
Base stats
Values at level 1
1
Health
600
+90 / lvl
Health regen
5.5
+0.6 / lvl
Mana
530
+40 / lvl
Mana regen
8
+0.8 / lvl
Armor
22
+4 / lvl
Magic resist
30
+1.3 / lvl
Attack damage
58
+3.2 / lvl
Attack speed
0.625
+1.5% / lvl
Attack range
550
Does not scale
Move speed
340
Does not scale
Abilities

P
Cosmic Creator
Innate: Aurelion Sol's damaging abilities against enemies generate him permanent stacks of Stardust, which gradually augments his abilities. * Breath of Light: Bursts deal bonus magic damage based on the target's maximum health. * Astral Flight: Range is increased by 7.5 units per Stardust. * Singularity: Outer and inner radius increased equal to 15% Stardust, and the execution threshold is increased. * Falling Star / The Skies Descend: Impact radius increased equal to 15% Stardust.

Q
Breath of Light
MagicActive: Aurelion Sol charges for up to 3.25 seconds to exhale a beam of starfire, during which he can steer the beam in the target direction. The beam collides with the first enemy hit to burn them, revealing them and dealing magic damage to them and surrounding enemies every 0.125 seconds. Secondary targets are dealt 50% damage. Against the primary target, the beam will deal a burst of bonus magic damage for each full second that it burns them, and additionally generates 2 Stardust if they are a champion. The damage based on the target's health ratio is capped at 300 against monsters. Breath of Light can be recast within the duration, and does so automatically afterwards. Recast: Aurelion Sol ends Breath of Light early. At rank 5, Breath of Light's channel duration is increased to 160 seconds.
- Cooldown
- 3s
- Cost
- 30 / 35 / 40 / 45 / 50 Mana
- Range
- 750 - 920
- Magic Damage per Tick
- 5.63 / 7.5 / 9.38 / 11.25 / 13.13 (+ 6.88% AP)
- Magic Damage per Second
- 45 / 60 / 75 / 90 / 105 (+ 55% AP)
- Total Maximum Magic Damage
- 146.25 / 195 / 243.75 / 292.5 (+ 178.75% AP)
- Secondary Target Damage per Tick
- 2.81 / 3.75 / 4.69 / 5.63 / 6.56 (+ 3.44% AP)
- Secondary Magic Damage per Second
- 22.5 / 30 / 37.5 / 45 / 52.5 (+ 27.5% AP)
- Secondary Target Total Maximum Damage
- 73.13 / 97.5 / 121.88 / 146.25 (+ 89.38% AP)
- Bonus Magic Damage
- 60 / 70 / 80 / 90 / 100 (+ 30% AP) Cosmic Creator

W
Astral Flight
Active: Aurelion Sol dashes in the target direction and resets Breath of Light cooldown. During flight, he has unobstructed vision and Breath of Light has no cooldown and maximum channel duration and its non-burst flat damage is increased, but Astral Flight's dash speed is reduced by 50% during its channel. Aurelion Sol will be knocked down by any immobilizing crowd control during the dash. Astral Flight can be recast after 0.5 seconds during the dash, and does so automatically upon arrival. Recast: Aurelion Sol ends Astral Flight. Scoring a champion takedown within 3 seconds of damaging them reduces Astral Flight's current cooldown by 90% of its total cooldown.
- Cooldown
- 22 / 20 / 18 / 16 / 14s
- Cost
- 50 / 55 / 60 / 65 / 70 Mana
- Range
- 1500 (+ 7.5 × Stardust)
- Breath of Light Flat Damage Modifier
- 108 / 109 / 110 / 111 / 112%

E
Singularity
MagicActive: Aurelion Sol conjures a black hole at the target location after a 0.5-second delay that lasts for 5 seconds, granting sight of the area and dealing magic damage every 0.25 seconds to enemies within. Enemies in the black hole are dragged inward until they reach the center, and minions and monsters also have their movement speed reduced to a static 0. Enemies within the center are executed below 5% (+ 2.6% per 100 Stardust) of their maximum health, excluding epic monsters. After Singularity ends, it generates 1 Stardust for each full second that enemy champions were inside it, as well as varying amounts for enemy units that were killed while being within the area: * Champions and epic monsters grant 2 Stardust. * Large minions and monsters grant 2 Stardust. * Small minions and monsters grant 1 Stardust.
- Cooldown
- 12s
- Cost
- 90 Mana
- Range
- 750 - 920 (based on level)
- Magic Damage per Tick
- 2.5 / 3.75 / 5 / 6.25 / 7.5 (+ 3% AP)
- Total Magic Damage
- 50 / 75 / 100 / 125 / 150 (+ 60% AP)

R
Falling Star
MagicActive: Aurelion Sol calls down a star that strikes the target location after 1.25 seconds, dealing magic damage to enemies hit and stunning them for 1 second. This generates 5 Stardust for each enemy champion hit. Once Falling Star has been learned, gathering 75 Stardust causes the next cast of Falling Star to transform into The Skies Descend, empowering the impact with new effects.
- Cooldown
- 120 / 110 / 100s
- Cost
- 100 Mana
- Range
- 1250
- Magic Damage
- 150 / 250 / 350 (+ 75% AP)

R
The Skies Descend
MagicActive: Aurelion Sol calls down a giant star that strikes the target location after 2 seconds, dealing 25% increased damage in a larger area and knocking up enemies hit for 1 second. Additionally, the impact sends a massive shockwave that rapidly expands from the area over 3 seconds, dealing magic damage to enemy champions and epic monsters hit, slowing all enemies hit by 50% for 1 second, and revealing them for 1.5 seconds. Enemies hit by the star are immune to the shockwave.
- Range
- 1250
- Empowered Magic Damage
- 187.5 / 312.5 / 437.5 (+ 93.75% AP)
- Magic Damage
- 135 / 225 / 315 (+ 67.5% AP)
Skins
7 in the archive







