The Rift Codex

Patch 26.17

All champions

Piltover

Jayce

the Defender of Tomorrow

FighterMarksmanMana

Base stats

Values at level 1

1

Health

590

+109 / lvl

Health regen

6

+0.6 / lvl

Mana

375

+45 / lvl

Mana regen

6

+0.8 / lvl

Armor

22

+5 / lvl

Magic resist

30

+1.3 / lvl

Attack damage

59

+4.25 / lvl

Attack speed

0.658

+3% / lvl

Attack range

125

Does not scale

Move speed

335

Does not scale

Abilities

  • P

    Hextech Capacitor

    Innate: Whenever Jayce switches between either Transform Mercury Hammer: or Transform Mercury Cannon:, he gains ghosting and 30 bonus movement speed for 0.75 seconds.

  • Q

    To the Skies!

    Physical

    Active: Jayce leaps to the target enemy's location over 0.5 seconds. Upon arrival, he smashes his hammer to the ground to deal physical damage to all enemies within an area and slow them for 2 seconds. To the Skies! deals 10 bonus physical damage to monsters. Lightning Field can be cast during the dash.

    Cooldown
    16 / 14 / 12 / 10 / 8 / 6s
    Cost
    40 Mana
    Range
    600
    Physical Damage
    60 / 110 / 160 / 210 / 260 / 310 (+ 135% bonus AD)
    Slow
    35 / 40 / 45 / 50 / 55 / 60%
  • Q

    Shock Blast

    Physical

    Active: Jayce fires an electric bolt in the target direction that detonates upon hitting an enemy or reaching maximum range, dealing physical damage to nearby enemies and granting sight of the area for 1.25 seconds. If the bolt passes through Acceleration Gate, it becomes supercharged: increasing its damage by 40% as well as its speed, range and explosion radius. Shock Blast deals 10 bonus physical damage to monsters.

    Cooldown
    8s
    Cost
    55 / 60 / 65 / 70 / 75 / 80 Mana
    Range
    1050 / 1600
    Physical Damage
    80 / 121 / 162 / 203 / 244 / 285 (+ 130% bonus AD)
    Increased Damage
    112 / 169.4 / 226.8 / 284.2 / 341.6 / 399 (+ 182% bonus AD)
  • W

    Lightning Field

    Magic

    Passive: Jayce's basic attacks restore mana on-hit. Active: Jayce surrounds himself with an electric field for 4 seconds that deals magic damage every second to nearby enemies.

    Cooldown
    10s
    Cost
    40 Mana
    Range
    285
    Mana Restored
    15 / 17 / 19 / 21 / 23 / 25
    Magic Damage Per Tick
    35 / 50 / 65 / 80 / 95 / 110 (+ 25% AP)
    Total Magic Damage
    140 / 200 / 260 / 320 / 380 / 440 (+ 100% AP)
  • W

    Hyper Charge

    Physical

    Active: Jayce empowers his next 3 basic attacks within 4 seconds to deal modified physical damage and gain 360% bonus attack speed. Hyper Charge's total damage is affected by critical strike modifiers. Hyper Charge resets Jayce's basic attack timer.

    Cooldown
    13 / 11.4 / 9.8 / 8.2 / 6.6 / 5s
    Cost
    40 Mana
    Range
    285
    Physical Damage
    70 / 78 / 86 / 94 / 102 / 110% AD
    Total Physical Damage
    210 / 234 / 258 / 282 / 306 / 330% AD
  • E

    Thundering Blow

    Magic

    Active: Jayce roots the target enemy over the cast time, then swings his hammer at them to deal magic damage, capped against monsters, and knock them back 600 units. Jayce is unable to cast To the Skies! or Shock Blast for 0.4 seconds after Thundering Blow's cast time.

    Cooldown
    20 / 18 / 16 / 14 / 12 / 10s
    Cost
    55 Mana
    Range
    240
    Magic Damage
    8 / 10.8 / 13.6 / 16.4 / 19.2 / 22% of target's maximum health (+ 100% bonus AD)
    Capped Monster Damage
    200 / 300 / 400 / 500 / 600 / 700
  • E

    Acceleration Gate

    Active: Jayce deploys an energy gate centered at the target location, lasting for 4 seconds and granting sight of its surroundings. Jayce and allied champions can move through the gate to gain bonus movement speed that decays over 3 seconds, with the duration refreshing continuously while within the gate.

    Cooldown
    16s
    Cost
    50 Mana
    Range
    650
    Bonus Movement Speed
    35 / 40 / 45 / 50 / 55 / 60%
  • R

    Transform Mercury Cannon

    Active: Jayce transforms into Transform Mercury Cannon.png, receiving access to its abilities, becoming ranged with 500 attack range, and empowering his next basic attack to reduce the target's armor and magic resistance by for 5 seconds. description 2

    Cooldown
    6s
    Range
    600
  • R

    Transform Mercury Hammer

    Active: Jayce transforms into Transform Mercury Hammer.png, receiving access to its abilities, becoming melee with 125 attack range, gaining (+ 7.5% bonus AD) bonus armor and bonus magic resistance, and empowering his next basic attack to deal (+ 30% bonus AD) bonus magic damage. Jayce begins the game with Transform but cannot increase its rank. Instead, his basic abilities each have 6 ranks.

    Cooldown
    6s
    Range
    600

Skins

13 in the archive

Jayce
Full Metal Jayce
Debonair Jayce
Forsaken Jayce
Jayce Brighthammer
Battle Academia Jayce
Resistance Jayce
Arcane Inventor Jayce
Zenith Games Jayce
T1 Jayce
Arcane Survivor Jayce
Prestige T1 Jayce
Petals of Spring Jayce