Patch 26.21

Towers

Lane turrets

Eleven turrets per team.
Plates pay local gold on every lane turret except Nexus.

First turret is extra gold.

Layout

Each team has 11 turrets: 3 outer, 3 inner, 3 inhibitor, and 2 nexus.
Inner turrets are not targetable until the outer in that lane is down.

Inhibitor turrets wait on the inner.

Nexus turrets wait until at least one inhibitor is down.

Behavior

A turret attacks the first enemy that enters 750 range and keeps that target until it dies, leaves range, or becomes untargetable.
If several enemies are in range when it needs a new target, it picks the closest unit of the highest priority.

Target priority
1. Pets such as Tibbers, Voidlings, and Heimerdinger turrets.
2. Siege or super minions.

3. Melee minions.

4. Caster minions.

5. Champions.
Call for Help
If an enemy champion deals damage to an allied champion within 1400 range, the turret immediately switches to that enemy.
Any damage source counts, including pets.

Spell shields, dodges, blocks, misses, invulnerability, and 0-damage hits still trigger it.

Non-damaging effects do not.
Sight
True sight of stealthed units and traps within 1100.
Terrain can block the line of vision.

Stats

Outer

Health

9000

Attack damage

Attack speed

0.833

Range

750

Armor / MR

60 / 60

From 11:00 to 15:00, loses 10 armor and 15 magic resist per minute, capped at −40 armor and −60 magic resist.

Inner

Health

5000

Attack damage

Attack speed

0.833

Range

750

Armor / MR

60 / 60

Inhibitor

Health

4750

Attack damage

Attack speed

0.833

Range

750

Armor / MR

60 / 60

Damage reduction

35% for 60s after that lane's outer falls

Regen

3 HP/s, up to 30% / 75% / 100% current health

Nexus

Health

3500

Attack damage

Attack speed

0.833

Range

750

Armor / MR

60 / 60

Respawn

3:00 at 40% health

Regen

6 HP/s, up to 40% / 70% / 100% current health

Gold

Turret kill gold is global.
Plate gold is local.

Turrets have 0 local gold on the kill itself.

First turret
300 bonus gold
Outer global
50
Inner global
25
Inhibitor global
25
Nexus turret global
50
Plate
120 local gold.
5 plates per lane turret.

600 total.

Plating

Outer, inner, and inhibitor turrets have 5 plates for the whole game.
They do not fall off at 14:00.

Nexus turrets have no plates.

Bulwark
Stacks at 90%, 75%, 55%, and 30% current health.
Each stack lasts 20 seconds and the durations overlap.
Resists

Combat

Melee
Turrets take 20% increased damage from melee champions.
Reinforced Armor
80% damage reduction, including true damage, while no enemy minions or Rift Herald are nearby.
Re-activates after 3 seconds.
Warming Up
Damage to champions increases by 50% per hit, up to 150% bonus.
Resets 5 seconds after the last champion hit.
Crystalline Overgrowth