
Base stats
Values at level 1
1
Health
620
+115 / lvl
Health regen
9
+0.9 / lvl
Mana
330
+40 / lvl
Mana regen
7.5
+0.7 / lvl
Armor
39
+4.9 / lvl
Magic resist
32
+2.1 / lvl
Attack damage
63
+3 / lvl
Attack speed
0.69
+2.3% / lvl
Attack range
150
Does not scale
Move speed
340
Does not scale
Abilities

P
A Thousand Cuts
Innate: Gwen's basic attacks on-hit, the center of Snip Snip!, and Needlework deal bonus magic damage equal to 1% (+ 0.6% per 100 AP) of the target's maximum health. A Thousand Cuts is modified based on the target: * Heals Gwen for 67% of post-mitigation damage dealt against champions, capped at (+ 7% AP) per instance. * Deals an additional bonus magic damage against minions that are below 40% health. * Deals a maximum of 3 (+ 5% AP) magic damage against monsters.

Q
Snip Snip!
Passive: Gwen's basic attacks generate a stack of Snippy on-hit for 6 seconds, stacking up to 4 times and refreshing on subsequent attacks. Active: Gwen snips at least twice with her scissors in a cone in the target direction over the cast time, dealing magic damage per snip to all enemies within the area, with the final snip dealing increased damage. The center of each snip converts 50% of the damage to true damage, then applies A Thousand Cuts. Snip Snip! deals 80% damage against minions, and executes them on the first damage instance if they are below 20% health. If Gwen has any Snippy stacks, she consumes them to snip an additional time for each.
- Cooldown
- 6.5 / 5.75 / 5 / 4.25 / 3.5s
- Cost
- 40 Mana
- Range
- 450
- Damage per Snip
- 10 / 14 / 18 / 22 / 26 (+ 5% AP)
- Center Damage per Snip
- 10 / 14 / 18 / 22 / 26 (+ 5% AP) A Thousand Cuts
- Final Snip Damage
- 60 / 85 / 110 / 135 / 160 (+ 35% AP)
- Final Snip Center Damage
- 60 / 85 / 110 / 135 / 160 (+ 35% AP) A Thousand Cuts
- Minimum Damage
- 70 / 99 / 128 / 157 / 186 (+ 40% AP)
- Minimum Center Damage
- 70 / 99 / 128 / 157 / 186 (+ 40% AP) A Thousand Cuts
- Maximum Damage
- 110 / 155 / 200 / 245 / 290 (+ 60% AP)
- Maximum Center Damage
- 110 / 155 / 200 / 245 / 290 (+ 60% AP) A Thousand Cuts

W
Hallowed Mist
Active: Gwen summons the Hallowed Mist upon her current location, lasting for 4 seconds. Hallowed Mist can be recast after 0.5 seconds, and does so automatically if Gwen attempts to leave the area. While inside the mist, Gwen becomes ghosted, gains bonus armor and bonus magic resistance and is untargetable to all enemies (except turrets and monsters) outside of the mist. Recast: Gwen commands the mist to move to her current location. Gwen negates all attacks by monsters outside of the mist.
- Cooldown
- 22 / 21 / 20 / 19 / 18s
- Cost
- 60 Mana
- Range
- 480
- Bonus Resistances
- 22 / 24 / 26 / 28 / 30 (+ 7% AP)

E
Skip 'n Slash
MagicActive: Gwen dashes to the target location, then empowers her basic attacks within the next 4 seconds to deal 15 (+ 20% AP) bonus magic damage on-hit and gain bonus attack speed and 75 bonus attack range. Gwen's first basic attack within the duration refunds a percentage of Skip 'n Slash's cooldown. Skip 'n Slash resets Gwen's basic attack timer, and can be cast during any of her abilities, and vice versa.
- Cooldown
- 13 / 12.5 / 12 / 11.5 / 11s
- Cost
- 35 Mana
- Range
- 350 / 450
- Bonus Attack Speed
- 30 / 42.5 / 55 / 67.5 / 80%
- Cooldown Refund
- 25 / 35 / 45 / 55 / 65%

R
Needlework
MagicActive: Gwen launches a needle in the target direction that deals magic damage to enemies hit and slows them for 1.5 seconds. Needlework can be recast twice more within 8 seconds of the activation at no additional cost, with a 1-second static cooldown between casts. Each subsequent cast refreshes the duration and increases the number of needles launched by 2. Needle hits beyond the first apply a slow against each individual target. Recast: Gwen mimics the first cast's effects, while barraging three needles on the second cast and five on the third cast. Gwen can move during Needlework's cast times.
- Cooldown
- 120 / 100 / 80s
- Cost
- 100 Mana
- Range
- -100 1350
- Magic Damage per Needle
- 30 / 50 / 70 (+ 10% AP)
- Damage with A Thousand Cuts
- 30 / 50 / 70 (+ 10% AP) (+ 1% (+ 0.6% per 100 AP) of the target's maximum health)
- Slow
- 30 / 45 / 60%
- Subsequent Slow
- 15 / 20 / 25%
- Second Cast Total Damage
- 90 / 150 / 210 (+ 30% AP) A Thousand Cuts
- Third Cast Total Damage
- 150 / 250 / 350 (+ 50% AP) A Thousand Cuts
- Maximum Total Damage
- 270 / 450 / 630 (+ 90% AP) A Thousand Cuts
Skins
7 in the archive







