
Base stats
Values at level 1
1
Health
610
+112 / lvl
Health regen
8.5
+1 / lvl
Mana
311
+45 / lvl
Mana regen
7
+0.8 / lvl
Armor
35
+5 / lvl
Magic resist
32
+2.1 / lvl
Attack damage
55
+3.2 / lvl
Attack speed
0.644
+3.5% / lvl
Attack range
125
Does not scale
Move speed
335
Does not scale
Abilities

P
Concussive Blows
Innate: Braum's basic attacks and Winter's Bite each apply a stack of Concussive Blows to their target for 4 seconds, refreshing on subsequent applications and stacking up to 4 times. Once the first stack has been applied, any allied champion's basic attack applies an additional stack to the target on-hit. The fourth stack against a target consumes them all to deal magic damage and stun them for seconds. This effect cannot apply to the same target more than once every few seconds. During this immunity period, affected targets take bonus magic damagefrom Braum's basic attacks.

Q
Winter's Bite
MagicActive: Braum propels ice from his shield in the target direction, dealing magic damage to the first enemy hit and slowing them by 70% decaying over 2 seconds.
- Cooldown
- 8 / 7.5 / 7 / 6.5 / 6s
- Cost
- 45 / 50 / 55 / 60 / 65 Mana
- Range
- 1050 / 990
- Magic Damage
- 75 / 120 / 165 / 210 / 255 (+ 2.5% of Braum's maximum health)

W
Stand Behind Me
Active: Braum dashes to put himself between the target ally and the closest visible enemy champion within 1500 units, and upon arrival grants himself and the ally bonus armor and bonus magic resistance for 3 seconds. Stand Behind Me can be self cast to instantly grant Braum the bonus resistances. Unbreakable can be cast during the dash.
- Cooldown
- 12 / 11 / 10 / 9 / 8s
- Cost
- 40 Mana
- Range
- 650
- Ally Bonus Armor
- 20 / 25 / 30 / 35 / 40 (+ 12% bonus armor)
- Ally Bonus Magic Resistance
- 20 / 25 / 30 / 35 / 40 (+ 12% bonus magic resistance)
- Self Bonus Armor
- 20 / 25 / 30 / 35 / 40 (+ 36% bonus armor)
- Self Bonus Magic Resistance
- 20 / 25 / 30 / 35 / 40 (+ 36% bonus magic resistance)

E
Unbreakable
Active: Braum sets his shield in the target direction for a duration, creating a barrier in front of him that intercepts all incoming hostile projectiles and reduces the damage Braum takes through it from enemies in the target direction. The first instance of damage dealt by a champion from this direction is reduced by 100%. Unbreakable does not affect turrets. While his shield is raised, Braum also gains 10% bonus movement speed and ghosting.
- Cooldown
- 16 / 14 / 12 / 10 / 8s
- Cost
- 30 / 35 / 40 / 45 / 50 Mana
- Damage reduction
- 35 / 40 / 45 / 50 / 55%
- Barrier Duration
- 3 / 3.25 / 3.5 / 3.75 / 4 seconds

R
Glacial Fissure
MagicActive: Braum leaps into the air and slams his shield into the ground, creating a fissure from the impact that travels forth in the target direction, dealing magic damage to enemies within its path as well as those around Braum. The first target hit is knocked up for at least 0.6 seconds, increased if they are further away from Braum. All other enemies hit are knocked up for 0.6 seconds. A field of ice is created along the fissure's path, lasting for 4 seconds and slowing enemies within the area every 0.25 seconds. The field disappears after the duration ends in the same order and speed it was created with.
- Cooldown
- 130 / 115 / 100s
- Cost
- 100 Mana
- Range
- 1200 / 1200
- Magic Damage
- 150 / 250 / 350 (+ 60% AP)
- Maximum Knock up Duration
- 1 / 1.5 / 2 seconds
- Slow
- 40 / 50 / 60%
Skins
10 in the archive










