Patch 26.21

Baron

Baron Nashor

Spawns at 20:00 as Hunting, Territorial, or All-Seeing.
The pit changes with the form.

Hand of Baron powers the team and the wave.

Timing

Spawn
20:00
Form
Random Hunting, Territorial, or All-Seeing for the rest of the game.
Territorial and All-Seeing permanently change the pit.
Respawn
6:00
Buff duration
180 seconds.
Lost on death.

Only living teammates get it.
Gold / XP
150 gold plus 100.
650 experience.

4 CS.

Behavior

Baron is stationary.
There is no leash circle.

He acquires the nearest unit, including summons, and stays in the pit.

Specials cycle every 6 basic attacks: Acid Pool, then the form ability, Acid Shot, Tentacle.

Front
Spits a missile at a target in front.
Within 250 he sometimes uses a melee smash instead.
Rear
If the target is behind him he fires a homing spike.
If more units are behind him than in front, he keeps using the rear area attack.
Acid Pool
2-second windup.
Three pools in a cone land over 0.75 seconds for 100% AD magic damage, then slow 60% for 2.5 seconds.
Baron's Gaze
The unit he most recently basic-attacked deals 50% reduced damage to him for 8 seconds.
Only one unit at a time.
Tentacle
A tremor under the target erupts after 1.25 seconds, dealing 100% AD magic damage and knocking up for 1.25 seconds.
Units at the edge are knocked away while airborne.
Acid Shot
2-second windup, then acid along a line over 2 seconds for 100% AD magic damage.

Voidborn forms

Picked at random when Baron first arrives.
The unique ability fires 6 attacks after Acid Pool.

Hunting Baron
Classic pit.
No extra walls.

Lightning pillars over all champions.

First strike after 0.7 seconds, then 0.1 seconds later per target.

20% current health magic damage, halved for each next hit.
Territorial Baron
A wall in front of the pit splits the entrance.
Leans toward the closest champion, then pulls all units in a cone 300 units over 0.33 seconds.

140% AD magic damage to champions pulled.
All-Seeing Baron
A long tunnel across the pit.
Void rifts toward the two furthest visible champions within 2200.

Each rift lasts 3 seconds for 1000 magic damage (150 then 50 every 0.166 seconds).

Stats

Baron Nashor

Level

11

Health

Attack damage

Attack speed

0.625

Range

955

Armor

Magic resist

No health regen.

Hand of Baron

12–48 bonus attack damage and 20–80 ability power, based on the minute Baron is slain.

Stats

AD / AP

Recall

Empowered Recall, channel halved. Extra 50% homeguard MS

Minion MS

Minimum 92.5% of nearby champions, capped at 500

Values based on the minute Baron is slain.

Melee minions

Attack range

+75

vs champions

vs minions

85% damage reduction

Caster minions

Attack range

+100

Attack damage

+20

vs champions

Siege minions

Attack range

+750

Attack damage

+50

Splash. Bonus damage to turrets.

Super minions

Attack speed

+25%

Faster when near enemy minions or turrets.