Mount Targon

Aphelios

the Weapon of the Faithful

Open in Lab
MarksmanMana

Base stats

Values at level 1

1

Health

600

+102 / lvl

Health regen

3.3

+0.6 / lvl

Mana

348

+42 / lvl

Mana regen

6.5

+0.4 / lvl

Armor

26

+4.2 / lvl

Magic resist

33

+1.1 / lvl

Attack damage

55

+2.3 / lvl

Attack speed

0.665

+2.1% / lvl

Attack range

550

Does not scale

Move speed

325

Does not scale

Abilities

  • P

    The Hitman and the Seer

    Innate - Moonlight

    Weapons granted to Aphelios have 50 Moonlight for ammunition, which is consumed upon basic attacking on-attack and upon casting his Q. Any of his abilities that automatically cause him to attack during their effect will not consume additional Moonlight.

    Once his main weapon's Moonlight is exhausted, it is moved to the end of the reserve queue; Alune then assembles his next available weapon from the reserve over 1 second, placing his Q on a 1.5-second cooldown from the start of the assembly.

    Aphelios cannot cast Phase during the assembly.

    Innate - Weapon Master

    Aphelios cannot improve his abilities via skill points.

    He starts the game with Phase and automatically gains access to his Q at level 2 and his R, Moonlight Vigil, at level 6.

    Moonlight Vigil improves automatically at levels 11 and 16.

    Aphelios may spend his skill points to gain bonus attack damage, bonus attack speed or lethality instead.

    Bonus Attack Damage
    4 / 8 / 12 / 16 / 20 / 24
    Bonus Attack Speed
    9 / 18 / 27 / 36 / 45 / 54%
    Lethality
    4.5 / 9 / 13.5 / 18 / 22.5 / 27
  • Q

    Weapons of the Faithful

    The active effect of Aphelios Q varies based on his current main weapon.

    The individual actives do not share a cooldown.

  • Calibrum, the Sniper Rifle

    Physical

    Aphelios gains 100 bonus attack range while Calibrum is his main weapon.

    Enemies damaged by Calibrum through an ability are marked for 4.5 seconds, during which they are revealed.

    Aphelios' next basic attack against a marked target uses the current off-hand weapon and has 1800 range, increased missile speed, and a brief cast time that lasts shorter based on Aphelios' proximity to the target.

    The empowered attack will consume the marks from all targets, dealing 15 (+ 15% bonus AD) bonus physical damage to the main target for each mark consumed.

    If Calibrum is the current off-hand weapon, the main weapon is used for the attack instead.

    Active

    Aphelios fires a bolt of energy in the target direction that deals (+ bonus AD) (+ 100% AP) physical damage to the first enemy hit.

  • Severum, the Scythe Pistol

    Physical

    Basic attacks with Severum are non-projectile and have an uncancellable windup.

    Severum's attacks heal Aphelios for of the post-mitigation damage dealt, increased to for attacks from abilities.

    Healing from Severum in excess of Aphelios' maximum health is converted into a shield for an amount of up to (+ 6% maximum health), lingering for up to 30 seconds.

    Active

    Aphelios enters an onslaught for 1.75 seconds, gaining 25% (+ 10% per 100 AP) bonus movement speed and automatically performing up to 6 (+ 2 per 100% bonus attack speed) attacks over the duration against the nearest visible enemy, prioritizing enemy champions.

    Attacks alternate between Severum and his current off-hand weapon, each dealing AD physical damage, affected by critical strike modifiers, and applying on-hit effects, with on-hit damage reduced to 25% effectiveness.

    Aphelios cannot perform attacks while affected by disarming crowd control or a lockout that disables basic attacks.

    Aphelios cannot cast Phase nor Moonlight Vigil during Onslaught, but he is still able to move.

  • Gravitum, the Gravity Cannon

    Magic

    Basic attacks with Gravitum slow enemies by 30% for 2.5 seconds, decaying to 15% after 0.7 seconds.

    Active

    Aphelios expunges all enemies with Gravitum's slow debuff, dealing (+ bonus AD) (+ 70% AP) magic damage and rooting them for 1 second.

  • Infernum, the Flamethrower

    Physical

    Basic attacks with Infernum shoot a fire bolt that upon arrival splits into a cone of 4 lesser bolts behind the target, dealing damage to enemies they pass through.

    The fire bolt deals 110% AD physical damage to the primary target.

    Secondary targets hit by any bolt are dealt of the triggering attack's damage, reduced to against minions.

    Critical strikes instead spray 6 missiles in a 50% wider cone.

    Secondary targets hit count as being critically struck.

