Crescendum Sentry
Q · Moonshot (Crescendum)
- Health
- 6
- Damage
- Attack range
- 500
- Aggro range
- 500
- Move speed
- Static
- Gold
- 3
- Duration
- 20s, 4s after first shot
- Attack speed
- 0.64
Autonomous turret. Attacks with Crescendum's Chakram scaling.
Patch 26.21
Oct 20, 2026

Values at level 1
1
Health
600
+102 / lvl
Health regen
3.3
+0.6 / lvl
Mana
348
+42 / lvl
Mana regen
6.5
+0.4 / lvl
Armor
26
+4.2 / lvl
Magic resist
33
+1.1 / lvl
Attack damage
55
+2.3 / lvl
Attack speed
0.665
+2.1% / lvl
Attack range
550
Does not scale
Move speed
325
Does not scale
P
Innate - Moonlight
Weapons granted to Aphelios have 50 Moonlight for ammunition, which is consumed upon basic attacking on-attack and upon casting his Q. Any of his abilities that automatically cause him to attack during their effect will not consume additional Moonlight.
Once his main weapon's Moonlight is exhausted, it is moved to the end of the reserve queue; Alune then assembles his next available weapon from the reserve over 1 second, placing his Q on a 1.5-second cooldown from the start of the assembly.
Aphelios cannot cast Phase during the assembly.
Innate - Weapon Master
Aphelios cannot improve his abilities via skill points.
He starts the game with Phase and automatically gains access to his Q at level 2 and his R, Moonlight Vigil, at level 6.
Moonlight Vigil improves automatically at levels 11 and 16.
Aphelios may spend his skill points to gain bonus attack damage, bonus attack speed or lethality instead.
Q
The active effect of Aphelios Q varies based on his current main weapon.
The individual actives do not share a cooldown.
Aphelios gains 100 bonus attack range while Calibrum is his main weapon.
Enemies damaged by Calibrum through an ability are marked for 4.5 seconds, during which they are revealed.
Aphelios' next basic attack against a marked target uses the current off-hand weapon and has 1800 range, increased missile speed, and a brief cast time that lasts shorter based on Aphelios' proximity to the target.
The empowered attack will consume the marks from all targets, dealing 15 (+ 15% bonus AD) bonus physical damage to the main target for each mark consumed.
If Calibrum is the current off-hand weapon, the main weapon is used for the attack instead.
Active
Aphelios fires a bolt of energy in the target direction that deals (+ bonus AD) (+ 100% AP) physical damage to the first enemy hit.
Basic attacks with Severum are non-projectile and have an uncancellable windup.
Severum's attacks heal Aphelios for of the post-mitigation damage dealt, increased to for attacks from abilities.
Healing from Severum in excess of Aphelios' maximum health is converted into a shield for an amount of up to (+ 6% maximum health), lingering for up to 30 seconds.
Active
Aphelios enters an onslaught for 1.75 seconds, gaining 25% (+ 10% per 100 AP) bonus movement speed and automatically performing up to 6 (+ 2 per 100% bonus attack speed) attacks over the duration against the nearest visible enemy, prioritizing enemy champions.
Attacks alternate between Severum and his current off-hand weapon, each dealing AD physical damage, affected by critical strike modifiers, and applying on-hit effects, with on-hit damage reduced to 25% effectiveness.
Aphelios cannot perform attacks while affected by disarming crowd control or a lockout that disables basic attacks.
Aphelios cannot cast Phase nor Moonlight Vigil during Onslaught, but he is still able to move.
Basic attacks with Gravitum slow enemies by 30% for 2.5 seconds, decaying to 15% after 0.7 seconds.
Active
Aphelios expunges all enemies with Gravitum's slow debuff, dealing (+ bonus AD) (+ 70% AP) magic damage and rooting them for 1 second.
Basic attacks with Infernum shoot a fire bolt that upon arrival splits into a cone of 4 lesser bolts behind the target, dealing damage to enemies they pass through.
The fire bolt deals 110% AD physical damage to the primary target.
