
Base stats
Values at level 1
1
Health
410
+84 / lvl
Health regen
6
+0.8 / lvl
Courage
100
Does not scale
Courage regen
0
Does not scale
Armor
35
+5.2 / lvl
Magic resist
28
+2.1 / lvl
Attack damage
65
+3.5 / lvl
Attack speed
0.625
+3.5% / lvl
Attack range
125
Does not scale
Move speed
345
Does not scale
Abilities

P
Skaarl the Cowardly Lizard
Innate
Kled rides his semi-trusty mount, Skaarl. While Mounted, all damage dealt to the duo is suffered by Skaarl, who has base health; additional sources of health are applied to Skaarl's maximum health.
Effects based on percentage health consider Kled and Skaarl's combined maximum health.
Being reduced below 0 health causes Skaarl to flee, forcing Kled to dismount, with all damage in excess of Skaarl's health being ignored.
Upon dismounting, Kled lunges 200 units toward the allied Nexus, though not through terrain, while cleansing himself of all crowd control and becoming unable to act, untargetable, and immune to crowd control for 0.5 seconds.
Dismounting resets the cooldown and charges of Pocket Pistol.
While dismounted, Kled's base health and movement speed are reduced; however, he gains bonus movement speed while facing nearby enemy champions.
Additionally, he gains 125 attack range, and his attacks deal damage to champions.
Bear Trap on a Rope is replaced with Pocket Pistol, while Jousting and Chaaaaaaaarge!!! become unusable.
While Mounted, healing and health regeneration first replenish Skaarl's health and only apply to Kled while Skaarl is at full health.
- Lunge range
- 200
- Dismounted attack range
- 125

Q
Bear Trap on a Rope
PhysicalActive
Kled throws a bear trap in the target direction that deals physical damage to enemies hit, increased to 150% against minions, small pets, and small and medium monsters.
The bear trap collides with the first enemy champion, large pet, or large monster hit, revealing them for 2.5 seconds, and forming a tether between Kled and the target for 1.75 seconds.
The tether's radius shrinks over its duration, and if it is not broken before then, Kled pulls the target 150 units toward him, deals additional physical damage, and slows them for 2.5 seconds.
Bear Trap on a Rope can be cast while Jousting.
- Cooldown
- 11 / 10 / 9 / 8 / 7s
- Range
- 800
- Tether radius
- 800 – 625
- Initial Physical Damage
- 30 / 55 / 80 / 105 / 130 (60% bonus AD)
- Pull Physical Damage
- 60 / 110 / 160 / 210 / 260 (120% bonus AD)
- Total Physical Damage
- 90 / 165 / 240 / 315 / 390 (180% bonus AD)
- Slow
- 30 / 35 / 40 / 45 / 50%

Pocket Pistol
PhysicalActive
Kled sprays a cone of five pellets in the target direction while recoiling 300 units in the opposite direction, dealing physical damage to enemies hit.
Kled periodically stocks a Pocket Pistol charge, up to a maximum of 2. He restores both charges after dismounting.
Pellets collide with the first enemy champion they hit, and deal 20% damage per pellet beyond the first.
Each pellet that hits an enemy champion or epic monster restores 5 Courage against champions and 2.5 against epic monsters, up to 25 against champions and 12.5 versus epic monsters.
- Cooldown
- 3s
- Recharge
- 18 / 16 / 14 / 12 / 10
- Cost
- 1 Charge
- Range
- 700
- Recoil
- 300
- Recharge
- 18 / 16 / 14 / 12 / 10
- Physical Damage
- 35 / 50 / 65 / 80 / 95 (65% bonus AD)

