
Base stats
Values at level 1
1
Health
650
+104 / lvl
Health regen
9
+0.9 / lvl
Mana
326
+62 / lvl
Mana regen
7.5
+0.5 / lvl
Armor
34
+4.7 / lvl
Magic resist
32
+2.1 / lvl
Attack damage
67
+4 / lvl
Attack speed
0.638
+3.5% / lvl
Attack range
125
Does not scale
Move speed
350
Does not scale
Abilities

P
Soul Eater
Innate: Nasus gains life steal.

Q
Siphoning Strike
PhysicalActive: Nasus empowers his next basic attack within 10 seconds to have an uncancellable windup, gain 50 bonus range, and deal bonus physical damage. Siphoning Strike's flat bonus damage is affected by critical strike modifiers. If Siphoning Strike kills the target, Nasus permanently gains 4 stacks, increased to 10 if the target is a champion, large minion, or large monster. Siphoning Strike resets Nasus' basic attack timer.
- Cooldown
- 7.5 / 6.5 / 5.5 / 4.5 / 3.5s
- Cost
- 20 Mana
- Range
- 255
- Bonus Physical Damage
- 40 / 60 / 80 / 100 / 120 (+ 100% of Siphoning Strike stacks)

W
Wither
Active: Nasus ages the target enemy champion for 5 seconds, slowing them by 35% and crippling them by 26.25%, both increasing every second over the duration.
- Cooldown
- 15 / 14 / 13 / 12 / 11s
- Cost
- 80 Mana
- Range
- 700
- Maximum Slow
- 47 / 59 / 71 / 83 / 95%
- Additional Slow Per Second
- 3 / 6 / 9 / 12 / 15%
- Maximum Cripple
- 35.25 / 44.25 / 53.25 / 62.25 / 71.25%
- Additional Cripple Per Second
- 2.25 / 4.5 / 6.75 / 9 / 11.25%

E
Spirit Fire
MagicActive: Nasus unleashes a spirit fire at the target location, granting sight of the area for 2.5 seconds and, after a 0.25 delay, dealing magic damage to enemies within. The fire then remains for 5 seconds, dealing magic damage each second to enemies within and inflicting them with armor reduction, lingering for 1 second.
- Cooldown
- 12s
- Cost
- 60 / 70 / 80 / 90 / 100 Mana
- Range
- 650
- Magic Damage
- 50 / 80 / 110 / 140 / 170 (+ 60% AP)
- Magic Damage Per Tick
- 10 / 16 / 22 / 28 / 34 (+ 12% AP)
- Total Magic Damage
- 100 / 160 / 220 / 280 / 340 (+ 120% AP)
- Armor Reduction
- 30 / 35 / 40 / 45 / 50% of target's armor

R
Fury of the Sands
MagicActive: Nasus empowers himself for 15 seconds, gaining bonus health, bonus armor, bonus magic resistance, increased size, and 50 bonus attack range for the duration. While Nasus is empowered, he deals magic damage every 0.5 seconds to nearby enemies, capped at 240 per second, and Siphoning Strike cooldown is halved.
- Cooldown
- 120 / 100 / 80s
- Cost
- 100 Mana
- Range
- 400
- Bonus Health
- 300 / 450 / 600
- Bonus Resistances
- 40 / 55 / 70
- Increased Size
- 30 / 35 / 40%
- Magic Damage Per Tick
- 1.5 / 2 / 2.5% (+ 0.5% per 100 AP) of target's maximum health
- Total Magic Damage
- 45 / 60 / 75% (+ 15% per 100 AP) of target's maximum health
Skins
17 in the archive

















