
Base stats
Values at level 1
1
Health
625
+106 / lvl
Health regen
8
+0.7 / lvl
Mana
325
+40 / lvl
Mana regen
8
+0.7 / lvl
Armor
33
+4.6 / lvl
Magic resist
33
+1.1 / lvl
Attack damage
66
+4 / lvl
Attack speed
0.475
+3% / lvl
Attack range
425
Does not scale
Move speed
340
Does not scale
Abilities

P
New Destiny
Innate - Double Barrel: Graves' basic attacks fire his shotgun to consume ammunition within 2 shells. He will reload over a few seconds immediately after expending all shells, or after withholding a leftover shell for a while. The reload time is reduced by Graves' level and bonus attack speed, and is cancelled if Graves reloads a shell with Quickdraw or expends a leftover shell. Graves is unable to declare basic attacks during the reload time if he has expended all shells. Innate - 12-Gauge: Graves' basic attack sprays 4 pellets in a cone, each colliding with the first enemy unit in their path, dealing 100*(0.6895 + 0.01765*x*(0.595 + 0.0225*(x-1))) AD physical damage plusabout one-third of the damagefor each subsequent pellet hitting the same target, up to 100*(0.6895 + 0.01765*x*(0.595 + 0.0225*(x-1)))*(1+3*0.33302) AD total physical damage against a single target. Pellets deal 25% reduced damage against structures. Critical strikes spray 6 pellets over a 25% wider cone, with each pellet dealingincreased damage equal to 50% bonus critical damage, resulting in 100*(0.6895 + 0.01765*x*(0.595 + 0.0225*(x-1)))*(1+5*0.33302)*(1+(-100)*0.5 / 100) (+ Infinity Edge 100*(0.6895 + 0.01765*x*(0.595 + 0.0225*(x-1)))*(1+5*0.33302)*(critdamage*0.5 / 100)) AD total physical damageif all pellets hit a single target. Pellets apply life steal. Only the first pellet to hit each enemy applies on-hit effects. Innate - Buckshot: Non-champion units hit by more than one pellet are knocked back, though not through terrain.
- Range
- 625 / 565

Q
End of the Line
PhysicalActive: Graves fires a round in the target direction that deals physical damage to enemies it passes through and leaves behind a powder trail. After 2 seconds, or 0.2 upon colliding with terrain, the round detonates to deal physical damage to enemies within a wide perpendicular area and in a reverse wave along the powder trail. Enemies can only be hit once per pass.
- Cooldown
- 13 / 11.25 / 9.5 / 7.75 / 6s
- Cost
- 80 Mana
- Range
- 800 / 900
- Physical Damage
- 50 / 75 / 100 / 125 / 150 (+ 55% bonus AD)
- Physical Damage
- 80 / 125 / 170 / 215 / 260 (+ 45 / 60 / 75 / 90 / 105% bonus AD)
- Total Physical Damage
- 130 / 200 / 270 / 340 / 410 (+ 100 / 115 / 130 / 145 / 160% bonus AD)

W
Smoke Screen
MagicActive: Graves fires a smoke canister at the target location that upon impact deals magic damage to enemies within the area and slows them by 50% for 0.5 seconds. The canister creates a cloud of smoke for 4 seconds that applies nearsight of outside the area to all enemies within every 0.25 seconds, reducing their sight radius to 250 units relative to the center.
- Cooldown
- 26 / 24 / 22 / 20 / 18s
- Cost
- 70 / 75 / 80 / 85 / 90 Mana
- Range
- 950
- Magic Damage
- 60 / 110 / 160 / 210 / 260 (+ 60% AP)

E
Quickdraw
Active: Graves dashes to the target location, reloading one shell while generating a stack of True Grit for 4 seconds, stacking up to 8 times. Dashing towards an enemy champion generates 2 stacks of True Grit. Quickdraw's current cooldown is reduced by 0.5 seconds for every pellet impacting an enemy. True Grit: For each stack, Graves gains bonus armor, and bonus magic resistance equal to 50% of that amount. Subsequent casts of Quickdraw and damage versus non-minions will refresh the duration of True Grit. Quickdraw resets Graves' basic attack timer.
- Cooldown
- 16 / 15 / 14 / 13 / 12s
- Cost
- 40 Mana
- Range
- 275 / 375
- Bonus Armor
- 7 / 10 / 13 / 16 / 19
- Maximum Bonus Armor
- 56 / 80 / 104 / 128 / 152
- Bonus Magic Resistance
- 3.5 / 5 / 6.5 / 8 / 9.5
- Maximum Bonus MR
- 28 / 40 / 52 / 64 / 76

R
Collateral Damage
PhysicalActive: Graves fires an explosive shell in the target direction that deals physical damage to enemies hit and causes him to recoil 400 units in the opposite direction. Upon hitting an enemy champion or reaching the end of its range, the shell explodes in a cone to deal reduced damage to additional enemies.
- Cooldown
- 100 / 80 / 60s
- Cost
- 100 Mana
- Range
- 1100 / 1690
- Physical Damage
- 275 / 425 / 575 (+ 150% bonus AD)
- Reduced Damage
- 200 / 320 / 440 (+ 120% bonus AD)
Skins
14 in the archive














