The Rift Codex

Patch 26.17

All champions

Noxus

Rell

the Iron Maiden

TankSupportMana

Base stats

Values at level 1

1

Health

620

+104 / lvl

Health regen

7.5

+0.9 / lvl

Mana

320

+40 / lvl

Mana regen

7

+0.7 / lvl

Armor

30

+4 / lvl

Magic resist

28

+1.8 / lvl

Attack damage

55

+3 / lvl

Attack speed

0.625

+2% / lvl

Attack range

175

Does not scale

Move speed

315

Does not scale

Abilities

  • P

    Break the Mold

    Innate: Rell's basic attacks deal bonus magic damage on-hit equal to the sum of 5% of her total armor and 5% of her total magic resistance. Innate: Rell's basic attacks on-hit and abilities against non-minions apply a stack of Break The Mold for 5 seconds, refreshing on subsequent hits and stacking up to 5 times. Each stack reduces the target's armor and magic resistance by 3% for a maximum of 15% reduction. Rell gains bonus armor and bonus magic resistance equal to the sum of resistances reduced from all afflicted enemies. Break the Mold will reduce the target's armor and magic resistance by a minimum of .

  • Q

    Shattering Strike

    Magic

    Active: Rell thrusts her lance in the target direction, lunging forward 100 units and destroying the damage-mitigating shields of all enemies hit (excluding the shields of monsters) before dealing them magic damage and stunning them for 0.65 seconds. Rell will not lunge forward after the cast time if she was immobilized, grounded, or silenced during it. She is also unable to act for 0.35 seconds after the cast time.

    Cooldown
    11 / 10.5 / 10 / 9.5 / 9s
    Cost
    50 Mana
    Range
    520 / -220
    Magic Damage
    60 / 100 / 140 / 180 / 220 (+ 60% AP)
  • W

    Ferromancy: Crash Down

    Magic

    Passive - Mounted Alacrity: While Rell is Mounted:, she gains bonus movement speed. Active: Rell becomes Dismounted: and leaps to the target location over the cast time, granting herself a shield that lasts until destroyed or casting Ferromancy: Mount Up. Upon arrival, she deals magic damage to nearby enemies, stuns them for 0.8 seconds, and knocks them up for 0.4 seconds. She will continue sliding forward another 320 units over 0.5 seconds, though not through terrain, affecting further enemies along her path. While Rell is Dismounted:, she can cast Ferromancy: Mount Up. Upon completing a Recall channel or respawning, Rell will automatically revert to Mounted: form without casting the ability and reset Ferromancy: Mount Up cooldown. This ability can be cast only while Rell is Mounted:. Rell can cast Magnet Storm during the dash, and is considered to be dismounted at the start of the cast time.

    Cooldown
    10s
    Cost
    40 Mana
    Range
    400 / 100
    Bonus Movement Speed
    20 / 25 / 30 / 35 / 40
    Shield Strength
    20 / 40 / 60 / 80 / 100 (+ 11% maximum health)
    Magic Damage
    60 / 90 / 120 / 150 / 180 (+ 60% AP)
  • W

    Ferromancy: Mount Up

    Magic

    Passive: While Rell is Dismounted:, she gains 15% bonus armor, 15% bonus magic resistance, 20% bonus attack speed, and 75 bonus attack range. Active: Rell becomes Mounted:, gaining 30% bonus movement speed decaying over 2 seconds and empowering her next basic attack within 3.5 seconds to have a 0.2-second cast time, gain 100 bonus attack range and 40% bonus attack speed, and cause her to charge at the target's location. Upon arrival or collision of the charge, her basic attack deals bonus magic damage, stuns the target for 0.6 seconds, and flings them 150 units over herself, though not through terrain, over 0.4 seconds. While Rell is Mounted:, she can cast Ferromancy: Crash Down. Ferromancy: Mount Up resets Rell's basic attack timer. This ability can be cast only while Rell is Dismounted:.

    Cooldown
    10s
    Range
    450
    Bonus Magic Damage
    10 / 25 / 40 / 55 / 70 (+ 40% AP)
  • E

    Full Tilt

    Magic

    Active: Rell powers up herself and the target allied champion for 3 seconds, both gaining 15% bonus movement speed, increased to 30% while facing the empowered ally or a visible enemy champion. Additionally, Rell's next basic attack or Shattering Strike within 5 seconds creates an explosion around the target that deals bonus magic damage, capped at against monsters and structures. If cast without a valid target, or self-cast, Full Tilt will automatically target the closest allied champion in range.

    Cooldown
    14 / 13 / 12 / 11 / 10s
    Cost
    40 Mana
    Range
    1200
    Bonus Magic Damage
    5 / 5.5 / 6 / 6.5 / 7% (+ 3% per 100 AP) of target's maximum health
  • R

    Magnet Storm

    Magic

    Active: Rell erupts with magnetic fury, pulling nearby enemies inward and creating a gravitational field around her for the next 2 seconds that deals magic damage every 0.25 seconds to nearby enemies and drags them towards her.

    Cooldown
    120 / 100 / 80s
    Cost
    100 Mana
    Range
    200
    Magic Damage Per Tick
    18.75 / 31.25 / 43.75 (+ 13.75% AP)
    Total Magic Damage
    150 / 250 / 350 (+ 110% AP)

Skins

5 in the archive

Rell
Battle Queen Rell
Star Guardian Rell
High Noon Rell
Grand Reckoning Rell