
Base stats
Values at level 1
1
Health
640
+109 / lvl
Health regen
6.5
+0.9 / lvl
Mana
375
+25 / lvl
Mana regen
8
+0.8 / lvl
Armor
31
+4.3 / lvl
Magic resist
32
+2.1 / lvl
Attack damage
57
+3 / lvl
Attack speed
0.625
+2% / lvl
Attack range
150
Does not scale
Move speed
345
Does not scale
Abilities

P
Moonsilver Blade
Innate: Diana gains bonus attack speed. After casting an ability, this bonus is tripled to for 5 seconds. Innate - Moonsilver Blade: Diana's basic attacks on-hit generate a stack of Moonsilver Blade for 5 seconds, refreshing on subsequent attacks and stacking up to 2 times. At 2 stacks, Diana empowers her next basic attack to consume the stacks on-hit to additionally cleave nearby enemies, dealing them (+ 50% AP) magic damage. Moonsilver Blade deals 270% damage against monsters.
- Range
- 175

Q
Crescent Strike
MagicActive: Diana unleashes a bolt of lunar energy that travels in a counter-clockwise arc before exploding at the target location, granting sight of the area for 0.5 seconds and dealing magic damage to enemies hit and afflicting them with Moonlight for 3 seconds, during which they are revealed. Lunar Rush interacts with Moonlight.
- Cooldown
- 8 / 7.5 / 7 / 6.5 / 6s
- Cost
- 50 Mana
- Range
- 900
- Magic Damage
- 70 / 105 / 140 / 175 / 210 (+ 70% AP)

W
Pale Cascade
MagicActive: Diana grants herself a shield for up to 5 seconds and creates three spheres that orbit her counterclockwise for the same duration, detonating upon contact with an enemy to deal magic damage to nearby enemies. If all three spheres detonate, Pale Cascade's shield is reapplied, stacking with its original shield and refreshing the duration.
- Cooldown
- 15 / 13.5 / 12 / 10.5 / 9s
- Cost
- 40 / 45 / 50 / 55 / 60 Mana
- Range
- 800
- Shield Strength
- 45 / 60 / 75 / 90 / 105 (+ 30% AP) (+ 11% bonus health)
- Magic Damage per Orb
- 20 / 32 / 44 / 56 / 68 (+ 18% AP)
- Total Magic Damage
- 60 / 96 / 132 / 168 / 204 (+ 54% AP)
- Maximum Shield Strength
- 90 / 120 / 150 / 180 / 210 (+ 60% AP) (+ 22% bonus health)

E
Lunar Rush
MagicActive: Diana dashes to the target enemy's location, and upon completion, she deals them magic damage and consumes Crescent Strike from all enemies. If the target is within 400 range, Diana will dash through their location. If Moonlight is consumed from the target, Lunar Rush's current cooldown is reduced to 0.25 seconds. Diana can cast any of her abilities during the dash.
- Cooldown
- 22 / 20 / 18 / 16 / 14s
- Cost
- 40 / 45 / 50 / 55 / 60 Mana
- Range
- 825
- Magic Damage
- 50 / 70 / 90 / 110 / 130 (+ 60% AP)

R
Moonfall
MagicActive: Diana pulls all nearby enemies towards her, during which they are revealed, then slows them for 2 seconds. If an enemy champion is pulled, she calls down a beam of moonlight to strike upon the area around her after 1 second, dealing magic damage to all nearby enemies, increased for each champion pulled beyond the first.
- Cooldown
- 100 / 90 / 80s
- Cost
- 100 Mana
- Range
- 475
- Slow
- 40 / 50 / 60%
- Magic Damage
- 200 / 300 / 400 (+ 60% AP)
- Bonus Damage Per Champion
- 35 / 60 / 85 (+ 15% AP)
- Total Damage Vs. 5 Champions
- 340 / 540 / 740 (+ 120% AP)
Skins
17 in the archive

















