The Rift Codex

Patch 26.17

All champions

Piltover

Camille

the Steel Shadow

FighterAssassinMana

Base stats

Values at level 1

1

Health

650

+99 / lvl

Health regen

8.5

+0.8 / lvl

Mana

375

+52 / lvl

Mana regen

8.2

+0.8 / lvl

Armor

35

+4.5 / lvl

Magic resist

32

+2.1 / lvl

Attack damage

68

+3.8 / lvl

Attack speed

0.644

+2.5% / lvl

Attack range

125

Does not scale

Move speed

340

Does not scale

Abilities

  • P

    Adaptive Defenses

    Innate: Periodically, Camille's next basic attack on-hit against an enemy champion grants her a shield equal to of her maximum health, lasting for 2 seconds and absorbing damage from either exclusively physical damage or magic damage, based on which type the target has previously dealt most of against champions as well as on Camille's current armor and magic resistance.

    Cooldown
  • Q

    Precision Protocol

    Active: Camille empowers her next basic attack within 4 seconds to have an uncancellable windup, gain 50 bonus range, deal bonus physical damage and grant her bonus movement speed for 1 second. This attack cannot critically strike. After 0.25 seconds of using the empowered attack, Precision Protocol can then be recast within the next 3.5 seconds at no additional cost. Recast: Camille mimics the first cast's effects. If Precision Protocol is recast after 1.5 seconds of the first attack, then the bonus damage is doubled, and of the attack's total damage will be dealt as true damage. Both casts of Precision Protocol reset Camille's basic attack timer. Camille is able to cast Tactical Sweep, Hookshot, or The Hextech Ultimatum during the windup of Precision Protocol's empowered attack without cancelling it.

    Cooldown
    9 / 8 / 7 / 6 / 5s
    Cost
    25 Mana
    Range
    325
    Bonus Physical Damage
    20 / 25 / 30 / 35 / 40% AD
    Bonus Movement Speed
    25 / 30 / 35 / 40 / 45%
    Increased Mixed Damage
    40 / 50 / 60 / 70 / 80% AD
  • W

    Tactical Sweep

    Physical

    Active: Camille sweeps her leg in a cone in the target direction over 1.1 seconds, during which she is ghosted and unable to declare basic attacks. Afterwards, she deals physical damage to all enemies within. Enemies hit by the outer half of the cone take additional physical damage, capped at 300 against monsters, and are slowed by 80% decaying over 2 seconds. Camille is healed for 100% of this additional damage post-mitigation against enemy champions in the outer half. Non-epic monsters take 50% damage from Tactical Sweep. Other abilities can be cast during the animation without cancelling it.

    Cooldown
    12 / 11.5 / 11 / 10.5 / 10s
    Cost
    50 / 55 / 60 / 65 / 70 Mana
    Range
    610
    Physical Damage
    60 / 85 / 110 / 135 / 160 (+ 60% bonus AD)
    Outer Cone Additional Damage
    7 / 7.5 / 8 / 8.5 / 9% (+ 2.5% per 100 bonus AD) of target's maximum health
    Non-Epic Monster Damage
    30 / 42.5 / 55 / 67.5 / 80 (+ 30% bonus AD)
    Bonus Non-Epic Monster Damage
    3.5 / 3.75 / 4 / 4.25 / 4.5% (+ 1.25% per 100 bonus AD) of target's maximum health
  • E

    Hookshot

    Active: Camille fires a grapple in the target direction. If the grapple collides with terrain, Camille will dash toward and attach to the terrain for 0.75 seconds, during which she gains the ability to cast Wall Dive. Camille will be knocked down by any immobilizing or polymorphing crowd control during the dash. Other abilities can be cast during the ability. Casting The Hextech Ultimatum will cause the grapple to disappear if it is in flight.

    Cooldown
    16 / 15 / 14 / 13 / 12s
    Cost
    70 Mana
    Range
    800
  • E

    Wall Dive

    Physical

    Active: Camille dashes in the target direction, dealing physical damage to enemies near the landing location. Wall Dive's range is doubled towards enemy champions within 1400 units. Camille grants ghosting to non-champions she passes through for 4 seconds. After dashing, Camillle gains bonus attack speed for 5 seconds. Camille stops prematurely upon colliding with an enemy champion, knocking back all nearby enemy champions, though not through terrain, as well as stunning them for 0.75 seconds. Wall Dive may be also cast with movement or attack commands. Other abilities besides The Hextech Ultimatum can be cast while grappled or during the dash.

    Range
    400 / 800
    Physical Damage
    60 / 90 / 120 / 150 / 180 (+ 75% bonus AD)
    Bonus Attack Speed
    40 / 45 / 50 / 55 / 60%
  • R

    The Hextech Ultimatum

    Magic

    Active: Camille becomes untargetable and leaps with displacement immunity towards the target enemy champion over 0.5 seconds, revealing them for the duration and disrupting their ongoing channels. Upon landing on the target, she becomes targetable again and creates a hexagonal zone around her current location for a duration, knocking away all other nearby enemies on impact to the edge of the zone, though not through terrain. The target cannot escape the zone through any means. While within the zone, Camille's basic attacks against the target deal bonus magic damage. The Hextech Ultimatum ends automatically within 1 second if Camille leaves the area or dies.

    Cooldown
    140 / 115 / 90s
    Cost
    100 Mana
    Range
    475
    Zone Duration
    2.5 / 3.25 / 4 seconds
    Bonus Magic Damage
    4 / 6 / 8% of target's current health

Skins

9 in the archive

Camille
Program Camille
Coven Camille
iG Camille
Arcana Camille
Strike Commander Camille
Winterblessed Camille
Prestige Winterblessed Camille
Petals of Spring Camille