
Base stats
Values at level 1
1
Health
575
+100 / lvl
Health regen
3.8
+0.6 / lvl
Mana
300
+40 / lvl
Mana regen
8.5
+0.7 / lvl
Armor
24
+4 / lvl
Magic resist
33
+1.1 / lvl
Attack damage
58
+2.3 / lvl
Attack speed
0.638
+4% / lvl
Attack range
550
Does not scale
Move speed
330
Does not scale
Abilities

P
Dragon Practice
Innate: Smolder generates a stack of Dragon Practice each time he hits an enemy champion with an ability, or whenever Super Scorcher Breath kills a minion or monster. His basic abilities deal bonus magic damage based on stacks. * Q: Deals bonus magic damage equal to 25 to 55 of Dragon Practice stacks. * W: Explosions deal bonus magic damage equal to 55% of Dragon Practice stacks. * E: Attacks each deal bonus magic damage equal to 8 to 12.8 of Dragon Practice stacks.

Q
Super Scorcher Breath
Active: Smolder spits a fireball at the target enemy that deals physical damage, increased by 0 to 75; applies on-hit effects; applies life steal at 50% effectiveness; and triggers on-attack effects. If Super Scorcher Breath kills at least one target, Smolder restores 15 mana. Super Scorcher Breath becomes empowered with new effects based on the number of Dragon Practice stacks: Tier 1 - 25 stacks: The fireball explodes upon collision to deal the same physical damage to nearby enemies. The explosion benefits from life steal at 50% effectiveness and applies on-hit effects. Tier 2 - 125 stacks: The fireball sends forth 2 (+ 0.8 per 100 Dragon Practice stacks) bolts of fire in an arc upon collision that explode at maximum range, dealing 50% of the same damage to enemies hit. The bolts benefit from life steal at 50% effectiveness and apply on-hit effects. Tier 3 - 225 stacks: Enemies hit are set on fire for 3 seconds, causing them to take bonus true damage equal to 0.83% per 100 bonus AD (+ 0.17% per 100 Dragon Practice stacks) of their maximum health each second, capped at 100 per tick against monsters.Subsequent applications of the burn stack, though not refreshing the duration of the previous burn. Enemy champions afflicted with the burn are also executed once Smolder deals damage to them that would leave them below 6.5% of their maximum health.
- Cooldown
- 5.5 / 5 / 4.5 / 4 / 3.5s
- Cost
- 25 Mana
- Range
- 500
- Physical Damage
- 60 / 70 / 80 / 90 / 100 (+ 130% bonus AD)
- Physical Damage
- 30 / 35 / 40 / 45 / 50 (+ 65% bonus AD)

W
Achooo!
PhysicalActive: Smolder sneezes a fiery glob in the target direction that deals physical damage to enemies hit and slows them by 35% for 1.5 seconds, slowing down in missile speed after travelling 1200 units. Hitting an enemy champion creates an explosion that deals physical damage to nearby enemies, with subsequent explosions against the same target dealing 75% damage of the previous explosion's damage.
- Cooldown
- 14 / 13 / 12 / 11 / 10s
- Cost
- 50 / 55 / 60 / 65 / 70 Mana
- Range
- 1500
- Glob Physical Damage
- 60 / 70 / 80 / 90 / 100 (+ 60% bonus AD)
- Explosion Physical Damage
- 10 / 35 / 60 / 85 / 110 (+ 50% bonus AD) (+ 80% AP)
- Total Physical Damage On Champion Hit
- 70 / 105 / 140 / 175 / 210 (+ 110% bonus AD) (+ 80% AP)

E
Flap, Flap, Flap
PhysicalActive: Smolder takes flight for 1.25 seconds, becoming ghosted and gaining 75% bonus movement speed, unobstructed vision, and the ability to ignore terrain collision. While in flight, he automatically fires up to 5 (+ 1 per 100 Dragon Practice stacks) bolts at the nearest and most wounded visible enemy, dealing physical damage with each hit and prioritizing enemy champions. Flap, Flap, Flap ends immediately if Smolder casts another ability or becomes immobilized.
- Cooldown
- 24 / 22 / 20 / 18 / 16s
- Cost
- 65 Mana
- Range
- 700
- Physical Damage per Hit
- 10 / 15 / 20 / 25 / 30 (+ 30% AD)
- Minimum Total Physical Damage
- 50 / 75 / 100 / 125 / 150 (+ 150% AD)

R
MMOOOMMMM!
PhysicalActive: Smolder shouts for his mother to attack from above, causing her to exhale a wave of fire starting from behind him and towards the target direction, granting sight of its surroundings as it travels. The wave heals Smolder and deals physical damage to enemies hit, with those in the center taking 50% increased damage and becoming slowed by 40% for 2 seconds. MMOOOMMMM! deals 50% damage against minions and monsters.
- Cooldown
- 120 / 110 / 100s
- Cost
- 100 Mana
- Range
- 4250 / -600
- Self Heal
- 100 / 135 / 170 (+ 50% bonus AD) (+ 75% AP)
- Physical Damage
- 150 / 250 / 350 (+ 100% bonus AD) (+ 100% AP)
- Increased Physical Damage
- 225 / 375 / 525 (+ 150% bonus AD) (+ 150% AP)
Skins
3 in the archive



