
Base stats
Values at level 1
1
Health
630
+105 / lvl
Health regen
3.8
+0.5 / lvl
Mana
260
+50 / lvl
Mana regen
6.7
+1 / lvl
Armor
26
+4.2 / lvl
Magic resist
33
+1.1 / lvl
Attack damage
59
+3.25 / lvl
Attack speed
0.625
+1% / lvl
Attack range
525
Does not scale
Move speed
325
Does not scale
Abilities

P
Get Excited!
Innate: Whenever Jinx scores a takedown against an enemy champion, epic monster, turret, or inhibitor within 3 seconds of damaging them, she gains 175% bonus movement speed decaying over 6 seconds. Additionally, she is allowed to exceed the attack speed cap and gains a stack of Get Excited! for the same duration, stacking up to 5 times. Only takedowns against enemy champions can grant stacks beyond the first. Get Excited!: For each stack, Jinx gains 25% total attack speed, up to a maximum of 125%.

Q
Switcheroo!
PhysicalToggle: Jinx switches between Jinx#Pow-Pow, her minigun, and Jinx#Fishbones, her rocket launcher. Pow-Pow: Basic attacks with Pow-Pow generate a stack of 20px Rev'd up for 2.5 seconds, refreshing on subsequent attacks with Pow-Pow and stacking up to 3 times. Each stack of Rev'd up grants bonus attack speed, with all stacks beyond the first one being 50% effective. Stacks expire one by one when the duration ends. Fishbones: Basic attacks with Fishbones cost mana on-attack to deal 110% AD modified physical damage to the target and nearby enemies. The damage is affected by critical strike modifiers. While Fishbones is equipped, Jinx gains bonus range but loses 10% of her bonus attack speed. Only the first attack after switching to 20px
- Cooldown
- 0.9s
- Cost
- 20 Mana
- Range
- 600
- Bonus Attack Speed
- 15 / 27.5 / 40 / 52.5 / 65%
- Attack Speed per Subsequent Stack
- 7.5 / 13.75 / 20 / 26.25 / 32.5%
- Maximum Attack Speed
- 30 / 55 / 80 / 105 / 130%
- Bonus Range
- 100 / 125 / 150 / 175 / 200

W
Zap!
PhysicalActive: Jinx fires a shock blast in the target direction that deals physical damage to the first enemy it hits and reveals and slows them for 2 seconds.
- Cooldown
- 8 / 7 / 6 / 5 / 4s
- Cost
- 40 / 45 / 50 / 55 / 60 Mana
- Range
- 1500
- Physical Damage
- 10 / 60 / 110 / 160 / 210 (+ 140% AD)
- Slow
- 40 / 50 / 60 / 70 / 80%

E
Flame Chompers!
MagicActive: Jinx tosses out 3 Chompers centered at the target location, landing after 0.4 seconds, arming after 0.5 seconds, and exploding after 5 seconds to deal magic damage to nearby enemies. Each Chomper explodes on contact with an enemy champion, knocking them down and rooting them for 1.5 seconds. Enemy champions can be affected by only one Chomper.
- Cooldown
- 24 / 20.5 / 17 / 13.5 / 10s
- Cost
- 90 Mana
- Range
- 925
- Magic Damage
- 90 / 140 / 190 / 240 / 290 (+ 100% AP)

R
Super Mega Death Rocket!
PhysicalActive: Jinx fires a massive rocket in the target direction, briefly granting sight of its surroundings and exploding upon colliding with an enemy champion. The explosion deals physical damage to nearby enemies and grants sight of the area for 2 seconds. Super Mega Death Rocket! deals 10% (based on level) damage. This does not affect the bonus damage based on the target's missing health. Enemies surrounding the primary target take 80% damage. The bonus damage based on the target's missing health is capped at 1200 against monsters.
- Cooldown
- 85 / 65 / 45s
- Cost
- 100 Mana
- Range
- Global
- Maximum Physical Damage
- 200 / 350 / 500 (+ 120% bonus AD) (+ 25 / 30 / 35% of target's missing health)
- Minimum Physical Damage
- (+ 12% bonus AD) (+ 25 / 30 / 35% of target's missing health)
- Maximum Secondary Damage
- (+ 96% bonus AD) (+ % of target's missing health)
- Minimum Secondary Damage
- (+ 9.6% bonus AD) (+ % of target's missing health)
Skins
16 in the archive
















