
Base stats
Values at level 1
1
Health
620
+104 / lvl
Health regen
7.5
+0.9 / lvl
Mana
320
+40 / lvl
Mana regen
7
+0.7 / lvl
Armor
30
+4 / lvl
Magic resist
28
+1.8 / lvl
Attack damage
55
+3 / lvl
Attack speed
0.625
+2% / lvl
Attack range
175
Does not scale
Move speed
315
Does not scale
Abilities

P
Break the Mold
Innate: Rell's basic attacks deal bonus magic damage on-hit equal to the sum of 5% of her total armor and 5% of her total magic resistance. Innate: Rell's basic attacks on-hit and abilities against non-minions apply a stack of Break The Mold for 5 seconds, refreshing on subsequent hits and stacking up to 5 times. Each stack reduces the target's armor and magic resistance by 3% for a maximum of 15% reduction. Rell gains bonus armor and bonus magic resistance equal to the sum of resistances reduced from all afflicted enemies. Break the Mold will reduce the target's armor and magic resistance by a minimum of .

Q
Shattering Strike
MagicActive: Rell thrusts her lance in the target direction, lunging forward 100 units and destroying the damage-mitigating shields of all enemies hit (excluding the shields of monsters) before dealing them magic damage and stunning them for 0.65 seconds. Rell will not lunge forward after the cast time if she was immobilized, grounded, or silenced during it. She is also unable to act for 0.35 seconds after the cast time.
- Cooldown
- 11 / 10.5 / 10 / 9.5 / 9s
- Cost
- 50 Mana
- Range
- 520 / -220
- Magic Damage
- 60 / 100 / 140 / 180 / 220 (+ 60% AP)

W
Ferromancy: Crash Down
MagicPassive - Mounted Alacrity: While Rell is Mounted:, she gains bonus movement speed. Active: Rell becomes Dismounted: and leaps to the target location over the cast time, granting herself a shield that lasts until destroyed or casting Ferromancy: Mount Up. Upon arrival, she deals magic damage to nearby enemies, stuns them for 0.8 seconds, and knocks them up for 0.4 seconds. She will continue sliding forward another 320 units over 0.5 seconds, though not through terrain, affecting further enemies along her path. While Rell is Dismounted:, she can cast Ferromancy: Mount Up. Upon completing a Recall channel or respawning, Rell will automatically revert to Mounted: form without casting the ability and reset Ferromancy: Mount Up cooldown. This ability can be cast only while Rell is Mounted:. Rell can cast Magnet Storm during the dash, and is considered to be dismounted at the start of the cast time.
- Cooldown
- 10s
- Cost
- 40 Mana
- Range
- 400 / 100
- Bonus Movement Speed
- 20 / 25 / 30 / 35 / 40
- Shield Strength
- 20 / 40 / 60 / 80 / 100 (+ 11% maximum health)
- Magic Damage
- 60 / 90 / 120 / 150 / 180 (+ 60% AP)

W
Ferromancy: Mount Up
MagicPassive: While Rell is Dismounted:, she gains 15% bonus armor, 15% bonus magic resistance, 20% bonus attack speed, and 75 bonus attack range. Active: Rell becomes Mounted:, gaining 30% bonus movement speed decaying over 2 seconds and empowering her next basic attack within 3.5 seconds to have a 0.2-second cast time, gain 100 bonus attack range and 40% bonus attack speed, and cause her to charge at the target's location. Upon arrival or collision of the charge, her basic attack deals bonus magic damage, stuns the target for 0.6 seconds, and flings them 150 units over herself, though not through terrain, over 0.4 seconds. While Rell is Mounted:, she can cast Ferromancy: Crash Down. Ferromancy: Mount Up resets Rell's basic attack timer. This ability can be cast only while Rell is Dismounted:.
- Cooldown
- 10s
- Range
- 450
- Bonus Magic Damage
- 10 / 25 / 40 / 55 / 70 (+ 40% AP)

E
Full Tilt
MagicActive: Rell powers up herself and the target allied champion for 3 seconds, both gaining 15% bonus movement speed, increased to 30% while facing the empowered ally or a visible enemy champion. Additionally, Rell's next basic attack or Shattering Strike within 5 seconds creates an explosion around the target that deals bonus magic damage, capped at against monsters and structures. If cast without a valid target, or self-cast, Full Tilt will automatically target the closest allied champion in range.
- Cooldown
- 14 / 13 / 12 / 11 / 10s
- Cost
- 40 Mana
- Range
- 1200
- Bonus Magic Damage
- 5 / 5.5 / 6 / 6.5 / 7% (+ 3% per 100 AP) of target's maximum health

R
Magnet Storm
MagicActive: Rell erupts with magnetic fury, pulling nearby enemies inward and creating a gravitational field around her for the next 2 seconds that deals magic damage every 0.25 seconds to nearby enemies and drags them towards her.
- Cooldown
- 120 / 100 / 80s
- Cost
- 100 Mana
- Range
- 200
- Magic Damage Per Tick
- 18.75 / 31.25 / 43.75 (+ 13.75% AP)
- Total Magic Damage
- 150 / 250 / 350 (+ 110% AP)
Skins
5 in the archive





