The Rift Codex

Patch 26.17

All champions

Noxus

Mordekaiser

the Iron Revenant

FighterMageShield

Base stats

Values at level 1

1

Health

645

+104 / lvl

Health regen

5

+0.8 / lvl

Armor

37

+4.2 / lvl

Magic resist

32

+2.1 / lvl

Attack damage

61

+4 / lvl

Attack speed

0.625

+1% / lvl

Attack range

175

Does not scale

Move speed

335

Does not scale

Abilities

  • P

    Darkness Rise

    Innate: Mordekaiser's basic attacks are empowered to deal 40% AP bonus magic damage on-hit. Innate: Mordekaiser generates a stack for each enemy champion or large monster damaged by his basic attacks or hit by his basic abilities, lasting for 4 seconds, refreshing on subsequent triggers, and stacking up to 3 times. At 3 stacks, he gains Darkness Rise. Darkness Rise: Mordekaiser gains bonus movement speed and deals 0.63 (+ 3.75% AP) (+ 0.13% - 0.63% (based on level) of target's maximum health) magic damage every 0.125 secondsto nearby enemies. Against monsters, the damage is capped at per 0.125 seconds.

    Range
    375
  • Q

    Obliterate

    Magic

    Active: Mordekaiser strikes his mace down in a line in the target direction, dealing magic damage to enemies within, increased if only one enemy is hit.

    Cooldown
    8 / 7 / 6 / 5 / 4s
    Range
    22.5 - 625
    Magic Damage
    0 + (45-0) / 9*(x-1) for 12 (+ 80 / 115 / 150 / 185 / 220) (+ 120% bonus AD) (+ 70% AP)
    Isolated Damage Increase
    30 / 35 / 40 / 45 / 50%
  • W

    Indestructible

    Passive: Mordekaiser stores 45% of the post-mitigation damage he deals and 7.5% of the pre-mitigation damage he takes, reduced to 11.25% of damage dealt and 1.88% of damage taken for non-champion sources, as Potential Shield on his secondary resource bar, up to 30% of his maximum health. The Potential Shield decays by every second after not dealing or taking damage for 1 second. While Indestructible is not on cooldown, the Potential Shield will not decay below a minimum of 5% of his maximum health, and it will be set to that amount when it comes off cooldown if it was previously below it. Active: Mordekaiser consumes his Potential Shield to grant himself a shield for the same amount for 4 seconds. The shield decays exponentially over the duration. Indestructible can be recast after 0.5 seconds while the shield is active. Recast: Mordekaiser consumes the remaining shield, healing for a portion of the amount.

    Cooldown
    12 / 11 / 10 / 9 / 8s
    Shield to Healing
    35 / 37.5 / 40 / 42.5 / 45%
  • E

    Death's Grasp

    Magic

    Passive: Mordekaiser gains magic penetration. Active: Mordekaiser summons a claw in the target direction that grants sight of the area. After 0.5 seconds, it deals magic damage to enemies within and pulls them over 250 units.

    Cooldown
    16 / 14 / 12 / 10 / 8s
    Range
    700 / 900
    Magic Penetration
    5 / 7.5 / 10 / 12.5 / 15%
    Magic Damage
    60 / 80 / 100 / 120 / 140 (+ 45% AP)
  • R

    Realm of Death

    Active: Mordekaiser aims his mace towards the target enemy champion, slowing them by 75% and revealing them over the cast time, and then 20px

    Cooldown
    140 / 120 / 100s
    Range
    650

Skins

14 in the archive

Mordekaiser
Dragon Knight Mordekaiser
Infernal Mordekaiser
Pentakill Mordekaiser
Lord Mordekaiser
King of Clubs Mordekaiser
Dark Star Mordekaiser
PROJECT: Mordekaiser
Pentakill III: Lost Chapter Mordekaiser
High Noon Mordekaiser
Ashen Graveknight Mordekaiser
Old God Mordekaiser
Sahn-Uzal Mordekaiser
Prestige Money Miser Mordekaiser