Noxus

Kled

the Cantankerous Cavalier

Open in Lab
FighterCourage

Base stats

Values at level 1

1

Health

410

+84 / lvl

Health regen

6

+0.8 / lvl

Courage

100

Does not scale

Courage regen

0

Does not scale

Armor

35

+5.2 / lvl

Magic resist

28

+2.1 / lvl

Attack damage

65

+3.5 / lvl

Attack speed

0.625

+3.5% / lvl

Attack range

125

Does not scale

Move speed

345

Does not scale

Abilities

  • P

    Skaarl the Cowardly Lizard

    Innate

    Kled rides his semi-trusty mount, Skaarl. While Mounted, all damage dealt to the duo is suffered by Skaarl, who has base health; additional sources of health are applied to Skaarl's maximum health.

    Effects based on percentage health consider Kled and Skaarl's combined maximum health.

    Being reduced below 0 health causes Skaarl to flee, forcing Kled to dismount, with all damage in excess of Skaarl's health being ignored.

    Upon dismounting, Kled lunges 200 units toward the allied Nexus, though not through terrain, while cleansing himself of all crowd control and becoming unable to act, untargetable, and immune to crowd control for 0.5 seconds.

    Dismounting resets the cooldown and charges of Pocket Pistol.

    While dismounted, Kled's base health and movement speed are reduced; however, he gains bonus movement speed while facing nearby enemy champions.

    Additionally, he gains 125 attack range, and his attacks deal damage to champions.

    Bear Trap on a Rope is replaced with Pocket Pistol, while Jousting and Chaaaaaaaarge!!! become unusable.

    While Mounted, healing and health regeneration first replenish Skaarl's health and only apply to Kled while Skaarl is at full health.

    Lunge range
    200
    Dismounted attack range
    125
  • Q

    Bear Trap on a Rope

    Physical

    Active

    Kled throws a bear trap in the target direction that deals physical damage to enemies hit, increased to 150% against minions, small pets, and small and medium monsters.

    The bear trap collides with the first enemy champion, large pet, or large monster hit, revealing them for 2.5 seconds, and forming a tether between Kled and the target for 1.75 seconds.

    The tether's radius shrinks over its duration, and if it is not broken before then, Kled pulls the target 150 units toward him, deals additional physical damage, and slows them for 2.5 seconds.

    Bear Trap on a Rope can be cast while Jousting.

    Cooldown
    11 / 10 / 9 / 8 / 7s
    Range
    800
    Tether radius
    800 – 625
    Initial Physical Damage
    30 / 55 / 80 / 105 / 130 (60% bonus AD)
    Pull Physical Damage
    60 / 110 / 160 / 210 / 260 (120% bonus AD)
    Total Physical Damage
    90 / 165 / 240 / 315 / 390 (180% bonus AD)
    Slow
    30 / 35 / 40 / 45 / 50%
  • Pocket Pistol

    Physical

    Active

    Kled sprays a cone of five pellets in the target direction while recoiling 300 units in the opposite direction, dealing physical damage to enemies hit.

    Kled periodically stocks a Pocket Pistol charge, up to a maximum of 2. He restores both charges after dismounting.

    Pellets collide with the first enemy champion they hit, and deal 20% damage per pellet beyond the first.

    Each pellet that hits an enemy champion or epic monster restores 5 Courage against champions and 2.5 against epic monsters, up to 25 against champions and 12.5 versus epic monsters.

    Cooldown
    3s
    Recharge
    18 / 16 / 14 / 12 / 10
    Cost
    1 Charge
    Range
    700
    Recoil
    300
    Recharge
    18 / 16 / 14 / 12 / 10
    Physical Damage
    35 / 50 / 65 / 80 / 95 (65% bonus AD)
  • W

    Violent Tendencies

    Physical

    Passive

    Kled periodically gains Violent Tendencies, which starts expiring upon his next basic attack.

    Violent Tendencies: Kled gains 150% bonus attack speed on his next 4 basic attacks within 4 seconds.

    The fourth attack is empowered to deal additional physical damage.

    The damage based on the target's health is capped at 200 against monsters.

