
Patch 26.21
Baron
Baron Nashor
Spawns at 20:00 as Hunting, Territorial, or All-Seeing.
The pit changes with the form.
Hand of Baron powers the team and the wave.
Timing
- Spawn
- 20:00
- Form
- Random Hunting, Territorial, or All-Seeing for the rest of the game.
Territorial and All-Seeing permanently change the pit. - Respawn
- 6:00
- Buff duration
- 180 seconds.
Lost on death.
Only living teammates get it. - Gold / XP
- 150 gold plus 100.
650 experience.
4 CS.
Behavior
Baron is stationary.
There is no leash circle.
He acquires the nearest unit, including summons, and stays in the pit.
Specials cycle every 6 basic attacks: Acid Pool, then the form ability, Acid Shot, Tentacle.
- Front
- Spits a missile at a target in front.
Within 250 he sometimes uses a melee smash instead. - Rear
- If the target is behind him he fires a homing spike.
If more units are behind him than in front, he keeps using the rear area attack. - Acid Pool
- 2-second windup.
Three pools in a cone land over 0.75 seconds for 100% AD magic damage, then slow 60% for 2.5 seconds. - Baron's Gaze
- The unit he most recently basic-attacked deals 50% reduced damage to him for 8 seconds.
Only one unit at a time. - Tentacle
- A tremor under the target erupts after 1.25 seconds, dealing 100% AD magic damage and knocking up for 1.25 seconds.
Units at the edge are knocked away while airborne. - Acid Shot
- 2-second windup, then acid along a line over 2 seconds for 100% AD magic damage.
Voidborn forms
Picked at random when Baron first arrives.
The unique ability fires 6 attacks after Acid Pool.
- Hunting Baron
- Classic pit.
No extra walls.
Lightning pillars over all champions.
First strike after 0.7 seconds, then 0.1 seconds later per target.
20% current health magic damage, halved for each next hit. - Territorial Baron
- A wall in front of the pit splits the entrance.
Leans toward the closest champion, then pulls all units in a cone 300 units over 0.33 seconds.
140% AD magic damage to champions pulled. - All-Seeing Baron
- A long tunnel across the pit.
Void rifts toward the two furthest visible champions within 2200.
Each rift lasts 3 seconds for 1000 magic damage (150 then 50 every 0.166 seconds).
Stats
- Baron Nashor
Level
11
Health
Attack damage
Attack speed
0.625
Range
955
Armor
Magic resist
No health regen.
Hand of Baron
12–48 bonus attack damage and 20–80 ability power, based on the minute Baron is slain.
- Stats
AD / AP
Recall
Empowered Recall, channel halved. Extra 50% homeguard MS
Minion MS
Minimum 92.5% of nearby champions, capped at 500
Values based on the minute Baron is slain.
- Melee minions
Attack range
+75
vs champions
vs minions
85% damage reduction
- Caster minions
Attack range
+100
Attack damage
+20
vs champions
- Siege minions
Attack range
+750
Attack damage
+50
Splash. Bonus damage to turrets.
- Super minions
Attack speed
+25%
Faster when near enemy minions or turrets.