
Base stats
Values at level 1
1
Health
610
+101 / lvl
Health regen
3.5
+0.6 / lvl
Mana
280
+35 / lvl
Mana regen
7
+0.7 / lvl
Armor
26
+4.6 / lvl
Magic resist
33
+1.1 / lvl
Attack damage
59
+3 / lvl
Attack speed
0.658
+3% / lvl
Attack range
600
Does not scale
Move speed
325
Does not scale
Abilities

P
Frost Shot
Innate
Ashe's basic attacks deal bonus physical damage equal to of the attack's damage.
Critical strikes do not deal any additional damage.
Innate - Frost Shot
Ashe's basic attacks and ability hits apply Frost to enemies for 2 seconds, which slows them by for the duration.
Innate - Critical Slow
Ashe's critical strikes double Frost's slow strength to , decaying over the first second of the duration to its normal strength.

Q
Ranger's Focus
PhysicalPassive
While Ranger's Focus is inactive, Ashe's basic attacks on-attack generate a stack of Focus for 4 seconds, refreshing on subsequent attacks and stacking up to 4 times.
Stacks expire one by one every second when the duration ends.
Active
For 6 seconds, Ashe gains bonus attack speed and empowers her basic attacks to fire a flurry of five arrows that deal modified physical damage. The first flurry fires one additional arrow.
The flurries apply life steal and Frost Shot per arrow, but apply on-hit effects only once.
Ranger's Focus resets Ashe's basic attack timer.
- Cost
- 30 Mana
- Bonus Attack Speed
- 20 / 30 / 40 / 50 / 60%
- Physical Damage Per Arrow
- 22 / 23 / 24 / 25 / 26% AD
- Total Damage Per Flurry
- 110 / 115 / 120 / 125 / 130% AD

W
Volley
PhysicalActive
Ashe shoots a volley of arrows in a cone in the target direction, each dealing physical damage to the first enemy hit, and applying Critical Slow to enemy champions hit.
Enemies can intercept multiple arrows but do not take damage from any beyond the first.
- Cooldown
- 18 / 14.5 / 11 / 7.5 / 4s
- Cost
- 75 / 70 / 65 / 60 / 55 Mana
- Range
- 1200
- Arrows
- 7 / 8 / 9 / 10 / 11
- Physical Damage
- 60 / 95 / 130 / 165 / 200 (+ 100% bonus AD)

E
Hawkshot
Active
Ashe sends a hawk spirit to a location, granting sight of the area along its path for 0.5 seconds after every 100 units traveled, and at its destination for 5 seconds.
Ashe periodically stocks a Hawkshot charge, up to a maximum of 2.
- Cooldown
- Static 5s
- Recharge
- 90 / 80 / 70 / 60 / 50
- Cost
- 1 Charge
- Range
- Global

R
Enchanted Crystal Arrow
MagicActive
Ashe fires a massive arrow of ice in the target direction, briefly granting sight of the area it flies through.
The arrow shatters upon hitting an enemy champion, dealing them magic damage, stunning them for 1 – 3.5 (based on distance traveled) seconds, and granting sight of the area around them for 1 second.
Enemies surrounding the primary target are dealt the same damage and afflicted with Frost Shot.
- Cooldown
- 100 / 80 / 60s
- Cost
- 100 Mana
- Range
- Global
- Magic Damage
- 200 / 400 / 600 (+ 120% AP)
Skins
21 in the archive





















