The Rift Codex

Patch 26.17

All champions

Mount Targon

Aphelios

the Weapon of the Faithful

MarksmanMana

Base stats

Values at level 1

1

Health

600

+102 / lvl

Health regen

3.3

+0.6 / lvl

Mana

348

+42 / lvl

Mana regen

6.5

+0.4 / lvl

Armor

26

+4.2 / lvl

Magic resist

33

+1.1 / lvl

Attack damage

55

+2.3 / lvl

Attack speed

0.665

+2.1% / lvl

Attack range

550

Does not scale

Move speed

325

Does not scale

Abilities

  • P

    The Hitman and the Seer

    Innate: Aphelios has access to an arsenal of 5 Moonstone Weapons, created by his sister Alune. He equips two weapons at any one time, one as his main weapon and one as his off-hand. Each weapon has a unique basic attack and effect. Aphelios begins the game with Calibrum as his main weapon and Severum in his off-hand, with Gravitum, Infernum, and Crescendum queued in reserve. His weapons are initially in this order, but they can be rearranged based on their usage. Innate - Moonlight: Weapons granted to Aphelios have 50 Moonlight for ammunition, which is consumed upon basic attacking on-attack and upon casting his champion ability. Any of his abilities that automatically cause him to attack during their effect will not consume additional Moonlight. Once his main weapon's Moonlight is exhausted, it is moved to the end of the reserve queue; Alune then assembles his next available weapon from the reserve over 1 second, placing its champion ability on a 1.5-second cooldown from the start of the assembly. Aphelios cannot cast Phase during the assembly. Innate - Weapon Master: Aphelios cannot improve his abilities via skill points. He starts the game with Phase and automatically gains access to his 20px

    Bonus Attack Damage
    4 / 8 / 12 / 16 / 20 / 24
    Bonus Attack Speed
    9 / 18 / 27 / 36 / 45 / 54%
    Lethality
    4.5 / 9 / 13.5 / 18 / 22.5 / 27
  • Q

    Weapons of the Faithful

    The active effect of Aphelios' 20px

    Range
    1450
  • Q

    Moonshot

    Physical

    Active: Aphelios fires a bolt of energy in the target direction that deals (+ 42% - 60% (based on level) bonus AD) (+ 100% AP) physical damage to the first enemy hit.

    Cooldown
    Cost
    10 / 60 Mana
    Range
    1450
  • Q

    Onslaught

    Physical

    Active: Aphelios enters an onslaught for 1.75 seconds, gaining 25% (+ 10% per 100 AP) bonus movement speed and automatically performing up to 6 (+ 2 per 100% bonus attack speed) attacks over the duration against the nearest visible enemy, prioritizing enemy champions. Attacks alternate between Severum and his current off-hand weapon, each dealing AD physical damage, affected by critical strike modifiers, and applying on-hit effects, with on-hit damage reduced to 25% effectiveness. Aphelios cannot perform attacks while affected by disarming crowd control or a lockout that disables basic attacks. Aphelios cannot cast Phase nor Moonlight Vigil during Onslaught, but he is still able to move.

    Cooldown
    Cost
    10 / 60 Mana
    Range
    1450
  • Q

    Binding Eclipse

    Magic

    Gravitum - Active: Aphelios expunges all enemies with Gravitum's slow debuff, dealing (+ 32% - 50% (based on level) bonus AD) (+ 70% AP) magic damage and rooting them for 1 second. An enemy affected by Gravitum, or an in-flight Gravitum projectile, is required to cast this ability. In-flight projectiles will be empowered to apply Binding Eclipse's effects to their targets.

    Cooldown
    Cost
    10 / 60 Mana
    Range
    1450
  • Q

    Duskwave

    Physical

    Active: Aphelios unleashes a wave of energy in a cone in the target direction over the cast time, dealing (+ 15% - 21% (based on level) bonus AD) (+ 70% AP) physical damage to all enemies hit and locking onto each of them. After 0.25 seconds, Aphelios then fires a volley of attacks at each locked-on target from his current off-hand weapon, dealing 100% AD physical damage and applying on-hit effects. The damage is affected by critical strike modifiers. There is no range limit for locked-on targets.

    Cooldown
    Cost
    10 / 60 Mana
    Range
    650
  • Q

    Sentry

    Physical

    Active: Aphelios deploys a lunar sentry at the target location that arms after 0.35 seconds, lasting for up to 20 seconds, during which it is inactive and untargetable. The sentry activates if an enemy is within range of it, reducing its duration to 4 seconds and becoming targetable. Sentries have 6 health and take 3 damage per ranged basic attack and 4 damage per hit by abilities. Turret attacks destroy sentries instantly. The sentry grants sight of its surroundings and autonomously attacks the nearest visible enemy in range with a replica of Aphelios' current off-hand weapon, dealing (+ 34% - 52% (based on level) bonus AD) (+ 50% AP) physical damage per hit. The sentry can critically strike for damage and benefits from both Aphelios' attack speed and critical strike chance at 100% effectiveness. See Pets for more details about the sentry.

    Cooldown
    Cost
    10 / 60 Mana
    Range
    475
  • W

    Phase

    Toggle: Aphelios switches between his main weapon and off-hand weapon over 0.25 seconds.

    Cooldown
    0.8s
    Range
    250
  • E

    Weapon Queue System

    The icon of this ability reflects the next weapon that is in reserve. Active: Aphelios receives a text prompt of the weapon Alune will create next.

    Range
    1000
  • R

    Moonlight Vigil

    Physical

    Active: Aphelios casts forth a lunar spotlight in the target direction that briefly grants sight of the area along its path and stops upon illuminating an enemy champion. Alune smites the area centered on the illuminated target, dealing (+ 20% bonus AD) (+ 100% AP) physical damage to enemy champions struck and locking-on to each target hit, as well as granting sight of the area for 2 seconds. After 0.3 seconds of the illumination, attacks based on Aphelios' current main weapon will launch from the sky against each locked-on target, dealing 100% AD physical damage and applying on-hit effects. These attacks can critically strike for 100 to 130 damage. There is no range limit for locked-on targets. Calibrum Applies an empowered mark that deals bonus physical damage per mark consumed. Severum Heals Aphelios for if at least one enemy champion is hit. Gravitum Increases the initial slow to 99% and empowers Binding Eclipse to root targets affected by the enhanced slow for 1.35 seconds. Infernum The initial blast deals (+ 25% bonus AD) bonus physical damage.Performs Infernum's attacks and Infernum's bolts in a 400-radius circle: primary targets are dealt Infernum's primary damage; secondary targets are dealt 90% of Infernum's regular bolt damage; both are modified by Moonlight Vigil's critical damage modifier.Enemy champions will take damage from overlapping areas. Crescendum Generates 5 additional spectral Chakrams that return to Aphelios from the first enemy champion hit, for a total of 6, on top of those from other targets hit.

    Cooldown
    Cost
    100 Mana
    Range
    1300

Skins

7 in the archive

Aphelios
Nightbringer Aphelios
Lunar Beast Aphelios
EDG Aphelios
Spirit Blossom Aphelios
HEARTSTEEL Aphelios
Prestige Spirit Blossom Springs Aphelios