
Base stats
Values at level 1
1
Health
570
+105 / lvl
Health regen
5.5
+0.6 / lvl
Mana
469
+21 / lvl
Mana regen
11
+0.6 / lvl
Armor
24
+4.2 / lvl
Magic resist
30
+1.3 / lvl
Attack damage
57
+3 / lvl
Attack speed
0.681
+2% / lvl
Attack range
550
Does not scale
Move speed
340
Does not scale
Abilities

P
Blaze
Innate: Brand's abilities apply a stack of Ablaze to enemies hit for 4 seconds, stacking up to 3 times and refreshing the duration of all stacks with each application. Subsequent abilities used against a target with Ablaze are empowered. Killing an enemy afflicted with Ablaze or any enemy with an ability restores mana. Ablaze: While afflicted with Ablaze, the target is dealt magic damage equal to 0.17% of their maximum health every 0.25 seconds over 4 seconds.Each stack of Ablaze deals damage to the target individually and applies their damage ticks dependent on the time they were applied, even if the duration of all the stacks are refreshed. Ablaze deals 270% damage per tick to monsters; this damage is capped ata total of against non-epic monsters and against epic monsters. Upon applying 3 stacks of Ablaze to a large monster or enemy champion, the fire becomes unstable, causing it to form a fiery ring around the target that grants sight within its radius and, after 2 seconds, consumes their stacks to explode. All enemies within the detonation are applied a stack of Ablaze and dealt magic damage equal to (+ 2% per 100 AP) of their maximum health, capped at against monsters. Brand cannot stack Ablaze more than once on enemies that have had a ring explode from them in the last 4 seconds. The ring will form even if the target dies to the ability applying the third stack, and will still trigger the explosion if the target dies before it.
- Range
- 475

Q
Sear
MagicActive: Brand launches a fireball in the target direction that deals magic damage to the first enemy hit. Blaze Bonus: The target is stunned for 1.75 seconds.
- Cooldown
- 8 / 7.5 / 7 / 6.5 / 6s
- Cost
- 70 Mana
- Range
- 1100 / 1040
- Magic Damage
- 70 / 100 / 130 / 160 / 190 (+ 65% AP)

W
Pillar of Flame
MagicActive: After a 0.625 delay, Brand erupts a pillar of flame at the target location that deals magic damage to enemies hit. Blaze Bonus: The target takes 25% increased damage.
- Cooldown
- 10 / 9.5 / 9 / 8.5 / 8s
- Cost
- 60 / 70 / 80 / 90 / 100 Mana
- Range
- 900
- Magic Damage
- 75 / 120 / 165 / 210 / 255 (+ 70% AP)
- Increased Damage
- 93.75 / 150 / 206.25 / 262.5 / 318.75 (+ 87.5% AP)

E
Conflagration
MagicActive: Brand sets the target enemy aflame, which creates a blast that deals magic damage to them and causes the flame to spread from the target to nearby enemies, dealing them the same damage. Blaze Bonus: Conflagration's spread range is doubled.
- Cooldown
- 13 / 12 / 11 / 10 / 9s
- Cost
- 90 Mana
- Range
- 675
- Magic Damage
- 55 / 80 / 105 / 130 / 155 (+ 60% AP)

R
Pyroclasm
MagicActive: Brand launches a fireball at the target enemy that bounces between nearby enemies and Brand up to four times, dealing magic damage to enemies each time and having a 0.15-second delay between bounces. Pyroclasm prioritizes Blaze enemy champions, then other enemy champions, then any valid bounce target, then Brand. Blaze Bonus: The target is slowed for 0.25 seconds. This can affect the same enemy more than once. The target does not have to be visible for the fireball to bounce to them.
- Cooldown
- 100 / 90 / 80s
- Cost
- 100 Mana
- Range
- 750
- Magic Damage
- 100 / 175 / 250 (+ 30% AP)
- Total Single-Target Damage
- 300 / 525 / 750 (+ 90% AP)
- Slow
- 30 / 45 / 60%
Skins
14 in the archive














