
Base stats
Values at level 1
1
Health
600
+102 / lvl
Health regen
3.3
+0.6 / lvl
Mana
348
+42 / lvl
Mana regen
6.5
+0.4 / lvl
Armor
26
+4.2 / lvl
Magic resist
33
+1.1 / lvl
Attack damage
55
+2.3 / lvl
Attack speed
0.665
+2.1% / lvl
Attack range
550
Does not scale
Move speed
325
Does not scale
Abilities

P
The Hitman and the Seer
Innate: Aphelios has access to an arsenal of 5 Moonstone Weapons, created by his sister Alune. He equips two weapons at any one time, one as his main weapon and one as his off-hand. Each weapon has a unique basic attack and effect. Aphelios begins the game with Calibrum as his main weapon and Severum in his off-hand, with Gravitum, Infernum, and Crescendum queued in reserve. His weapons are initially in this order, but they can be rearranged based on their usage. Innate - Moonlight: Weapons granted to Aphelios have 50 Moonlight for ammunition, which is consumed upon basic attacking on-attack and upon casting his champion ability. Any of his abilities that automatically cause him to attack during their effect will not consume additional Moonlight. Once his main weapon's Moonlight is exhausted, it is moved to the end of the reserve queue; Alune then assembles his next available weapon from the reserve over 1 second, placing its champion ability on a 1.5-second cooldown from the start of the assembly. Aphelios cannot cast Phase during the assembly. Innate - Weapon Master: Aphelios cannot improve his abilities via skill points. He starts the game with Phase and automatically gains access to his 20px
- Bonus Attack Damage
- 4 / 8 / 12 / 16 / 20 / 24
- Bonus Attack Speed
- 9 / 18 / 27 / 36 / 45 / 54%
- Lethality
- 4.5 / 9 / 13.5 / 18 / 22.5 / 27

Q
Weapons of the Faithful
The active effect of Aphelios' 20px
- Range
- 1450

Q
Moonshot
PhysicalActive: Aphelios fires a bolt of energy in the target direction that deals (+ 42% - 60% (based on level) bonus AD) (+ 100% AP) physical damage to the first enemy hit.
- Cooldown
- Cost
- 10 / 60 Mana
- Range
- 1450

Q
Onslaught
PhysicalActive: Aphelios enters an onslaught for 1.75 seconds, gaining 25% (+ 10% per 100 AP) bonus movement speed and automatically performing up to 6 (+ 2 per 100% bonus attack speed) attacks over the duration against the nearest visible enemy, prioritizing enemy champions. Attacks alternate between Severum and his current off-hand weapon, each dealing AD physical damage, affected by critical strike modifiers, and applying on-hit effects, with on-hit damage reduced to 25% effectiveness. Aphelios cannot perform attacks while affected by disarming crowd control or a lockout that disables basic attacks. Aphelios cannot cast Phase nor Moonlight Vigil during Onslaught, but he is still able to move.
- Cooldown
- Cost
- 10 / 60 Mana
- Range
- 1450

Q
Binding Eclipse
MagicGravitum - Active: Aphelios expunges all enemies with Gravitum's slow debuff, dealing (+ 32% - 50% (based on level) bonus AD) (+ 70% AP) magic damage and rooting them for 1 second. An enemy affected by Gravitum, or an in-flight Gravitum projectile, is required to cast this ability. In-flight projectiles will be empowered to apply Binding Eclipse's effects to their targets.
- Cooldown
- Cost
- 10 / 60 Mana
- Range
- 1450

Q
Duskwave
PhysicalActive: Aphelios unleashes a wave of energy in a cone in the target direction over the cast time, dealing (+ 15% - 21% (based on level) bonus AD) (+ 70% AP) physical damage to all enemies hit and locking onto each of them. After 0.25 seconds, Aphelios then fires a volley of attacks at each locked-on target from his current off-hand weapon, dealing 100% AD physical damage and applying on-hit effects. The damage is affected by critical strike modifiers. There is no range limit for locked-on targets.
- Cooldown
- Cost
- 10 / 60 Mana
- Range
- 650

Q
Sentry
PhysicalActive: Aphelios deploys a lunar sentry at the target location that arms after 0.35 seconds, lasting for up to 20 seconds, during which it is inactive and untargetable. The sentry activates if an enemy is within range of it, reducing its duration to 4 seconds and becoming targetable. Sentries have 6 health and take 3 damage per ranged basic attack and 4 damage per hit by abilities. Turret attacks destroy sentries instantly. The sentry grants sight of its surroundings and autonomously attacks the nearest visible enemy in range with a replica of Aphelios' current off-hand weapon, dealing (+ 34% - 52% (based on level) bonus AD) (+ 50% AP) physical damage per hit. The sentry can critically strike for damage and benefits from both Aphelios' attack speed and critical strike chance at 100% effectiveness. See Pets for more details about the sentry.
- Cooldown
- Cost
- 10 / 60 Mana
- Range
- 475

W
Phase
Toggle: Aphelios switches between his main weapon and off-hand weapon over 0.25 seconds.
- Cooldown
- 0.8s
- Range
- 250

E
Weapon Queue System
The icon of this ability reflects the next weapon that is in reserve. Active: Aphelios receives a text prompt of the weapon Alune will create next.
- Range
- 1000

R
Moonlight Vigil
PhysicalActive: Aphelios casts forth a lunar spotlight in the target direction that briefly grants sight of the area along its path and stops upon illuminating an enemy champion. Alune smites the area centered on the illuminated target, dealing (+ 20% bonus AD) (+ 100% AP) physical damage to enemy champions struck and locking-on to each target hit, as well as granting sight of the area for 2 seconds. After 0.3 seconds of the illumination, attacks based on Aphelios' current main weapon will launch from the sky against each locked-on target, dealing 100% AD physical damage and applying on-hit effects. These attacks can critically strike for 100 to 130 damage. There is no range limit for locked-on targets. Calibrum Applies an empowered mark that deals bonus physical damage per mark consumed. Severum Heals Aphelios for if at least one enemy champion is hit. Gravitum Increases the initial slow to 99% and empowers Binding Eclipse to root targets affected by the enhanced slow for 1.35 seconds. Infernum The initial blast deals (+ 25% bonus AD) bonus physical damage.Performs Infernum's attacks and Infernum's bolts in a 400-radius circle: primary targets are dealt Infernum's primary damage; secondary targets are dealt 90% of Infernum's regular bolt damage; both are modified by Moonlight Vigil's critical damage modifier.Enemy champions will take damage from overlapping areas. Crescendum Generates 5 additional spectral Chakrams that return to Aphelios from the first enemy champion hit, for a total of 6, on top of those from other targets hit.
- Cooldown
- Cost
- 100 Mana
- Range
- 1300
Skins
7 in the archive







