The Rift Codex

Patch 26.17

All champions

The Void

Rek'Sai

the Void Burrower

FighterTankRage

Base stats

Values at level 1

1

Health

600

+99 / lvl

Health regen

2.5

+0.5 / lvl

Rage

100

Does not scale

Rage regen

0

Does not scale

Armor

35

+4.5 / lvl

Magic resist

32

+2.1 / lvl

Attack damage

62

+3 / lvl

Attack speed

0.667

+2% / lvl

Attack range

175

Does not scale

Move speed

340

Does not scale

Abilities

  • P

    Fury of the Xer'Sai

    Innate: Rek'Sai basic attacks generate 25 Fury on-hit, reduced to 4 per hit against minions, and to 5 per hit against wards and jungle plants. Rek'Sai's abilities other than Queen's Wrath generate 25 Fury upon hitting at least one unit. Prey Seeker does not generate Fury against non-champions hit. After 8 seconds of being out of combat, she loses 20 Fury per second. When Rek'Sai becomes Burrow:, she consumes her current Fury over 3 seconds to heal for of maximum health, stopping once fully consumed or she reaches full health. If she starts generating Fury while Burrowed:, the consumption occurs after 5 seconds.

  • Q

    Queen's Wrath

    Physical

    Active: Rek'Sai gains 35% bonus attack speed for 3 seconds. Her next basic attack on-hit within the duration will have an uncancellable windup and deal bonus physical damage to the target and surrounding enemies. Queen's Wrath's damage to the primary target is affected by critical strike modifiers. If Rek'Sai completes an attack, the duration is refreshed, for up to 3 total empowered attacks. Queen's Wrath resets Rek'Sai's basic attack timer.

    Cooldown
    4 / 3.5 / 3 / 2.5 / 2s
    Range
    325
    Bonus Physical Damage
    30 / 35 / 40 / 45 / 50% AD
    Total Bonus Physical Damage
    90 / 105 / 120 / 135 / 150% AD
  • Q

    Prey Seeker

    Magic

    Active: Rek'Sai fires a void bolt in the target direction that detonates on the first enemy hit, dealing magic damage to all nearby enemies and revealing them for 5 seconds.

    Cooldown
    10s
    Range
    1500
    Magic Damage
    50 / 80 / 110 / 140 / 170 (+ 25% bonus AD) (+ 70% AP)
  • W

    Burrow

    Active: Rek'Sai becomes Burrowed:, reducing her attack range by 50 and her sight radius to 385 units, while gaining access to her Burrowed: abilities. She also becomes ghosted and gains bonus movement speed, as well as Tremor Sense. Tremor Sense: Rek'Sai and her allies gain obscured vision of non-visible, moving enemies within range at a rate of once every second. Once Burrow has been learned, Rek'Sai automatically becomes Burrowed: upon completing a Recall channel or respawning.

    Cooldown
    4s
    Range
    1650
    Bonus Movement Speed
    5 / 10 / 15 / 20 / 25
  • W

    Unburrow

    Magic

    Active: Rek'Sai becomes Un-Burrowed:, gaining access to her Un-Burrowed: abilities and emerging from the ground to deal magic damage to nearby enemies and knock them up for 1 second. Minions and small monsters are instead knocked back a short distance. Targets hit cannot be displaced by Unburrow again for some time. Rek'Sai can also trigger Unburrow by issuing an attack command, casting the ability once she is in attack range of the target and applying the knock up against them. Rek'Sai becomes unable to move or attack for 0.15 seconds after hitting an enemy with Unburrow.

    Cooldown
    1s
    Range
    1650
    Magic Damage
    30 / 55 / 80 / 105 / 130 (+ 80% AP)
  • E

    Furious Bite

    Physical

    Active: Rek'Sai bites the target enemy, dealing physical damage. At maximum Fury, Furious Bite deals 120% damage and is converted to true damage.

    Cooldown
    6s
    Range
    225
    Physical Damage
    70 / 95 / 120 / 145 / 170 (+ 60% bonus AD)
    True Damage
    84 / 114 / 144 / 174 / 204 (+ 72% bonus AD)
  • E

    Tunnel

    Active: Rek'Sai dashes in the target direction, leaving behind a Tunnel that has two interconnected entrances and lasts up to 10 minutes. The Tunnel can be traversed again when Rek'Sai targets either entrance, causing her to dash to the selected entrance before travelling through the Tunnel to the opposite side. Once a Tunnel has been traversed, it is shut down for a few seconds during which Rek'Sai cannot enter it again. Rek'Sai can have up to 8 Tunnels active on the battlefield at once. Deploying Tunnels beyond the maximum causes the oldest one to be destroyed. Enemy champions can destroy a Tunnel by standing on either entrance for 1.5 seconds, granting them 5 upon successfully destroying the Tunnel. If Rek'Sai attempts to enter a Tunnel while Unburrow:, she will automatically Burrow upon interacting with it, and automatically Unburrow after exiting it. This does not place Burrow on cooldown nor trigger Fury of the Xer'Sai, but does trigger other Burrow effects and Unburrow. If Burrow is on cooldown at the time of interacting with the Tunnel, the cooldown will be reset. Rek'Sai cannot enter a tunnel while immobilized, grounded, or silenced.

    Cooldown
    18 / 17 / 16 / 15 / 14s
    Range
    850
  • R

    Void Rush

    Physical

    Passive: Rek'Sai applies Marked as Prey to enemy champions she damages, lasting for 5 seconds. Active: Rek'Sai singles out the target enemy champion Marked as Prey, becoming displacement immune and unable to act and vanishing into the ground, as well as revealing the target for 1.5 seconds. After 0.9 seconds, she blinks to a location near the target, becoming targetable again and emerging from the ground to pounce at them. Upon arrival, she slashes at the target with her claws, dealing physical damage, and dashes 125 units through them. If cast while in Burrow: form, Rek'Sai will automatically Unburrow at the end of Void Rush's cast time, placing Burrow on a 1-second cooldown without triggering Unburrow's effects. If Burrow is already on cooldown, its remaining cooldown is set to 1 second.

    Cooldown
    120 / 100 / 80s
    Range
    1500
    Physical Damage
    150 / 250 / 350 (+ 100% bonus AD) (+ 15 / 20 / 25% of target's maximum health)

Skins

6 in the archive

Rek'Sai
Eternum Rek'Sai
Pool Party Rek'Sai
Blackfrost Rek'Sai
Elderwood Rek'Sai
Primordian Rek'Sai