
Base stats
Values at level 1
1
Health
590
+109 / lvl
Health regen
6
+0.6 / lvl
Mana
375
+45 / lvl
Mana regen
6
+0.8 / lvl
Armor
22
+5 / lvl
Magic resist
30
+1.3 / lvl
Attack damage
59
+4.25 / lvl
Attack speed
0.658
+3% / lvl
Attack range
125
Does not scale
Move speed
335
Does not scale
Abilities

P
Hextech Capacitor
Innate
Whenever Jayce switches between either Transform Mercury Hammer or Transform Mercury Cannon, he gains ghosting and movement speed for 0.75 seconds.

Q
To the Skies!
PhysicalActive
Jayce leaps to the target enemy's location over 0.5 seconds.
Upon arrival, he smashes his hammer to the ground to deal physical damage to all enemies within an area and slow them for 2 seconds.
To the Skies! deals 10 bonus physical damage to monsters.
Lightning Field can be cast during the dash.
- Cooldown
- 16 / 14 / 12 / 10 / 8 / 6s
- Cost
- 40 Mana
- Range
- 600
- Effect Radius
- 300
- Physical Damage
- 60 / 110 / 160 / 210 / 260 / 310 (135% bonus AD)
- Slow
- 35 / 40 / 45 / 50 / 55 / 60%

Shock Blast
PhysicalActive
Jayce fires an electric bolt in the target direction that detonates upon hitting an enemy or reaching maximum range, dealing physical damage to nearby enemies and granting sight of the area for 1.25 seconds.
If the bolt passes through Acceleration Gate, it becomes supercharged: increasing its damage by 40% physical as well as its speed, range and explosion radius.
Shock Blast deals 10 bonus physical damage to monsters.
- Cooldown
- 8s
- Cost
- 55 / 60 / 65 / 70 / 75 / 80 Mana
- Range
- 1050
- Explosion radius
- 170
- Gated explosion
- 250
- Gated range
- 1600
- Physical Damage
- 80 / 121 / 162 / 203 / 244 / 285 (130% bonus AD)
- Increased Damage
- 112 / 169.4 / 226.8 / 284.2 / 341.6 / 399 (182% bonus AD)

W
Lightning Field
MagicPassive
Jayce's basic attacks restore mana on-hit.
Active
Jayce surrounds himself with an electric field for 4 seconds that deals magic damage every second to nearby enemies.
- Cooldown
- 10s
- Cost
- 40 Mana
- Range
- 285
- Effect Radius
- 350
- Mana Restored
- 15 / 17 / 19 / 21 / 23 / 25
- Magic Damage Per Tick
- 35 / 50 / 65 / 80 / 95 / 110 (25% AP)
- Total Magic Damage
- 140 / 200 / 260 / 320 / 380 / 440 (100% AP)

Hyper Charge
PhysicalActive
Jayce empowers his next 3 basic attacks within 4 seconds to deal modified physical damage and gain attack speed.
Hyper Charge's total damage is affected by critical strike modifiers.
Hyper Charge resets Jayce's basic attack timer.
- Cooldown
- 13 / 11.4 / 9.8 / 8.2 / 6.6 / 5s
- Cost
- 40 Mana
- Physical Damage
- 70 / 78 / 86 / 94 / 102 / 110% AD
- Total Physical Damage
- 210 / 234 / 258 / 282 / 306 / 330% AD

E
Thundering Blow
MagicActive
Jayce roots the target enemy over the cast time, then swings his hammer at them to deal magic damage, capped against monsters, and knock them back 600 units.
Jayce is unable to cast To the Skies! or Shock Blast for 0.4 seconds after Thundering Blow's cast time.
- Cooldown
- 20 / 18 / 16 / 14 / 12 / 10s
- Cost
- 55 Mana
- Range
- 240
- Magic Damage
- 8 / 10.8 / 13.6 / 16.4 / 19.2 / 22% of target's maximum health (100% bonus AD)
- Capped Monster Damage
- 200 / 300 / 400 / 500 / 600 / 700

Acceleration Gate
Active
Jayce deploys an energy gate centered at the target location, lasting for 4 seconds and granting sight of its surroundings.
Jayce and allied champions can move through the gate to gain movement speed that decays over 3 seconds, with the duration refreshing continuously while within the gate.
- Cooldown
- 16s
- Cost
- 50 Mana
- Range
- 650
- Bonus Movement Speed
- 35 / 40 / 45 / 50 / 55 / 60%

R
Transform Mercury Cannon
Active
Jayce transforms into Cannon Stance, receiving access to its abilities, becoming ranged with 500 attack range, and empowering his next basic attack to reduce the target's armor and magic resistance by for 5 seconds.
- Cooldown
- 6s

Transform Mercury Hammer
Active
Jayce transforms into Hammer Stance, receiving access to its abilities, becoming melee with 125 attack range, gaining (7.5% bonus AD) armor and magic resistance, and empowering his next basic attack to deal (30% bonus AD) bonus magic damage.
- Cooldown
- 6s
Specialists
Players and guides for this champion.
Skins
13 in the archive