Secondary targets hit by any bolt are dealt of the triggering attack's damage, reduced to against minions.
Critical strikes instead spray 6 missiles in a 50% wider cone.
Secondary targets hit count as being critically struck.
Active
Aphelios unleashes a wave of energy in a cone in the target direction over the cast time, dealing (+ bonus AD) (+ 70% AP) physical damage to all enemies hit and locking onto each of them.
After 0.25 seconds, Aphelios then fires a volley of attacks at each locked-on target from his current off-hand weapon, dealing 100% AD physical damage and applying on-hit effects.
The damage is affected by critical strike modifiers.
There is no range limit for locked-on targets.
Basic attacks with Crescendum hurl the blade at the target, which lingers for 0.2 seconds before homing back to Aphelios.
He is unable to declare basic attacks until he retrieves Crescendum, but the attack timer is reset once caught.
Whenever Aphelios casts an ability that would require him to throw Crescendum, he instead fires a spectral Chakram at the target that similarly returns to him.
Aphelios accumulates the Chakrams he catches, up to 20, which last for 5 seconds or until Crescendum is depleted of Moonlight.
Chakram duration is refreshed when Aphelios catches a new one or attacks a champion with Crescendum.
Attacks with Crescendum are empowered to deal AD additional physical damage and have a lower windup of 10.67%, further decreased to 6.67% when critically striking.
The bonus damage from Chakrams is affected by critical strike modifiers.
Active
Aphelios deploys a lunar sentry at the target location that arms after 0.35 seconds, lasting for up to 20 seconds, during which it is inactive and untargetable.
The sentry activates if an enemy is within range of it, reducing its duration to 4 seconds and becoming targetable.
Sentries have 6 health and take 3 damage per ranged basic attack and 4 damage per hit by abilities.
Turret attacks destroy sentries instantly.
The sentry grants sight of its surroundings and autonomously attacks the nearest visible enemy in range with a replica of Aphelios' current off-hand weapon, dealing (+ bonus AD) (+ 50% AP) physical damage per hit.
The sentry can critically strike for (200% + 30%) damage and benefits from both Aphelios' attack speed and critical strike chance at 100% effectiveness.
W
Toggle
Aphelios switches between his main weapon and off-hand weapon over 0.25 seconds.
E
The icon of this ability reflects the next weapon that is in reserve.
Active
Aphelios receives a text prompt of the weapon Alune will create next.
R
Active
Aphelios casts forth a lunar spotlight in the target direction that briefly grants sight of the area along its path and stops upon illuminating an enemy champion.
Alune smites the area centered on the illuminated target, dealing (+ 20% bonus AD) (+ 100% AP) physical damage to enemy champions struck and locking-on to each target hit, as well as granting sight of the area for 2 seconds.
After 0.3 seconds of the illumination, attacks based on Aphelios' current main weapon will launch from the sky against each locked-on target, dealing 100% AD physical damage and applying on-hit effects.
These attacks can critically strike.
There is no range limit for locked-on targets.
Calibrum: Applies an empowered mark that deals bonus physical damage per mark consumed.
Severum: Heals Aphelios for if at least one enemy champion is hit.
Gravitum: Increases the initial slow to 99% and empowers Binding Eclipse to root targets affected by the enhanced slow for 1.35 seconds.
Infernum: The initial blast deals (+ 25% bonus AD) bonus physical damage.
Performs Infernum's attacks and Infernum's bolts in a 400-radius circle: primary targets are dealt Infernum's primary damage; secondary targets are dealt 90% of Infernum's regular bolt damage; both are modified by Moonlight Vigil's critical damage modifier.
Enemy champions will take damage from overlapping areas.
Crescendum: Generates 5 additional spectral Chakrams that return to Aphelios from the first enemy champion hit, for a total of 6, on top of those from other targets hit.
Summoned unit on this kit. Hover underlined numbers for every level.
Q · Moonshot (Crescendum)
Autonomous turret. Attacks with Crescendum's Chakram scaling.
8 in the archive







