base damage and up to a 200% bonus for the scaling damage. Decimating Smash can be recast within the duration, and does so automatically afterwards. If the charge is interrupted, Decimating Smash is placed on a 2-second cooldown. Recast: Sion flails his axe in the direction he targeted at the time of cast, dealing physical damage to enemies hit and slowing them by 50% for 0.25 seconds. Decimating Smash deals 165% damage against monsters and 60% damage against minions. If Decimating Smash was charged for at least 1 second, Sion instead slams his axe down, dealing physical damage to enemies hit, knocking them up for seconds, and stunning them for seconds.

    Cooldown
    10 / 9 / 8 / 7 / 6s
    Cost
    45 Mana
    Range
    500 / 500 / 675 / 762.5 / 850
    Maximum Base Damage Increase
    200 / 244.44 / 266.67 / 280 / 288.89%
    Minimum Physical Damage
    30 / 45 / 60 / 75 / 90 (+ 40 / 50 / 60 / 70 / 80% AD)
    Maximum Physical Damage
    90 / 155 / 220 / 285 / 350 (+ 120 / 150 / 180 / 210 / 240% AD)
    Minimum Monster Damage
    49.5 / 74.25 / 99 / 123.75 / 148.5 (+ 66 / 82.5 / 99 / 115.5 / 132% AD)
    Maximum Monster Damage
    148.5 / 255.75 / 363 / 470.25 / 577.5 (+ 198 / 247.5 / 297 / 346.5 / 396% AD)
    Minimum Minion Damage
    18 / 27 / 36 / 45 / 54 (+ 24 / 30 / 36 / 42 / 48% AD)
    Maximum Minion Damage
    54 / 93 / 132 / 171 / 210 (+ 72 / 90 / 108 / 126 / 144% AD)
  • W

    Soul Furnace

    Magic

    Passive: Sion gains 4 bonus health whenever he kills an enemy, increased to 15 for large enemies and takedowns against enemy champions. Active: Sion grants himself a shield that lasts for up to 6 seconds. Soul Furnace can be recast after 3 seconds while the shield holds, and does so automatically at the end of the duration. Recast: Sion consumes the shield to deal magic damage to nearby enemies, capped at 400 against minions and monsters. Both of Soul Furnace's casts can be activated during Sion's other abilities.

    Cooldown
    15 / 14 / 13 / 12 / 11s
    Cost
    75 / 80 / 85 / 90 / 95 Mana
    Range
    500
    Shield Strength
    60 / 75 / 90 / 105 / 120 (+ 40% AP) (+ 8 / 10 / 12 / 14 / 16% maximum health)
    Magic Damage
    40 / 65 / 90 / 115 / 140 (+ 40% AP) (+ 14% of target's maximum health)
  • E

    Roar of the Slayer

    Magic

    Active: Sion bellows a shockwave in the target direction that deals magic damage to the first enemy hit, slows them for 2.5 seconds and inflicts them with 25% armor reduction for 4 seconds. If the target is a minion or non-epic monster, they are also stunned for 0.75 seconds and knocked back for up to 1350 units further, though not through terrain, applying Roar of the Slayer's effects to enemies they pass through as well as briefly granting sight of the area around their trajectory.

    Cooldown
    12 / 11 / 10 / 9 / 8s
    Cost
    35 / 40 / 45 / 50 / 55 Mana
    Range
    800 / 1350
    Magic Damage
    65 / 100 / 135 / 170 / 205 (+ 55% AP)
    Slow
    40 / 45 / 50 / 55 / 60%
  • R

    Unstoppable Onslaught

    Physical

    Active: Sion becomes immune to crowd control and ghosted and, after a brief delay, charges forward in the direction of the cursor for up to 8 seconds, during which he is able to steer at a slow turn rate while automatically navigating his movement. Unstoppable Onslaught can be recast after 0.4 seconds during the channel. The charge ramps up Sion's movement speed at the time of cast by 40 movement speed every 0.1 seconds, up to 950 total movement speed. At the end of the charge's duration, Sion leaps forward 300 units, landing after 0.55 seconds and slamming the ground beneath him. Sion will stop upon colliding with an enemy champion or terrain during the charge, ending Unstoppable Onslaught with a slam. Crashing into terrain stuns Sion for 0.5 seconds. Enemies hit by Sion's charge are dealt physical damage. The base damage increases by and the scaling increases by . Enemies, including turrets, hit by the slam are dealt the same damage and are slowed for 3 seconds. Enemies in a smaller radius are also pulled towards Sion over 0.5 seconds and become stunned after a brief delay for seconds.

    Cooldown
    140 / 100 / 60s
    Cost
    100 Mana
    Range
    7500
    Minimum Physical Damage
    150 / 300 / 450 (+ 60% bonus AD)
    Maximum Physical Damage
    400 / 800 / 1200 (+ 120% bonus AD)
    Slow
    40 / 45 / 50%

Skins

12 in the archive

Sion
Hextech Sion
Barbarian Sion
Lumberjack Sion
Warmonger Sion
Mecha Zero Sion
Worldbreaker Sion
Blackfrost Sion
High Noon Sion
Cosmic Paladin Sion
Grand Reckoning Sion
Pizza Chef Sion