
Patch 26.21
Towers
Lane turrets
Eleven turrets per team.
Plates pay local gold on every lane turret except Nexus.
First turret is extra gold.
Layout
Each team has 11 turrets: 3 outer, 3 inner, 3 inhibitor, and 2 nexus.
Inner turrets are not targetable until the outer in that lane is down.
Inhibitor turrets wait on the inner.
Nexus turrets wait until at least one inhibitor is down.
Behavior
A turret attacks the first enemy that enters 750 range and keeps that target until it dies, leaves range, or becomes untargetable.
If several enemies are in range when it needs a new target, it picks the closest unit of the highest priority.
- Target priority
- 1. Pets such as Tibbers, Voidlings, and Heimerdinger turrets.
2. Siege or super minions.
3. Melee minions.
4. Caster minions.
5. Champions. - Call for Help
- If an enemy champion deals damage to an allied champion within 1400 range, the turret immediately switches to that enemy.
Any damage source counts, including pets.
Spell shields, dodges, blocks, misses, invulnerability, and 0-damage hits still trigger it.
Non-damaging effects do not. - Sight
- True sight of stealthed units and traps within 1100.
Terrain can block the line of vision.
Stats
- Outer
Health
9000
Attack damage
Attack speed
0.833
Range
750
Armor / MR
60 / 60
From 11:00 to 15:00, loses 10 armor and 15 magic resist per minute, capped at −40 armor and −60 magic resist.
- Inner
Health
5000
Attack damage
Attack speed
0.833
Range
750
Armor / MR
60 / 60
- Inhibitor
Health
4750
Attack damage
Attack speed
0.833
Range
750
Armor / MR
60 / 60
Damage reduction
35% for 60s after that lane's outer falls
Regen
3 HP/s, up to 30% / 75% / 100% current health
- Nexus
Health
3500
Attack damage
Attack speed
0.833
Range
750
Armor / MR
60 / 60
Respawn
3:00 at 40% health
Regen
6 HP/s, up to 40% / 70% / 100% current health
Gold
Turret kill gold is global.
Plate gold is local.
Turrets have 0 local gold on the kill itself.
- First turret
- 300 bonus gold
- Outer global
- 50
- Inner global
- 25
- Inhibitor global
- 25
- Nexus turret global
- 50
- Plate
- 120 local gold.
5 plates per lane turret.
600 total.
Plating
Outer, inner, and inhibitor turrets have 5 plates for the whole game.
They do not fall off at 14:00.
Nexus turrets have no plates.
- Bulwark
- Stacks at 90%, 75%, 55%, and 30% current health.
Each stack lasts 20 seconds and the durations overlap. - Resists
Combat
- Melee
- Turrets take 20% increased damage from melee champions.
- Reinforced Armor
- 80% damage reduction, including true damage, while no enemy minions or Rift Herald are nearby.
Re-activates after 3 seconds. - Warming Up
- Damage to champions increases by 50% per hit, up to 150% bonus.
Resets 5 seconds after the last champion hit. - Crystalline Overgrowth