    Violent Tendencies' current cooldown is reduced by 0.5 seconds on-hit, increased to 1.5 against champions.

    Against structures, the fourth attack deals plus 0 / 15 / 30 / 45 / 60 additional physical damage.

    Cooldown
    13 / 12 / 11 / 10 / 9s
    Bonus Attack Speed
    150%
    Additional Physical Damage
    20 / 30 / 40 / 50 / 60 (4.5 / 5 / 5.5 / 6 / 6.5% (2% per 100 bonus AD) (0.4% per 100 bonus health) of target's maximum health)
    Structure Additional Damage
    62 – 92 (based on level) (0 / 15 / 30 / 45 / 60)
  • E

    Jousting

    Physical

    Active

    Skaarl dashes in the target direction, though not through terrain, dealing physical damage to enemies she passes through and pulling minions, pets, and small and medium monsters hit towards her.

    Upon hitting an enemy champion or large monster, Skaarl dashes a fixed 350 units through them, marking them for 3 seconds, during which they are revealed.

    After the dash ends, the duo gain 50% bonus movement speed for 1 second.

    Jousting can be recast after 0.5 seconds of the first dash ending while the target is marked.

    Recast

    Skaarl consumes the mark to dash through the marked target, applying the same effects as the first cast though being able to dash through terrain.

    The mark will remain even if the target dies, and ends prematurely if the duo are too far away or Kled dismounts.

    Bear Trap on a Rope and Chaaaaaaaarge!!! can be cast during either of the dashes.

    Cooldown
    13 / 12 / 11 / 10 / 9s
    Range
    550
    Recast range
    765
    Physical Damage
    35 / 60 / 85 / 110 / 135 (55% bonus AD)
    Total Physical Damage
    70 / 120 / 170 / 220 / 270 (110% bonus AD)
  • Dismounted Jousting

    This ability is unusable while dismounted.

  • R

    Chaaaaaaaarge!!!

    Magic

    Active

    Kled & Skaarl charge toward the target location, automatically navigating terrain along the way, during which they are ghosted, immune to crowd control, and revealed to enemy champions in a 1250 radius.

    If the charge does not complete within 15 seconds, it will end prematurely. The charge is interrupted instantly if Kled dismounts during it.

    While charging, the duo gain an initial shield, plus an additional amount every 0.25 seconds of traveling, up to a cap at 2 seconds. The shield lasts for 2 seconds upon finishing the charge.

    Additionally, the duo trails a directional draft in their wake, lasting 9 seconds. Allied units other than lane minions following the draft gain Mr. Kled's Wild Ride.

    After 0.5 seconds of charging, the duo gain movement speed every 0.25 seconds, up to 950 total movement speed over 3 seconds.

    Mr. Kled's Wild Ride: While in champion combat, gain 40% bonus movement speed. After not being in champion combat for 3 seconds, if Kled is charging, gain bonus movement speed up to Kled's current movement speed; otherwise gain up to 650 total movement speed.

    Kled & Skaarl dash toward the first visible enemy champion in range of the charge, revealing the target during the dash and colliding with the first visible enemy champion in their path to deal magic damage, increased by , knock them back 150 units, though not through terrain, and end the charge.

    Cooldown
    140 / 125 / 110s
    Range
    3500 / 4000 / 4500
    Minimum range
    500
    Search range
    500 / 800
    Reveal radius
    1250
    Initial Shield
    40 / 60 / 80 (60% bonus AD)
    Shield Per Instance
    20 / 30 / 40 (30% bonus AD)
    Maximum Shield
    200 / 300 / 400 (300% bonus AD)
    Minimum Magic Damage
    4 / 6 / 8% of target's maximum health (3% per 100 bonus AD)
    Maximum Magic Damage
    12 / 18 / 24% of target's maximum health (9% per 100 bonus AD)
  • Dismounted Chaaaaaaaarge!!!

    This ability is unusable while dismounted.

Specialists

Players and guides for this champion.

Skins

5 in the archive

Kled
Sir Kled
Count Kledula
Marauder Kled
Kibble-Head Kled