The Rift Codex

Patch 26.17

All champions

Freljord

Aurora

the Witch Between Worlds

MageAssassinMana

Base stats

Values at level 1

1

Health

607

+110 / lvl

Health regen

6

+0.6 / lvl

Mana

475

+30 / lvl

Mana regen

8

+0.8 / lvl

Armor

23

+4.5 / lvl

Magic resist

32

+1.3 / lvl

Attack damage

53

+3 / lvl

Attack speed

0.668

+2% / lvl

Attack range

550

Does not scale

Move speed

335

Does not scale

Abilities

  • P

    Spirit Abjuration

    Innate: Aurora's damaging basic attacks and abilities apply a stack of Spirit Abjuration to enemies for 4 seconds, refreshing on subsequent applications and stacking up to 3 times. The third stack against a target consumes them all to deal bonus magic damage equal to 1% (+ 2.7% per 100 AP) of the target's maximum health, capped at 90+10*x against monsters. Upon consuming the stacks from a champion, Aurora additionally exorcises them, freeing a Spirit from the target that follows her for the same duration. For each active Spirit, Aurora is healed for 2 + x (+ 2% AP) every second. Subsequent exorcisms free further Spirits and refresh all active Spirits. Aurora may have up to 4 Spirits at a time, for a maximum heal per tick of (2 + x)*4 (+ 8% AP).

  • Q

    Twofold Hex

    Magic

    Active: Aurora fires a bolt of energy in the target direction that deals magic damage to enemies hit and marks them with a curse for 3.5 seconds. Twofold Hex can be recast after 0.1 seconds while at least one target is marked, and does so automatically at the end of the mark's duration. Recast: Aurora expunges the curse from all marked targets, drawing the spiritual energy back to her as bolts that each deal magic damage to all enemies they pass through, reduced to 40% against minions and 50% against monsters and increased by . Subsequent bolts against an enemy deal 20% damage.

    Cooldown
    9 / 8.5 / 8 / 7.5 / 7s
    Cost
    60 Mana
    Range
    900
    Magic Damage
    45 / 70 / 95 / 120 / 145 (+ 40% AP)
    Minimum Magic Damage
    45 / 70 / 95 / 120 / 145 (+ 40% AP)
    Maximum Magic Damage
    67.5 / 105 / 142.5 / 180 / 217.5 (+ 60% AP)
    Subsequent Bolt Minimum Magic Damage
    9 / 14 / 19 / 24 / 29 (+ 8% AP)
    Subsequent Bolt Maximum Magic Damage
    13.5 / 21 / 28.5 / 36 / 43.5 (+ 12% AP)
  • W

    Across the Veil

    Active: Aurora hops in the target direction inside a portal to the Spirit Realm. Upon completing the dash, she becomes invisible for a duration and gains Realm Hopper for 4 seconds. Realm Hopper: Aurora becomes ghosted and gains bonus movement speed for the duration. Scoring a takedown against an enemy champion within 3 seconds of damaging them will reset Across the Veil's cooldown.

    Cooldown
    22 / 21 / 20 / 19 / 18s
    Cost
    80 Mana
    Range
    300 / 450
    Invisibility Duration
    1 / 1.15 / 1.3 / 1.45 / 1.6 seconds
    Bonus Movement Speed
    20 / 25 / 30 / 35 / 40%
  • E

    The Weirding

    Magic

    Active: Aurora blasts energy in a line in the target direction and recoils 250 units in the opposite direction. The blast deals magic damage to enemies hit and slows them by 80% for 1 second decaying after the first 0.15 seconds.

    Cooldown
    15 / 14 / 13 / 12 / 11s
    Cost
    80 Mana
    Range
    825
    Magic Damage
    70 / 110 / 150 / 190 / 230 (+ 70% AP)
  • R

    Between Worlds

    Magic

    Active: Aurora leaps in the target direction with displacement immunity over 0.4 seconds. She then gains Across the Veil for a duration and unleashes a shockwave from 425 units in front of her, expanding over 0.75 seconds to deal magic damage to enemies hit and slow them by 30% for 2 seconds. The shockwave leaves behind a circular rift to the Spirit Realm for a duration, forming borders that interact with Aurora and enemies. If Aurora collides with the border, she dashes to the diametrically opposite side of the rift over 0.4 seconds, becoming untargetable and unable to act during the travel. If an enemy collides with the border, they are slowed by 50% for a duration. Between Worlds can be recast after 1 second of unleashing the shockwave while the rift is active. Recast: Aurora closes the rift prematurely. The rift closes immediately if Aurora dies, enters resurrection, leaves the area, or is not within the area upon creation.

    Cooldown
    140 / 120 / 100s
    Cost
    100 Mana
    Range
    25 250 / 450
    Magic Damage
    175 / 275 / 375 (+ 70% AP)
    Across the Veil Duration
    3.5 / 4.25 / 5 seconds
    Rift Duration
    seconds
    Slow Duration
    1.5 / 1.75 / 2 seconds

Skins

4 in the archive

Aurora
Battle Bunny Aurora
Arcana Aurora
Broken Covenant Aurora