Runeterra

Kindred

The Eternal Hunters

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MarksmanMana

Base stats

Values at level 1

1

Health

595

+104 / lvl

Health regen

7

+0.6 / lvl

Mana

300

+35 / lvl

Mana regen

7

+0.4 / lvl

Armor

29

+4.7 / lvl

Magic resist

33

+1.1 / lvl

Attack damage

65

+3.25 / lvl

Attack speed

0.625

+3.5% / lvl

Attack range

500

Does not scale

Move speed

325

Does not scale

Abilities

  • P

    Mark of the Kindred

    Innate

    Both Lamb and Wolf mark targets to hunt.

    Scoring a takedown against a hunted target collects a stack of Mark of the Kindred.

    Mark of the Kindred: Lamb gains bonus range on her basic attacks and Mounting Dread.

    Innate - Lamb

    Lamb is offered a selection of enemy champions to hunt if she has not been in combat with them in the last 6 seconds.

    Once selected, the mark is applied after an 8-second delay and thereafter it can be collected by Kindred.

    Lamb gains the ability to select a new target every 75 seconds.

    Targets successfully hunted cannot be marked again for 4 minutes.

    Innate - Wolf

    Starting at 2:53, Wolf periodically marks a random large monster within the enemy team's jungle for 180 seconds.

    The hunted camp is highlighted on the mini map to both teams.

    Once the hunted target is slain or the mark expires, Wolf will wait 45 seconds before selecting a new target.

    The type of monster that Wolf can mark changes based on Kindred's current Mark of the Kindred stacks:

    * 0 : Rift Scuttler

    * 1 – 3: Rift Scuttler, Crimson Raptor, Gromp

    * 4 – 7: Ancient Krug, Blue Sentinel, Greater Murk Wolf, or Red Brambleback

    * 8 + : Rift Herald or Baron Nashor, Dragon or Elder Dragon

  • Q

    Dance of Arrows

    Physical

    Active

    Lamb dashes toward the target location, gaining 35% (5% per Mark of the Kindred) bonus attack speed for 4 seconds and firing an arrow at up to 3 nearby visible enemies that deals physical damage.

    Her current attack target within any proximity will be prioritized by one of the arrows.

    Dance of Arrows' total cooldown is reduced to 4 / 3.5 / 3 / 2.5 / 2 seconds while Lamb is within the area of Wolf's Frenzy.

    Casting Wolf's Frenzy reduces Dance of Arrows' current cooldown to the same amount.

    Dance of Arrows resets Lamb's basic attack timer.

    Lamb can cast any of her abilities during the dash.

    Cooldown
    9s
    Cost
    35 Mana
    Range
    300
    Dash range
    400
    Arrow radius
    500 (+ 100% bonus attack range)
    Physical Damage
    40 / 65 / 90 / 115 / 140 (75% bonus AD)
    Frenzy cooldown
    4 / 3.5 / 3 / 2.5 / 2 seconds
  • W

    Wolf's Frenzy

    Magic

    Passive

    Lamb generates 1 stack of Hunter's Vigor for every 27 units she travels by any means and 5 stacks on-attack, up to a maximum of 100 stacks.

    At maximum stacks, her next basic attack heals her for of .

    The heal is not triggered if Kindred is at full health.

    Active

    Wolf dashes to the target location, then claims the surrounding area as his territory for the next 8.5 seconds, separating from Lamb.

    He automatically attacks the closest nearby visible enemy within the area, prioritizing the last enemy Lamb has attacked, then enemy champions, then non-champions.

    Wolf's attacks deal magic damage and the rate at which he attacks scale with 25% of Kindred's bonus attack speed.

    Against monsters, his attacks deal 165% damage and slow the target by 50% for 2 seconds.

    The damage based on the target's health ratio is capped at 112.5 (15 per Mark of the Kindred) against monsters.

    Wolf's Frenzy ends immediately if Lamb leaves the area or dies.

    Cooldown
    18 / 17 / 16 / 15 / 14s
    Cost
    40 Mana
    Range
    500
    Effect Radius
    800
    Magic Damage
    25 / 30 / 35 / 40 / 45 (20% bonus AD) (20% AP) (1.5% (1% per Mark of the Kindred) of target's current health)
    Monster Damage
    41.25 / 49.5 / 57.75 / 66 / 74.25 (33% bonus AD) (33% AP) (2.475% (1.65% per Mark of the Kindred) of target's current health)
  • E

    Mounting Dread

    Physical

    Active

    Lamb fires a shot at the target enemy that slows them by 30% (5% per 100 AP) for 1.5 seconds and marks them for 4 seconds.

    Her basic attacks against the marked target each apply a stack, refreshing the duration and stacking up to 3 times.

    The third stack directs Wolf to pounce on the target, consuming all stacks to deal additional physical damage, increased by 0% – 50% (based on critical strike chance).

    The damage based on the missing health ratio is capped at 200 against monsters.

    Mounting Dread can no longer target small monsters.

    Cooldown
    14 / 12.5 / 11 / 9.5 / 8s
    Cost
    50 Mana
    Range
    500
    Range
    500 – 750
    Additional Physical Damage
    80 / 110 / 140 / 170 / 200 (100% bonus AD) (5% (0.5% per Mark of the Kindred) of target's missing health)
  • R

    Lamb's Respite

    Active

    Lamb blesses the ground underneath herself, creating a sacred zone at the location that lasts for 4 seconds.

    All units inside the zone gain a minimum health threshold equal to 10% of their maximum health, and will also become invulnerable while remaining in the area when they reach or are at the threshold, during which they also cannot be healed, but can still receive health regeneration.

    All targetable units within the zone are healed when the blessing ends.

    Cooldown
    160 / 140 / 120s
    Cost
    100 Mana
    Range
    500
    Effect Radius
    535
    Heal
    225 / 300 / 375

Specialist

Players and guides for this champion.

Skins

10 in the archive

Kindred
Shadowfire Kindred
Super Galaxy Kindred
Spirit Blossom Kindred
Porcelain Kindred
Woof and Lamb Kindred
DRX Kindred
Prestige Porcelain Kindred
Chosen of the Wolf Kindred
Pandemonium Kindred