W
Violent Tendencies
PhysicalPassive
Kled periodically gains Violent Tendencies, which starts expiring upon his next basic attack.
Violent Tendencies: Kled gains 150% bonus attack speed on his next 4 basic attacks within 4 seconds.
The fourth attack is empowered to deal additional physical damage.
The damage based on the target's health is capped at 200 against monsters.
Violent Tendencies' current cooldown is reduced by 0.5 seconds on-hit, increased to 1.5 against champions.
Against structures, the fourth attack deals plus 0 / 15 / 30 / 45 / 60 additional physical damage.
- Cooldown
- 13 / 12 / 11 / 10 / 9s
- Bonus Attack Speed
- 150%
- Additional Physical Damage
- 20 / 30 / 40 / 50 / 60 (4.5 / 5 / 5.5 / 6 / 6.5% (2% per 100 bonus AD) (0.4% per 100 bonus health) of target's maximum health)
- Structure Additional Damage
- 62 – 92 (based on level) (0 / 15 / 30 / 45 / 60)

E
Jousting
PhysicalActive
Skaarl dashes in the target direction, though not through terrain, dealing physical damage to enemies she passes through and pulling minions, pets, and small and medium monsters hit towards her.
Upon hitting an enemy champion or large monster, Skaarl dashes a fixed 350 units through them, marking them for 3 seconds, during which they are revealed.
After the dash ends, the duo gain 50% bonus movement speed for 1 second.
Jousting can be recast after 0.5 seconds of the first dash ending while the target is marked.
Recast
Skaarl consumes the mark to dash through the marked target, applying the same effects as the first cast though being able to dash through terrain.
The mark will remain even if the target dies, and ends prematurely if the duo are too far away or Kled dismounts.
Bear Trap on a Rope and Chaaaaaaaarge!!! can be cast during either of the dashes.
- Cooldown
- 13 / 12 / 11 / 10 / 9s
- Range
- 550
- Recast range
- 765
- Physical Damage
- 35 / 60 / 85 / 110 / 135 (55% bonus AD)
- Total Physical Damage
- 70 / 120 / 170 / 220 / 270 (110% bonus AD)

Dismounted Jousting
This ability is unusable while dismounted.

R
Chaaaaaaaarge!!!
MagicActive
Kled & Skaarl charge toward the target location, automatically navigating terrain along the way, during which they are ghosted, immune to crowd control, and revealed to enemy champions in a 1250 radius.
If the charge does not complete within 15 seconds, it will end prematurely. The charge is interrupted instantly if Kled dismounts during it.
While charging, the duo gain an initial shield, plus an additional amount every 0.25 seconds of traveling, up to a cap at 2 seconds. The shield lasts for 2 seconds upon finishing the charge.
Additionally, the duo trails a directional draft in their wake, lasting 9 seconds. Allied units other than lane minions following the draft gain Mr. Kled's Wild Ride.
After 0.5 seconds of charging, the duo gain movement speed every 0.25 seconds, up to 950 total movement speed over 3 seconds.
Mr. Kled's Wild Ride: While in champion combat, gain 40% bonus movement speed. After not being in champion combat for 3 seconds, if Kled is charging, gain bonus movement speed up to Kled's current movement speed; otherwise gain up to 650 total movement speed.
Kled & Skaarl dash toward the first visible enemy champion in range of the charge, revealing the target during the dash and colliding with the first visible enemy champion in their path to deal magic damage, increased by , knock them back 150 units, though not through terrain, and end the charge.
- Cooldown
- 140 / 125 / 110s
- Range
- 3500 / 4000 / 4500
- Minimum range
- 500
- Search range
- 500 / 800
- Reveal radius
- 1250
- Initial Shield
- 40 / 60 / 80 (60% bonus AD)
- Shield Per Instance
- 20 / 30 / 40 (30% bonus AD)
- Maximum Shield
- 200 / 300 / 400 (300% bonus AD)
- Minimum Magic Damage
- 4 / 6 / 8% of target's maximum health (3% per 100 bonus AD)
- Maximum Magic Damage
- 12 / 18 / 24% of target's maximum health (9% per 100 bonus AD)

Dismounted Chaaaaaaaarge!!!
This ability is unusable while dismounted.
Specialists
Players and guides for this champion.
Skins
5 in the archive





