
Base stats
Values at level 1
1
Health
810
+84 / lvl
Health regen
6
+0.8 / lvl
Courage
100
Does not scale
Courage regen
0
Does not scale
Armor
35
+5.2 / lvl
Magic resist
28
+2.1 / lvl
Attack damage
65
+3.5 / lvl
Attack speed
0.625
+3.5% / lvl
Attack range
125
Does not scale
Move speed
345
Does not scale
Abilities

P
Skaarl the Cowardly Lizard
Innate: Kled rides his semi-trusty mount, Skaarl. While Mounted, all damage dealt to the duo is suffered by Skaarl, who has base health; additional sources of health are applied to Skaarl's maximum health. Effects based on percentage health consider Kled and Skaarl's combined maximum health. Being reduced below 0 health causes Skaarl to flee, forcing Kled to be Dismounted, with all damage in excess of Skaarl's health being ignored. Upon dismounting, Kled lunges in the direction of the allied Nexus over 0.75 seconds, though not through terrain, while cleansing himself of all crowd control and becoming unable to act, untargetable, and immune to crowd control for 0.5 seconds. Dismounting resets the cooldown and charges of Pocket Pistol. While Kled is Dismounted, his base health and base movement speed are reduced; however, he gains bonus movement speed while moving toward enemy champions. Additionally, his base attack range is increased and his attacks deal damage to champions. Bear Trap on a Rope is replaced with Pocket Pistol, while Jousting and Chaaaaaaaarge!!! become unusable. While Mounted, healing and health regeneration will first replenish Skaarl's health and will only apply to Kled's health while Skaarl is at full health.

Q
Bear Trap on a Rope
PhysicalActive: Kled throws a bear trap in the target direction that deals physical damage to enemies hit, increased to 150% against minions, small pets, and small monsters. The bear trap collides with the first enemy champion, large pet, or large monster hit, revealing them for 2.5 seconds, and forming a tether between Kled and the target for 1.75 seconds. The tether's radius shrinks over its duration, and if it is not broken before then, Kled pulls the target 150 units toward him, deals physical damage and slows them for 2.5 seconds.
- Cooldown
- 11 / 10 / 9 / 8 / 7s
- Range
- 800
- Physical Damage
- 30 / 55 / 80 / 105 / 130 (+ 60% bonus AD)
- Minion and Small Monster Damage
- 45 / 82.5 / 120 / 157.5 / 195 (+ 90% bonus AD)
- Physical Damage
- 60 / 110 / 160 / 210 / 260 (+ 120% bonus AD)
- Total Physical Damage
- 90 / 165 / 240 / 315 / 390 (+ 180% bonus AD)
- Slow
- 30 / 35 / 40 / 45 / 50%

Q
Pocket Pistol
PhysicalActive: Kled sprays a cone of five pellets in the target direction while recoiling 300 units in the opposite direction, dealing physical damage to enemies hit. Kled periodically stocks a Pocket Pistol charge, up to a maximum of 2. He will restore both charges after Dismounted Skaarl the Cowardly Lizard. Pellets collide with the first enemy champion they hit, and deal 20% damage per pellet beyond the first. Each pellet that hits an enemy champion or epic monster restores Skaarl the Cowardly Lizard 3, by 5 and 2.5 respectively, for up to a total restore of 25 against champions and 12.5 versus epic monsters.
- Cooldown
- 3s
- Cost
- 1 Courage
- Range
- 700 / 55
- Physical Damage
- 35 / 47 / 59 / 71 / 83 / 95 (+ 65% bonus AD)
- Reduced Damage
- 7 / 9.4 / 11.8 / 14.2 / 16.6 / 19 (+ 13% bonus AD)
- Maximum Damage
- 63 / 84.6 / 106.2 / 127.8 / 149.4 / 171 (+ 117% bonus AD)

