
Base stats
Values at level 1
1
Health
650
+99 / lvl
Health regen
8.5
+0.8 / lvl
Mana
375
+52 / lvl
Mana regen
8.2
+0.8 / lvl
Armor
35
+4.5 / lvl
Magic resist
32
+2.1 / lvl
Attack damage
68
+3.8 / lvl
Attack speed
0.644
+2.5% / lvl
Attack range
125
Does not scale
Move speed
340
Does not scale
Abilities

P
Adaptive Defenses
Innate: Periodically, Camille's next basic attack on-hit against an enemy champion grants her a shield equal to of her maximum health, lasting for 2 seconds and absorbing damage from either exclusively physical damage or magic damage, based on which type the target has previously dealt most of against champions as well as on Camille's current armor and magic resistance.
- Cooldown

Q
Precision Protocol
Active: Camille empowers her next basic attack within 4 seconds to have an uncancellable windup, gain 50 bonus range, deal bonus physical damage and grant her bonus movement speed for 1 second. This attack cannot critically strike. After 0.25 seconds of using the empowered attack, Precision Protocol can then be recast within the next 3.5 seconds at no additional cost. Recast: Camille mimics the first cast's effects. If Precision Protocol is recast after 1.5 seconds of the first attack, then the bonus damage is doubled, and of the attack's total damage will be dealt as true damage. Both casts of Precision Protocol reset Camille's basic attack timer. Camille is able to cast Tactical Sweep, Hookshot, or The Hextech Ultimatum during the windup of Precision Protocol's empowered attack without cancelling it.
- Cooldown
- 9 / 8 / 7 / 6 / 5s
- Cost
- 25 Mana
- Range
- 325
- Bonus Physical Damage
- 20 / 25 / 30 / 35 / 40% AD
- Bonus Movement Speed
- 25 / 30 / 35 / 40 / 45%
- Increased Mixed Damage
- 40 / 50 / 60 / 70 / 80% AD

W
Tactical Sweep
PhysicalActive: Camille sweeps her leg in a cone in the target direction over 1.1 seconds, during which she is ghosted and unable to declare basic attacks. Afterwards, she deals physical damage to all enemies within. Enemies hit by the outer half of the cone take additional physical damage, capped at 300 against monsters, and are slowed by 80% decaying over 2 seconds. Camille is healed for 100% of this additional damage post-mitigation against enemy champions in the outer half. Non-epic monsters take 50% damage from Tactical Sweep. Other abilities can be cast during the animation without cancelling it.
- Cooldown
- 12 / 11.5 / 11 / 10.5 / 10s
- Cost
- 50 / 55 / 60 / 65 / 70 Mana
- Range
- 610
- Physical Damage
- 60 / 85 / 110 / 135 / 160 (+ 60% bonus AD)
- Outer Cone Additional Damage
- 7 / 7.5 / 8 / 8.5 / 9% (+ 2.5% per 100 bonus AD) of target's maximum health
- Non-Epic Monster Damage
- 30 / 42.5 / 55 / 67.5 / 80 (+ 30% bonus AD)
- Bonus Non-Epic Monster Damage
- 3.5 / 3.75 / 4 / 4.25 / 4.5% (+ 1.25% per 100 bonus AD) of target's maximum health

E
Hookshot
Active: Camille fires a grapple in the target direction. If the grapple collides with terrain, Camille will dash toward and attach to the terrain for 0.75 seconds, during which she gains the ability to cast Wall Dive. Camille will be knocked down by any immobilizing or polymorphing crowd control during the dash. Other abilities can be cast during the ability. Casting The Hextech Ultimatum will cause the grapple to disappear if it is in flight.
- Cooldown
- 16 / 15 / 14 / 13 / 12s
- Cost
- 70 Mana
- Range
- 800

E
Wall Dive
PhysicalActive: Camille dashes in the target direction, dealing physical damage to enemies near the landing location. Wall Dive's range is doubled towards enemy champions within 1400 units. Camille grants ghosting to non-champions she passes through for 4 seconds. After dashing, Camillle gains bonus attack speed for 5 seconds. Camille stops prematurely upon colliding with an enemy champion, knocking back all nearby enemy champions, though not through terrain, as well as stunning them for 0.75 seconds. Wall Dive may be also cast with movement or attack commands. Other abilities besides The Hextech Ultimatum can be cast while grappled or during the dash.
- Range
- 400 / 800
- Physical Damage
- 60 / 90 / 120 / 150 / 180 (+ 75% bonus AD)
- Bonus Attack Speed
- 40 / 45 / 50 / 55 / 60%

R
The Hextech Ultimatum
MagicActive: Camille becomes untargetable and leaps with displacement immunity towards the target enemy champion over 0.5 seconds, revealing them for the duration and disrupting their ongoing channels. Upon landing on the target, she becomes targetable again and creates a hexagonal zone around her current location for a duration, knocking away all other nearby enemies on impact to the edge of the zone, though not through terrain. The target cannot escape the zone through any means. While within the zone, Camille's basic attacks against the target deal bonus magic damage. The Hextech Ultimatum ends automatically within 1 second if Camille leaves the area or dies.
- Cooldown
- 140 / 115 / 90s
- Cost
- 100 Mana
- Range
- 475
- Zone Duration
- 2.5 / 3.25 / 4 seconds
- Bonus Magic Damage
- 4 / 6 / 8% of target's current health
Skins
9 in the archive









