
Base stats
Values at level 1
1
Health
655
+107 / lvl
Health regen
3.8
+0.6 / lvl
Mana
300
+50 / lvl
Mana regen
6
+0.8 / lvl
Armor
24
+4.7 / lvl
Magic resist
33
+1.1 / lvl
Attack damage
61
+4.4 / lvl
Attack speed
0.625
+3% / lvl
Attack range
550
Does not scale
Move speed
330
Does not scale
Abilities

P
Whisper
Innate - Death In 4 Acts: Jhin's basic attacks consume ammunition within 4 rounds. He will reload over 2.5 seconds immediately after expending all rounds or withholding leftover rounds after 10 seconds of being out of combat and not being affected by crowd control. The latter reload can be interrupted by declaring an attack or casting an ability. Jhin is unable to declare basic attacks during the reload time. Jhin's final round attack has an uncancellable windup, always critically strikes, including against structures, and deals bonus physical damage equal to of the target's missing health. The damage based on the target's health is capped at 800 against monsters. Innate - Every Moment Matters: Jhin gains bonus attack damage equal to (+ 35% critical strike chance) (+ 30% bonus attack speed)AD. Additionally, critical strikes against enemies grant Jhin 14% (+ 0.44% per 1% bonus attack speed) bonus movement speed for 2 seconds.

Q
Dancing Grenade
PhysicalActive: Jhin throws a grenade at the target enemy that deals physical damage and can bounce to up to three additional nearby enemies, prioritizing the closest enemy that has not been hit. The grenade's damage is increased by 35% any time an enemy dies by any means after being hit by the grenade before it strikes its next target.
- Cooldown
- 7 / 6.5 / 6 / 5.5 / 5s
- Cost
- 40 / 45 / 50 / 55 / 60 Mana
- Range
- 550
- Physical Damage
- 44 / 69 / 94 / 119 / 144 (+ 44 / 51.5 / 59 / 66.5 / 74% AD) (+ 60% AP)
- Bonus Damage per Target Death
- (+ % AD) (+ 21% AP)
- Maximum Final Bounce Physical Damage
- (+ % AD) (+ 123% AP)

W
Deadly Flourish
PhysicalCaught OutPassive: Enemy champions that trigger a Captive Audience to bloom or are damaged by Jhin or allied champions are marked for 4 seconds. Active: Jhin fires a shot in the target direction that deals physical damage to all enemies in a line until colliding with an enemy champion, reduced by 25% against minions. Hitting a marked champion roots them for a duration and grants Jhin Whisper bonus movement speed.
- Cooldown
- 12s
- Cost
- 50 / 55 / 60 / 65 / 70 Mana
- Range
- 2520 / -20
- Physical Damage
- 70 / 105 / 140 / 175 / 210 (+ 50% AD)
- Minion Damage
- 52.5 / 78.75 / 105 / 131.25 / 157.5 (+ 37.5% AD)
- Root Duration
- 1.25 / 1.5 / 1.75 / 2 / 2.25 seconds

E
Captive Audience
MagicPassive - Beauty in Death: Whenever Jhin kills an enemy champion, he summons a Blooming Lotus Trap on their corpse. Active: Jhin places a Lotus Trap at the target location which, upon landing, becomes stealthed after arming over 1 second, lasting for up to 180 seconds and granting sight within its radius. The Lotus Trap blooms upon enemy contact, with enemies in the area at the time of its trigger becoming revealed for 4 seconds. Jhin periodically stocks a Lotus Trap charge, up to a maximum of 2. Blooming Lotus Traps slow enemies within the area by 35% for 2 seconds before exploding, dealing magic damage to enemies. Lotus Traps deal 65% damage against minions as well as against champions and monsters who have been struck by another Lotus Trap in the last 1 second. See Pets for more details about Lotus Traps.
- Cooldown
- 2s
- Cost
- 30 Mana
- Range
- 750
- Magic Damage
- 20 / 80 / 140 / 200 / 260 (+ 120% AD) (+ 100% AP)
- Reduced Damage
- 13 / 52 / 91 / 130 / 169 (+ 78% AD) (+ 65% AP)

R
Curtain Call
PhysicalActive: Jhin channels for up to 10 seconds, transforming his weapon into a cannon and gaining the ability to recast Curtain Call 4 times within the duration. Recast: After 0.2 seconds into the cast time, Jhin fires a round in the target direction that grants sight around its trajectory for 0.5 seconds and deals physical damage to enemies hit, increased by 0% / 30% (based on level). The bullet stops upon hitting an enemy champion, slowing them by 80% for 0.5 seconds and revealing them for 2 seconds. Each cast has a static cooldown of 1 second. The fourth shot critically strikes for 200 damage.
- Cooldown
- 120 / 105 / 90s
- Cost
- 100 Mana
- Range
- 3500
- Minimum Physical Damage per Bullet
- 64 / 128 / 192 (+ 25% AD)
- Maximum Physical Damage per Bullet
- 256 / 512 / 768 (+ 100% AD)
- Minimum Fourth Shot Damage
- 128 / 256 / 384 (+ 50% AD)
- Maximum Fourth Shot Damage
- 512 / 1024 / 1536 (+ 200% AD)
Skins
14 in the archive














