
Base stats
Values at level 1
1
Health
610
+100 / lvl
Health regen
5.5
+0.6 / lvl
Mana
350
+40 / lvl
Mana regen
7.4
+0.7 / lvl
Armor
27
+4.5 / lvl
Magic resist
33
+1.1 / lvl
Attack damage
52
+2.5 / lvl
Attack speed
0.644
+2.8% / lvl
Attack range
550
Does not scale
Move speed
325
Does not scale
Abilities

P
Hextech Munitions
Innate: Corki's basic attacks deal bonus true damage equal to 20% AD. This damage is affected by critical strike modifiers. Runaan's Hurricane Wind's Fury bolts and all Spellblade effects are special cased to benefit from Hextech Munitions, causing them to deal bonus true damage equal to 20% of their pre-mitigation damage.

Q
Phosphorus Bomb
MagicActive: Corki launches a bomb at the target location that briefly grants sight of its surroundings as it travels and explodes upon impact, dealing magic damage to enemies hit. The bomb also grants sight of the impact area for 6 seconds and reveals enemy champions hit for the same duration.
- Cooldown
- 9 / 8.5 / 8 / 7.5 / 7s
- Cost
- 60 / 65 / 70 / 75 / 80 Mana
- Range
- 825
- Magic Damage
- 60 / 105 / 150 / 195 / 240 (+ 125% bonus AD) (+ 100% AP)

W
Valkyrie
MagicActive: Corki dashes to the target location and drops bombs that leave up to 3 blazing patches along his path, depending on the distance traveled. Each patch lasts 2.5 seconds. Enemies within the patches are dealt magic damage every 0.5 seconds, lingering for 1 second. Gatling Gun can be cast during the dash.
- Cooldown
- 20 / 18 / 16 / 14 / 12s
- Cost
- 80 / 85 / 90 / 95 / 100 Mana
- Range
- 300 / 600
- Magic Damage Per Tick
- 30 / 45 / 60 / 75 / 90 (+ 40% bonus AD) (+ 30% AP)
- Total Magic Damage
- 150 / 225 / 300 / 375 / 450 (+ 200% bonus AD) (+ 150% AP)

E
Gatling Gun
PhysicalActive: Corki sprays bullets in a cone toward his facing direction for 4 seconds, dealing physical damage every 0.25 seconds to all enemies hit and applying a stack to them at the same tick rate for 2 seconds, refreshing with subsequent hits and stacking up to 4 times. Each stack reduces the target's armor and magic resistance.
- Cooldown
- 12s
- Cost
- 50 / 55 / 60 / 65 / 70 Mana
- Range
- 600
- Physical Damage Per Tick
- 5 / 8.13 / 11.25 / 14.38 / 17.5 (+ 15% bonus AD)
- Total Physical Damage
- 80 / 130 / 180 / 230 / 280 (+ 240% bonus AD)
- Resistances Reduction Per Stack
- 3 / 3.5 / 4 / 4.5 / 5
- Total Resistances Reduction
- 12 / 14 / 16 / 18 / 20

R
Missile Barrage
PhysicalPassive: Basic attacks on-hit against champions reduce Missile Barrage's remaining recharge time by 2 / 2.4 (based on level) seconds. Active: Corki fires a missile in the target direction that explodes upon the first enemy hit, dealing physical damage to enemies within the area. Corki periodically stocks a Missile Barrage charge, up to a maximum of 4. He gains 2 charges upon learning the ability and maximum charges upon respawning. Every third missile Corki fires is a Big One, dealing 100% increased damage as well as gaining increased range and explosion radius.
- Cooldown
- 2s
- Cost
- 35 Mana
- Range
- 1300 / 1500
- Physical Damage
- 90 / 170 / 250 (+ 85% bonus AD)
- Big One Physical Damage
- 180 / 340 / 500 (+ 170% bonus AD)
Skins
12 in the archive












