
Base stats
Values at level 1
1
Health
640
+103 / lvl
Health regen
7
+0.5 / lvl
Armor
32
+4.5 / lvl
Magic resist
29
+2.3 / lvl
Attack damage
61
+2.5 / lvl
Attack speed
0.67
+3.3% / lvl
Attack range
125
Does not scale
Move speed
345
Does not scale
Abilities

P
Goes Where He Pleases
Innate: Dr. Mundo regenerates an additional 0.4 / 10 to 0.65 / 10 for 6;0.75 / 10 to 1.25 / 10 for 6;1.4 / 10;1.55 / 10;1.7 / 10;1.9 / 10;2.1 / 10;2.3 / 10 of his maximum health every 0.5 seconds. Passive: Periodically, Dr. Mundo gains immunity to the next hostile immobilizing effect to affect him. Upon resisting one, Dr. Mundo pays a health cost equal to 4% of his current health and propels a canister that lands 525 units in the general direction of the immobilization source, remaining on the ground for 7 seconds. Dr. Mundo can move near the canister to consume it, healing himself for 4% of his maximum health and reducing the cooldown of Goes Where He Pleases by 15 seconds. Enemy champions can move near it to destroy it. Goes Where He Pleases' cooldown resets upon respawning.
- Cooldown

Q
Infected Bonesaw
MagicActive: Dr. Mundo throws an infected bonesaw in the target direction that deals magic damage to the first enemy hit and slows them by 40% for 2 seconds. Infected Bonesaw has a minimum damage threshold, and is capped against monsters. If the bonesaw hits an enemy, Dr. Mundo heals for 50% of the health cost, increased to 100% against champions or monsters.
- Cooldown
- 4s
- Cost
- 50 / 60 / 70 / 80 / 90
- Range
- 1050 / 990
- Magic Damage
- 20 / 22.5 / 25 / 27.5 / 30% of target's current health
- Minimum Damage
- 80 / 130 / 180 / 230 / 280
- Capped Monster Damage
- 250 / 325 / 400 / 475 / 550

W
Heart Zapper
MagicActive: Dr. Mundo charges up a defibrillator for up to 3 seconds, dealing magic damage every 0.25 seconds to nearby enemies and storing of post-mitigation damage he takes as grey health on his health bar, reduced to 25% after the first 0.75 seconds. Heart Zapper can be recast after 0.5 seconds within the duration, and does so automatically after the duration. Recast: Dr. Mundo detonates the defibrillator, dealing magic damage to nearby enemies and healing for 50% of grey health, increased to 100% if at least one enemy champion or large monster is hit.
- Cooldown
- 17 / 16.5 / 16 / 15.5 / 15s
- Cost
- 8
- Range
- 325
- Magic Damage per Tick
- 5 / 8.75 / 12.5 / 16.25 / 20
- Total Magic Damage
- 80 / 140 / 200 / 260 / 320
- Magic Damage
- 20 / 35 / 50 / 65 / 80 (+ 7% bonus health)

E
Blunt Force Trauma
PhysicalPassive: Dr. Mundo gains bonus attack damage. Active: Dr. Mundo empowers his next basic attack within 4 seconds to have an uncancellable windup, gain 50 bonus range, and deal bonus physical damage, increased by . If the target dies or is a small monster, they are sent flying away in a line, though not through terrain, causing all enemies they pass through to take 100% AD physical damage plus Blunt Force Trauma's minimum bonus damage. Blunt Force Trauma as well as the triggering attack's damage is increased to 140% against minions and 140% against monsters. Blunt Force Trauma resets Dr. Mundo's basic attack timer.
- Cooldown
- 9 / 8.25 / 7.5 / 6.75 / 6s
- Cost
- 10 / 25 / 40 / 55 / 70
- Range
- 650
- Bonus Attack Damage
- 2 / 2.3 / 2.6 / 2.9 / 3.2% maximum health
- Minimum Bonus Physical Damage
- 5 / 15 / 25 / 35 / 45 (+ 5% bonus health)
- Maximum Bonus Physical Damage
- 7 / 21 / 35 / 49 / 63 (+ 7% bonus health)
- Minimum Minion Physical Damage
- 7 / 21 / 35 / 49 / 63 (+ 7% bonus health)
- Maximum Minion Physical Damage
- 9.8 / 29.4 / 49 / 68.6 / 88.2 (+ 9.8% bonus health)
- Minimum Monster Physical Damage
- 7 / 21 / 35 / 49 / 63 (+ 7% bonus health)
- Maximum Monster Physical Damage
- 9.8 / 29.4 / 49 / 68.6 / 88.2 (+ 9.8% bonus health)

R
Maximum Dosage
Active: Dr. Mundo injects himself with chemicals to become enhanced for 10 seconds, gaining increased base health, bonus movement speed, and bonus health regeneration. At rank 3, Maximum Dosage's increased base health and bonus health regeneration are both increased by 5% for each enemy champion within 1200 units at the time of cast.
- Cooldown
- 120s
- Range
- 20
- Increased Base Health
- 15 / 20 / 25% missing health
- Bonus Movement Speed
- 15 / 25 / 35%
- Bonus Health Regeneration
- 10 / 20 / 30% maximum health
- Health Regenerated per 0.5 Seconds
- 1 / 2 / 3% maximum health
- Total Health Regenerated
- 20 / 40 / 60% maximum health
Skins
12 in the archive












