
Base stats
Values at level 1
1
Health
595
+104 / lvl
Health regen
7
+0.6 / lvl
Mana
300
+35 / lvl
Mana regen
7
+0.4 / lvl
Armor
29
+4.7 / lvl
Magic resist
33
+1.1 / lvl
Attack damage
65
+3.25 / lvl
Attack speed
0.625
+3.5% / lvl
Attack range
500
Does not scale
Move speed
325
Does not scale
Abilities

P
Mark of the Kindred
Innate: Both Lamb and Wolf mark targets to hunt. Scoring a takedown against a hunted target collects a stack of Mark of the Kindred. Mark of the Kindred: Lamb gains bonus range on her basic attacks and Mounting Dread. Innate - Lamb: Lamb is offered a selection of enemy champions to hunt if she has not been in combat with them in the last 6 seconds. Once selected, the mark is applied after an 8-second delay and thereafter it can be collected by Kindred. Lamb gains the ability to select a new target every 75 seconds. Targets successfully hunted cannot be marked again for 4 minutes. Innate - Wolf: Starting at 2 - 53:, Wolf periodically marks a random large monster within the enemy team's jungle for 180 seconds. The hunted camp is highlighted on the mini map to both teams. Once the hunted target is slain or the mark expires, Wolf will wait 45 seconds before selecting a new target. The type of monster that Wolf can mark changes based on Kindred's current Mark of the Kindred stacks: * 0: Rift Scuttler * 1 – 3: Rift Scuttler, Crimson Raptor, Gromp * 4 – 7: Ancient Krug, Blue Sentinel, Greater Murk Wolf, or Red Brambleback * 8 +: Rift Herald or Baron Nashor, Dragon or Elder Dragon

Q
Dance of Arrows
PhysicalActive: Lamb dashes toward the target location, gaining 35% (+ 5% per Mark of the Kindred) bonus attack speed for 4 seconds and firing an arrow at up to 3 nearby visible enemies that deals physical damage. Her current attack target within any proximity will be prioritized by one of the arrows. Dance of Arrows' total cooldown is reduced to an amount while Lamb is within the area of Wolf's Frenzy. Casting Wolf's Frenzy reduces Dance of Arrows' current cooldown to the same amount. Dance of Arrows resets Lamb's basic attack timer. Lamb can cast any of her abilities during the dash.
- Cooldown
- 9s
- Cost
- 35 Mana
- Range
- 300
- Physical Damage
- 40 / 65 / 90 / 115 / 140 (+ 75% bonus AD)
- Static Cooldown
- 4 / 3.5 / 3 / 2.5 / 2 seconds

W
Wolf's Frenzy
MagicPassive: Lamb generates 1 stack of Hunter's Vigor for every 27 units she travels by any means and 5 stacks on-attack, up to a maximum of 100 stacks. At maximum stacks, her next basic attack heals her for 0% (based on level) of . The heal is not triggered if Kindred is at full health. Active: Wolf dashes to the target location, then claims the surrounding area as his territory for the next 8.5 seconds, separating from Lamb. He automatically attacks the closest nearby visible enemy within the area, prioritizing the last enemy Lamb has attacked, then enemy champions, then non-champions. Wolf's attacks deal magic damage and the rate at which he attacks scale with 25% of Kindred's bonus attack speed. Against monsters, his attacks deal 150% damage and slow the target by 50% for 2 seconds. The damage based on the target's health ratio is capped at 112.5 (+ 15 per Mark of the Kindred) against monsters. Wolf's Frenzy ends immediately if Lamb leaves the area or dies.
- Cooldown
- 18 / 17 / 16 / 15 / 14s
- Cost
- 40 Mana
- Range
- 500
- Magic Damage
- 25 / 30 / 35 / 40 / 45 (+ 20% bonus AD) (+ 20% AP) (+ 1.5% (+ 1% per Mark of the Kindred) of target's current health)
- Monster Damage
- 37.5 / 45 / 52.5 / 60 / 67.5 (+ 30% bonus AD) (+ 30% AP) (+ 2.25% (+ 1.5% per Mark of the Kindred) of target's current health)

E
Mounting Dread
PhysicalActive: Lamb fires a shot at the target enemy that slows them by 30% (+ 5% per 100 AP) for 1 second and marks them for 4 seconds. Her basic attacks against the marked target each apply a stack, refreshing the duration and stacking up to 3 times. The third stack directs Wolf to pounce on the target, consuming all stacks to deal additional physical damage, increased by 0 to 50. The damage based on the missing health ratio is capped at 200 against monsters.
- Cooldown
- 14 / 12.5 / 11 / 9.5 / 8s
- Cost
- 50 Mana
- Range
- 500 - 750 (based on Marks)
- Additional Physical Damage
- 80 / 110 / 140 / 170 / 200 (+ 100% bonus AD) (+ 5% (+ 0.5% per Mark of the Kindred) of target's missing health)

R
Lamb's Respite
Active: Lamb blesses the ground underneath herself, creating a sacred zone at the location that lasts for 4 seconds. All units inside the zone gain a minimum health threshold equal to 10% of their maximum health, and will also become invulnerable while remaining in the area when they reach or are at the threshold, during which they also cannot be healed, but can still regenerate health. All targetable units within the zone are healed when the blessing ends.
- Cooldown
- 160 / 140 / 120s
- Cost
- 100 Mana
- Range
- 500
- Heal
- 225 / 300 / 375
Skins
10 in the archive










