
Base stats
Values at level 1
1
Health
575
+106 / lvl
Health regen
5.5
+0.6 / lvl
Mana
400
+22 / lvl
Mana regen
6.9
+0.8 / lvl
Armor
22
+4.7 / lvl
Magic resist
30
+1.3 / lvl
Attack damage
55
+3 / lvl
Attack speed
0.658
+1.4% / lvl
Attack range
525
Does not scale
Move speed
340
Does not scale
Abilities

P
Mana Surge
Innate: Periodically, Xerath empowers his next basic attack on-hit to restore mana, doubled to against enemy champions. Mana Surge's cooldown is reduced by 3.5 seconds whenever Xerath kills an enemy. Mana Surge does not trigger if Xerath would restore above his maximum mana.
- Cooldown
- 16s

Q
Arcanopulse
MagicActive: Xerath charges while being slowed by 0% - 40% (based on level) for up to 3 seconds to increase Arcanopulse's range over the first 1.5 to 1.75 seconds of the channel. Arcanopulse can be recast within the duration. If the charge is interrupted or completes without reactivation, Arcanopulse is cancelled and refunds half the mana cost. Recast: Xerath becomes unable to act for 0.5 and afterwards fires a beam of energy in a line in the target direction that deals magic damage to enemies hit.
- Cooldown
- 9 / 8 / 7 / 6 / 5s
- Cost
- 80 / 90 / 100 / 110 / 120 Mana
- Range
- 700 - 1450
- Mana Refunded
- 40 / 45 / 50 / 55 / 60
- Magic Damage
- 70 / 110 / 150 / 190 / 230 (+ 90% AP)

W
Eye of Destruction
MagicActive: Xerath casts down a blast of arcane energy that strikes the target location after 0.5, briefly granting sight of the area and dealing magic damage to enemies hit and slowing them by 25% for 2.5 seconds. Enemies in the epicenter take 66.7% increased damage and are slowed by a greater amount, decaying to 25% over the duration.
- Cooldown
- 14 / 13 / 12 / 11 / 10s
- Cost
- 80 / 90 / 100 / 110 / 120 Mana
- Range
- 1000
- Magic Damage
- 50 / 85 / 120 / 155 / 190 (+ 65% AP)
- Increased Damage
- 83.35 / 141.7 / 200.04 / 258.39 / 316.73 (+ 108.36% AP)
- Increased Slow
- 60 / 65 / 70 / 75 / 80%

E
Shocking Orb
MagicActive: Xerath fires an orb of energy in the target direction that deals magic damage to the first enemy hit and stuns them for 0.75 (based on level) seconds.
- Cooldown
- 13 / 12.5 / 12 / 11.5 / 11s
- Cost
- 60 / 65 / 70 / 75 / 80 Mana
- Range
- 1125
- Magic Damage
- 70 / 100 / 130 / 160 / 190 (+ 45% AP)

R
Rite of the Arcane
MagicActive: Xerath channels for up to 10 seconds, gaining the ability to recast Rite of the Arcane multiple times after 0.5 seconds within the duration. If Rite of the Arcane ends without any of the recasts being used, half of its cooldown is refunded. Recast - Arcane Barrage: Xerath catapults an arcane missile that strikes the target location after a 0.6 delay, briefly granting sight of the area and dealing magic damage to enemies hit. Each cast has a static cooldown of 0.6. After catapulting the first missile, Xerath will reveal himself while there are enemy champions within Rite of the Arcane's range. Hitting at least one enemy champion grants a stack of Arcane Perfection during the channel, stacking up to a maximum amount. Each stack increases Arcane Barrage's damage. When there are no enemy champions nearby, Xerath will reveal himself for a couple of seconds if a missile strikes within a distance of an enemy unit.
- Cooldown
- 130 / 115 / 100s
- Cost
- 100 Mana
- Range
- 5000
- Number of Recasts
- 4 / 5 / 6
- Magic Damage
- 170 / 220 / 270 (+ 45% AP)
- Total Magic Damage
- 680 / 1100 / 1620 (+ 180 / 225 / 270% AP)
- Maximum Stacks
- 3 / 4 / 5
- Increased Damage per Stack
- 20 / 25 / 30 (+ 5% AP)
- Impact Distance to Reveal
- 175 / 200 / 225
Skins
10 in the archive










