
Base stats
Values at level 1
1
Health
620
+99 / lvl
Health regen
4
+0.8 / lvl
Mana
280
+35 / lvl
Mana regen
7.5
+0.6 / lvl
Armor
33
+4.4 / lvl
Magic resist
32
+2.1 / lvl
Attack damage
65
+2.5 / lvl
Attack speed
0.638
+2% / lvl
Attack range
125
Does not scale
Move speed
335
Does not scale
Abilities

P
Eternal Hunger
Innate: Warwick deals (+ 15% bonus AD) (+ 10% AP) bonus magic damage on-hit. While below 50% maximum health, Warwick also heals for 100% of the post-mitigation damage dealt by Eternal Hunger, increased to 250% while below 25% maximum health.

Q
Jaws of the Beast
MagicActive: Warwick lunges at the target enemy over 0.2475 and bites them, dealing magic damage, healing himself for a percentage of the post-mitigation damage dealt, applying on-hit effects and life steal, and triggering on-attack effects. The damage based on the target's health ratio is capped against monsters. While Jaws of the Beast is active, Warwick is displacement immune and clamps his jaw on the target, following all of their movement. The ability can be held for additional effects. Hold: Warwick performs the bite, and then begins to charge for 0.5 seconds, extended if the target is under effects of a dash or displacement. During the charge, he leaps behind the target.
- Cooldown
- 8 / 7.5 / 7 / 6.5 / 6s
- Cost
- 80 / 85 / 90 / 95 / 100 Mana
- Range
- 365
- Magic Damage
- 6 / 7 / 8 / 9 / 10% of target's maximum health (+ 120% AD) (+ 100% AP)
- Capped Monster Damage
- 150 / 165 / 180 / 195 / 210 (+ 120% AD) (+ 100% AP)
- Healing Percentage
- 25 / 37.5 / 50 / 62.5 / 75%

W
Blood Hunt
Passive: Warwick gains bonus attack speed for 1.25 seconds upon damaging a target to or while they are below 50% of their maximum health with a basic attack or ability damage, refreshing with subsequent damaging basic attacks or ability damage to enemies below the threshold. If Warwick does not have the bonus attack speed already, he also gains it upon initiating an attack windup against an enemy below the threshold. Passive: Warwick senses all enemy champions on the map who are damaged below 50% of their maximum health by him or an allied source, marking them with Blood Hunt until they regenerate or heal above this threshold again. He sees trails leading toward them and gains bonus movement speed while following a trail. This bonus is lost for 0.5 seconds upon entering champion combat, but will build up again over 3.5 seconds. The attack speed and movement speed bonuses granted by both passives are doubled against enemies who are below 25% of their maximum health. Active: Warwick senses the nearest enemy champion in the area at the start of the cast time, marking them with Blood Hunt for 8 seconds, gaining both passive bonuses against them regardless of their current health. Blood Hunt's cooldown is reduced by 30% if no enemy champions are found within range.
- Cooldown
- 80 / 70 / 60 / 50 / 40s
- Cost
- 55 Mana
- Range
- 4000 0.5
- Bonus Attack Speed
- 70 / 80 / 90 / 100 / 110%
- Bonus Movement Speed
- 35 / 42.5 / 50 / 57.5 / 65%
- Increased Attack Speed
- 140 / 160 / 180 / 200 / 220%
- Increased Movement Speed
- 70 / 85 / 100 / 115 / 130%

E
Primal Howl
Active: Warwick gains damage reduction for up to 2.75 seconds. Primal Howl can be recast after 1 second, and does so automatically after the duration. Recast: Warwick howls, ending Primal Howl's effects and fearing nearby enemies for 1 second, slowing them by 90%. Starting Infinite Duress channel while Primal Howl is active will initiate the recast without ending the damage reduction buff prematurely. Primal Howl's recast resets Warwick's basic attack timer.
- Cooldown
- 15 / 14 / 13 / 12 / 11s
- Cost
- 40 Mana
- Range
- 375
- Damage Reduction
- 35 / 40 / 45 / 50 / 55%

R
Infinite Duress
MagicActive: Warwick leaps in the target direction with crowd control immunity, stopping upon hitting an enemy champion. He then knocks them down and channels for up to 1.5 seconds to suppress, reveal, and deal magic damage every 0.25 seconds, revealing himself in the process. This damage applies life steal. Warwick heals for 100% of all post-mitigation damage he deals to the target during Infinite Duress. Infinite Duress both applies on-hit effects and triggers on-attack effects 3 times over its duration. Primal Howl can be cast during the dash.
- Cooldown
- 110 / 90 / 70s
- Cost
- 100 Mana
- Range
- 250
- Total Magic Damage
- 175 / 350 / 525 (+ 167% bonus AD)
Skins
17 in the archive

















