
Base stats
Values at level 1
1
Health
645
+104 / lvl
Health regen
5
+0.8 / lvl
Armor
37
+4.2 / lvl
Magic resist
32
+2.1 / lvl
Attack damage
61
+4 / lvl
Attack speed
0.625
+1% / lvl
Attack range
175
Does not scale
Move speed
335
Does not scale
Abilities

P
Darkness Rise
Innate
Mordekaiser's basic attacks are empowered to deal 40% AP bonus magic damage on-hit.
Innate
Mordekaiser generates a stack for each enemy champion or large monster damaged by his basic attacks or hit by his basic abilities, lasting for 4 seconds, refreshing on subsequent triggers, and stacking up to 3 times.
At 3 stacks, he gains Darkness Rise.
Darkness Rise: Mordekaiser gains movement speed and deals 0.625 (3.75% AP) ( of the target's maximum health) magic damage every 0.125 seconds to nearby enemies.
Against monsters, the damage is capped at per 0.125 seconds.
- Effect Radius
- 375

Q
Obliterate
MagicActive
Mordekaiser strikes his mace down in a line in the target direction, dealing magic damage to enemies within, increased if only one enemy is hit.
- Cooldown
- 8 / 7 / 6 / 5 / 4s
- Range
- 625
- Minimum range
- 22.5
- Magic Damage
- 0 – 63 (based on level) (80 / 115 / 150 / 185 / 220) (120% bonus AD) (70% AP)
- Isolated Damage Increase
- 30 / 35 / 40 / 45 / 50%

W
Indestructible
Passive
Mordekaiser stores 45% of the post-mitigation damage he deals and 7.5% of the pre-mitigation damage he takes, reduced to 11.25% of damage dealt and 3.75% of damage taken for non-champion sources, as Potential Shield on his secondary resource bar, up to 30% of his maximum health.
The Potential Shield decays by every second after not dealing or taking damage for 1 second.
While Indestructible is not on cooldown, the Potential Shield will not decay below a minimum of 5% of his maximum health, and it will be set to that amount when it comes off cooldown if it was previously below it.
Active
Mordekaiser consumes his Potential Shield to grant himself a shield for the same amount for 4 seconds.
The shield decays exponentially over the duration.
Indestructible can be recast after 0.5 seconds while the shield is active.
Recast
Mordekaiser consumes the remaining shield, healing for a portion of the amount.
- Cooldown
- 12 / 11 / 10 / 9 / 8s
- Shield to Healing
- 35 / 37.5 / 40 / 42.5 / 45%

E
Death's Grasp
MagicPassive
Mordekaiser gains magic penetration.
Active
Mordekaiser summons a claw in the target direction that grants sight of the area.
After 0.5 seconds, it deals magic damage to enemies within and pulls them over 250 units.
- Cooldown
- 16 / 14 / 12 / 10 / 8s
- Range
- 700
- Effect length
- 900
- Width
- 200
- Magic Penetration
- 5 / 7.5 / 10 / 12.5 / 15%
- Magic Damage
- 60 / 80 / 100 / 120 / 140 (45% AP)

R
Realm of Death
Active
Mordekaiser aims his mace towards the target enemy champion, slowing them by 75% and revealing them over the cast time, and then banishing them with him to the Death Realm for 7 seconds.
Mordekaiser also consumes the target's soul for 7 seconds, healing himself for 10% of their maximum health and reducing their current ability power, total attack speed, maximum health, armor, magic resistance, and size by 10% for the duration.
Additionally, the target's base attack damage is reduced by 10% of their current total AD for the same duration.
Mordekaiser gains the reduced stats of the target for himself for the same duration, and if the target dies while inside the Death Realm, he keeps their partial stats until they respawn.
Units between realms see each other as spirits.
Only Mordekaiser and the target will enter the realm; other champions cannot follow them.
Everything that occurs inside the Death Realm is hidden to units outside of it, and vice versa.
Most pets still inside the realm are killed at its end.
When the Realm of Death ends, all affected champions are returned to the normal realm.
The Realm of Death ends prematurely if either affected champion dies or is forced out of the realm.
- Cooldown
- 120 / 110 / 100s
- Range
- 650
- Effect Radius
- 1200
Skins
14 in the archive