W
Violent Tendencies
PhysicalPassive: Kled periodically gains Violent Tendencies, which starts expiring upon his next basic attack. Violent Tendencies: Kled gains 150% bonus attack speed on his next 4 basic attacks within 4 seconds. The fourth attack deals bonus physical damage. The damage based on the target's health is capped at 200 against monsters.Violent Tendencies' current cooldown is reduced by 0.5 seconds on-hit, increased to 1.5 against champions. Against structures, the fourth attack deals modified bonus physical damage.
- Cooldown
- 13 / 12 / 11 / 10 / 9s
- Range
- 550
- Bonus Physical Damage
- 20 / 30 / 40 / 50 / 60 (+ 4.5 / 5 / 5.5 / 6 / 6.5% (+ 2% per 100 bonus AD) (+ 0.4% per 100 bonus health) of target's maximum health)
- Structure Bonus Damage
- 62 / 63.75 / 65.5 / 67.25 / 69 / 70.75 / 72.5 / 74.25 / 76 / 77.75 / 79.5 / 81.25 / 83 / 84.75 / 86.5 / 88.25 / 90 / 91.75 (+ 0 / 15 / 30 / 45 / 60)

E
Jousting
PhysicalActive: Skaarl dashes in the target direction, though not through terrain, dealing physical damage to enemies he passes through and pulling minions, pets and small monsters hit towards them. Upon hitting an enemy champion or large monster, Skaarl dashes a fixed 200 units through them, marking them for 3 seconds, during which they are revealed. After the dash ends, the duo gain 50% bonus movement speed for 1 second. Jousting can be recast after 0.5 seconds of the first dash ending while the target is marked. Recast: Skaarl consumes the mark to dash through the marked target, applying the same effects as the first cast though being able to dash through terrain. Bear Trap on a Rope and Chaaaaaaaarge!!! can be cast during either of the dashes.
- Cooldown
- 13 / 12 / 11 / 10 / 9s
- Range
- 550 / 765
- Physical Damage
- 35 / 60 / 85 / 110 / 135 (+ 55% bonus AD)
- Total Physical Damage
- 70 / 120 / 170 / 220 / 270 (+ 110% bonus AD)

E
Unmounted Jousting
This ability is unusable while dismounted.
- Range
- 550

R
Chaaaaaaaarge!!!
MagicActive: Kled & Skaarl charge toward the target location, automatically navigating terrain along the way, during which they are ghosted, immune to crowd control and revealed to enemy champions in a er 1250 radius. If the charge does not complete within 15 seconds, it will end prematurely. The charge is interrupted instantly if Kled Dismounted Skaarl the Cowardly Lizard during it. While charging, the duo gain an initial shield, plus an additional amount for every 0.25 seconds of traveling, up to a cap at 2 seconds. The shield lasts for 2 seconds upon finishing the charge. Additionally, the duo trails a directional draft in their wake, lasting 9 seconds. Allied units other than lane minions following the draft gain Mr. Kled's Wild Ride. After 0.5 seconds of charging, the duo gain bonus movement speed every 0.25 seconds, up to 950 total movement speed over 3 seconds. Mr. Kled's Wild Ride: While in champion combat, gain 40% bonus movement speed. After not being in champion combat for 3 seconds, if Kled is charging, gain bonus movement speed up to Kled's current movement speed; otherwise gain up to 650 total movement speed. Kled & Skaarl will dash toward the first visible enemy champion in range of the charge, revealing the target during the dash and colliding with the first visible enemy champion in their path to deal magic damage, increased by , knock them back 150 units, though not through terrain, and end the charge.
- Cooldown
- 140 / 125 / 110s
- Range
- 3500 / 3750 / 4000 / 4250 / 4500
- Minimum Shield
- 20 / 30 / 40 (+ 30% bonus AD)
- Maximum Shield
- 200 / 300 / 400 (+ 300% bonus AD)
- Minimum Magic Damage
- 4 / 6 / 8% of target's maximum health (+ 3% per 100 bonus AD)
- Maximum Magic Damage
- 12 / 18 / 24% of target's maximum health (+ 9% per 100 bonus AD)

R
Unmounted Chaaaaaaaarge!!!
This ability is unusable while dismounted.
- Range
- 3500 / 4000 / 4500
Skins
5 in the archive





