
Base stats
Values at level 1
1
Health
650
+103 / lvl
Health regen
8.5
+0.6 / lvl
Mana
339
+52 / lvl
Mana regen
8.2
+0.7 / lvl
Armor
36
+4.2 / lvl
Magic resist
32
+2.1 / lvl
Attack damage
68
+4.25 / lvl
Attack speed
0.638
+3.4% / lvl
Attack range
125
Does not scale
Move speed
350
Does not scale
Abilities

P
Relentless Assault
Innate: Jax's basic attacks generate a stack of Relentless Assault on-attack for 2.5 seconds, refreshing on subsequent attacks and stacking up to 8 times. Stacks expire one by one every 0.25 seconds when the duration ends. Relentless Assault: For each stack, Jax gains bonus attack speed, up to a maximum of . Grandmaster at Angling: While out-of-combat with champions and idle in the river for 10 seconds, Jax will occasionally catch a fish, granting him 1 and 1 ability power for 5 seconds. He catches a fish at an average rate of one every 15 seconds. He also has a 5% chance to catch a link=|20 px rare fish that grants 10 and 10 ability power for 5 seconds.

Q
Leap Strike
PhysicalActive: Jax dashes to the target unit's location. If the target is an enemy and they are in range upon arrival, Jax deals physical damage to them. Jax can cast any of his abilities during the dash.
- Cooldown
- 8 / 7.5 / 7 / 6.5 / 6s
- Cost
- 50 Mana
- Range
- 700
- Physical Damage
- 65 / 105 / 145 / 185 / 225 (+ 100% bonus AD)

W
Empower
MagicActive: Jax empowers his next basic attack or Leap Strike against an enemy within 10 seconds to deal additional magic damage, reduced to 50% against structures. If Empower is used on a basic attack, it will gain 50 bonus range and have an uncancellable windup. Empower resets Jax's basic attack timer.
- Cooldown
- 7 / 6 / 5 / 4 / 3s
- Cost
- 30 Mana
- Range
- 300
- Additional Magic Damage
- 50 / 85 / 120 / 155 / 190 (+ 60% AP)

E
Counter Strike
MagicActive: Jax enters Evasion for 2 seconds: a defensive stance that causes him to dodge all incoming non-turret basic attacks and take 25% reduced damage from all area of effect abilities sourced from champions. Counter Strike can be recast after 1 second, and does so automatically after the duration. Recast: Jax deals magic damage to nearby enemies, with the total damage increased by 20% for each attack dodged, up to a 100% increase, and stuns them for 1 second.
- Cooldown
- 17 / 15 / 13 / 11 / 9s
- Cost
- 50 / 60 / 70 / 80 / 90 Mana
- Range
- 300
- Minimum Magic Damage
- 40 / 70 / 100 / 130 / 160 (+ 70% AP) (+ 4% of target's maximum health)
- Maximum Magic Damage
- 80 / 140 / 200 / 260 / 320 (+ 140% AP) (+ 8% of target's maximum health)

R
Grandmaster-at-Arms
MagicPassive: Jax's basic attacks generate a stack of Grandmaster-at-Arms on-hit for 2.5 seconds, refreshing on subsequent hits and stacking up to 2 times. At 2 stacks, his next basic attack on-hit is empowered to have an uncancellable windup and consume all stacks to deal additional magic damage, reduced to 50% against structures. While Grandmaster-at-Arms is active, the empowered attack triggers at 1 stack instead. Active: Jax swings his lantern around, dealing magic damage to nearby enemies. If this hits a champion, he gains bonus armor, increased for each champion hit beyond the first, and bonus magic resistance equal to 60% of that amount as well as 10% increased size for 8 seconds. Jax can move during Grandmaster-at-Arms' cast time.
- Cooldown
- 110 / 100 / 90s
- Cost
- 100 Mana
- Range
- 260
- Additional Magic Damage
- 75 / 130 / 185 (+ 60% AP)
- Magic Damage
- 100 / 175 / 250 (+ 100% AP)
- Bonus Armor
- 45 / 60 / 75 (+ 40% bonus AD)
- Bonus Magic Resistance
- 27 / 36 / 45 (+ 24% bonus AD)
- Bonus Armor per Champion Hit
- 20 / 25 / 30 (+ 10% bonus AD)
- Bonus Magic Resistance per Champion Hit
- 12 / 15 / 18 (+ 6% bonus AD)
Skins
21 in the archive





















