The Rift Codex

Patch 26.17

All champions

Runeterra

Smolder

the Fiery Fledgling

MarksmanMageMana

Base stats

Values at level 1

1

Health

575

+100 / lvl

Health regen

3.8

+0.6 / lvl

Mana

300

+40 / lvl

Mana regen

8.5

+0.7 / lvl

Armor

24

+4 / lvl

Magic resist

33

+1.1 / lvl

Attack damage

58

+2.3 / lvl

Attack speed

0.638

+4% / lvl

Attack range

550

Does not scale

Move speed

330

Does not scale

Abilities

  • P

    Dragon Practice

    Innate: Smolder generates a stack of Dragon Practice each time he hits an enemy champion with an ability, or whenever Super Scorcher Breath kills a minion or monster. His basic abilities deal bonus magic damage based on stacks. * Q: Deals bonus magic damage equal to 25 to 55 of Dragon Practice stacks. * W: Explosions deal bonus magic damage equal to 55% of Dragon Practice stacks. * E: Attacks each deal bonus magic damage equal to 8 to 12.8 of Dragon Practice stacks.

  • Q

    Super Scorcher Breath

    Active: Smolder spits a fireball at the target enemy that deals physical damage, increased by 0 to 75; applies on-hit effects; applies life steal at 50% effectiveness; and triggers on-attack effects. If Super Scorcher Breath kills at least one target, Smolder restores 15 mana. Super Scorcher Breath becomes empowered with new effects based on the number of Dragon Practice stacks: Tier 1 - 25 stacks: The fireball explodes upon collision to deal the same physical damage to nearby enemies. The explosion benefits from life steal at 50% effectiveness and applies on-hit effects. Tier 2 - 125 stacks: The fireball sends forth 2 (+ 0.8 per 100 Dragon Practice stacks) bolts of fire in an arc upon collision that explode at maximum range, dealing 50% of the same damage to enemies hit. The bolts benefit from life steal at 50% effectiveness and apply on-hit effects. Tier 3 - 225 stacks: Enemies hit are set on fire for 3 seconds, causing them to take bonus true damage equal to 0.83% per 100 bonus AD (+ 0.17% per 100 Dragon Practice stacks) of their maximum health each second, capped at 100 per tick against monsters.Subsequent applications of the burn stack, though not refreshing the duration of the previous burn. Enemy champions afflicted with the burn are also executed once Smolder deals damage to them that would leave them below 6.5% of their maximum health.

    Cooldown
    5.5 / 5 / 4.5 / 4 / 3.5s
    Cost
    25 Mana
    Range
    500
    Physical Damage
    60 / 70 / 80 / 90 / 100 (+ 130% bonus AD)
    Physical Damage
    30 / 35 / 40 / 45 / 50 (+ 65% bonus AD)
  • W

    Achooo!

    Physical

    Active: Smolder sneezes a fiery glob in the target direction that deals physical damage to enemies hit and slows them by 35% for 1.5 seconds, slowing down in missile speed after travelling 1200 units. Hitting an enemy champion creates an explosion that deals physical damage to nearby enemies, with subsequent explosions against the same target dealing 75% damage of the previous explosion's damage.

    Cooldown
    14 / 13 / 12 / 11 / 10s
    Cost
    50 / 55 / 60 / 65 / 70 Mana
    Range
    1500
    Glob Physical Damage
    60 / 70 / 80 / 90 / 100 (+ 60% bonus AD)
    Explosion Physical Damage
    10 / 35 / 60 / 85 / 110 (+ 50% bonus AD) (+ 80% AP)
    Total Physical Damage On Champion Hit
    70 / 105 / 140 / 175 / 210 (+ 110% bonus AD) (+ 80% AP)
  • E

    Flap, Flap, Flap

    Physical

    Active: Smolder takes flight for 1.25 seconds, becoming ghosted and gaining 75% bonus movement speed, unobstructed vision, and the ability to ignore terrain collision. While in flight, he automatically fires up to 5 (+ 1 per 100 Dragon Practice stacks) bolts at the nearest and most wounded visible enemy, dealing physical damage with each hit and prioritizing enemy champions. Flap, Flap, Flap ends immediately if Smolder casts another ability or becomes immobilized.

    Cooldown
    24 / 22 / 20 / 18 / 16s
    Cost
    65 Mana
    Range
    700
    Physical Damage per Hit
    10 / 15 / 20 / 25 / 30 (+ 30% AD)
    Minimum Total Physical Damage
    50 / 75 / 100 / 125 / 150 (+ 150% AD)
  • R

    MMOOOMMMM!

    Physical

    Active: Smolder shouts for his mother to attack from above, causing her to exhale a wave of fire starting from behind him and towards the target direction, granting sight of its surroundings as it travels. The wave heals Smolder and deals physical damage to enemies hit, with those in the center taking 50% increased damage and becoming slowed by 40% for 2 seconds. MMOOOMMMM! deals 50% damage against minions and monsters.

    Cooldown
    120 / 110 / 100s
    Cost
    100 Mana
    Range
    4250 / -600
    Self Heal
    100 / 135 / 170 (+ 50% bonus AD) (+ 75% AP)
    Physical Damage
    150 / 250 / 350 (+ 100% bonus AD) (+ 100% AP)
    Increased Physical Damage
    225 / 375 / 525 (+ 150% bonus AD) (+ 150% AP)

Skins

3 in the archive

Smolder
Heavenscale Smolder
Reindeer Smolder