    Active

    Aphelios unleashes a wave of energy in a cone in the target direction over the cast time, dealing (+ bonus AD) (+ 70% AP) physical damage to all enemies hit and locking onto each of them.

    After 0.25 seconds, Aphelios then fires a volley of attacks at each locked-on target from his current off-hand weapon, dealing 100% AD physical damage and applying on-hit effects.

    The damage is affected by critical strike modifiers.

    There is no range limit for locked-on targets.

  • Crescendum, the Chakram

    Physical

    Basic attacks with Crescendum hurl the blade at the target, which lingers for 0.2 seconds before homing back to Aphelios.

    He is unable to declare basic attacks until he retrieves Crescendum, but the attack timer is reset once caught.

    Whenever Aphelios casts an ability that would require him to throw Crescendum, he instead fires a spectral Chakram at the target that similarly returns to him.

    Aphelios accumulates the Chakrams he catches, up to 20, which last for 5 seconds or until Crescendum is depleted of Moonlight.

    Chakram duration is refreshed when Aphelios catches a new one or attacks a champion with Crescendum.

    Attacks with Crescendum are empowered to deal AD additional physical damage and have a lower windup of 10.67%, further decreased to 6.67% when critically striking.

    The bonus damage from Chakrams is affected by critical strike modifiers.

    Active

    Aphelios deploys a lunar sentry at the target location that arms after 0.35 seconds, lasting for up to 20 seconds, during which it is inactive and untargetable.

    The sentry activates if an enemy is within range of it, reducing its duration to 4 seconds and becoming targetable.

    Sentries have 6 health and take 3 damage per ranged basic attack and 4 damage per hit by abilities.

    Turret attacks destroy sentries instantly.

    The sentry grants sight of its surroundings and autonomously attacks the nearest visible enemy in range with a replica of Aphelios' current off-hand weapon, dealing (+ bonus AD) (+ 50% AP) physical damage per hit.

    The sentry can critically strike for (200% + 30%) damage and benefits from both Aphelios' attack speed and critical strike chance at 100% effectiveness.

  • W

    Phase

    Toggle

    Aphelios switches between his main weapon and off-hand weapon over 0.25 seconds.

    Cooldown
    0.8s
  • E

    Weapon Queue System

    The icon of this ability reflects the next weapon that is in reserve.

    Active

    Aphelios receives a text prompt of the weapon Alune will create next.

  • R

    Moonlight Vigil

    Physical

    Active

    Aphelios casts forth a lunar spotlight in the target direction that briefly grants sight of the area along its path and stops upon illuminating an enemy champion.

    Alune smites the area centered on the illuminated target, dealing (+ 20% bonus AD) (+ 100% AP) physical damage to enemy champions struck and locking-on to each target hit, as well as granting sight of the area for 2 seconds.

    After 0.3 seconds of the illumination, attacks based on Aphelios' current main weapon will launch from the sky against each locked-on target, dealing 100% AD physical damage and applying on-hit effects.

    These attacks can critically strike.

    There is no range limit for locked-on targets.

    Calibrum: Applies an empowered mark that deals bonus physical damage per mark consumed.

    Severum: Heals Aphelios for if at least one enemy champion is hit.

    Gravitum: Increases the initial slow to 99% and empowers Binding Eclipse to root targets affected by the enhanced slow for 1.35 seconds.

    Infernum: The initial blast deals (+ 25% bonus AD) bonus physical damage.

    Performs Infernum's attacks and Infernum's bolts in a 400-radius circle: primary targets are dealt Infernum's primary damage; secondary targets are dealt 90% of Infernum's regular bolt damage; both are modified by Moonlight Vigil's critical damage modifier.

    Enemy champions will take damage from overlapping areas.

    Crescendum: Generates 5 additional spectral Chakrams that return to Aphelios from the first enemy champion hit, for a total of 6, on top of those from other targets hit.

    Cooldown
    Cost
    100 Mana
    Range
    1300

Pets

Summoned unit on this kit. Hover underlined numbers for every level.

TurretStaticPhysical

Crescendum Sentry

Q · Moonshot (Crescendum)

Health
6
Damage
Attack range
500
Aggro range
500
Move speed
Static
Gold
3
Duration
20s, 4s after first shot
Attack speed
0.64

Autonomous turret. Attacks with Crescendum's Chakram scaling.

Skins

8 in the archive

Aphelios
Nightbringer Aphelios
Lunar Beast Aphelios
EDG Aphelios
Spirit Blossom Aphelios
HEARTSTEEL Aphelios
Prestige Spirit Blossom Springs Aphelios
HEARTSTEEL Live My Life Aphelios