
Base stats
Values at level 1
1
Health
545
+94 / lvl
Health regen
5.5
+0.6 / lvl
Mana
350
+50 / lvl
Mana regen
11.5
+0.5 / lvl
Armor
27
+4.7 / lvl
Magic resist
30
+1.3 / lvl
Attack damage
49
+3 / lvl
Attack speed
0.625
+2.1% / lvl
Attack range
550
Does not scale
Move speed
330
Does not scale
Abilities

P
Leverage
Innate: Renata's basic attacks are empowered to apply a mark that lasts 6 seconds, refreshes on subsequent hits and expires when attacking a new enemy. If the enemy was unmarked, the attack also deals bonus magic damage equal to (+ 2% per 100 AP) of the target's maximum health. Allied champions' damaging attacks and abilities against a marked target will consume the mark to deal additional bonus magic damage equal to (+ 2% per 100 AP) of the target's maximum health. Leverage's damage is capped at 150 against epic monsters.

Q
Handshake
MagicActive: Renata fires a hook in the target direction that deals magic damage to the first enemy hit and roots them for 1 second, during which they are revealed. If the root was applied, Renata forms a tether between her and the target for the same duration, causing Renata to become unable to declare attacks and have her movement speed reduced by 30%. Handshake can be recast while the tether is active. Recast: Renata breaks the tether to knock the target in the target direction, though not through terrain, dealing the same damage to enemies they pass through. If the thrown target is a champion, all secondary targets hit are stunned for 0.5 seconds.
- Cooldown
- 16s
- Cost
- 80 Mana
- Range
- 900 / 275
- Magic Damage
- 80 / 125 / 170 / 215 / 260 (+ 80% AP)

W
Bailout
Active: Renata infuses herself or the target allied champion with a chemtech formula for 5 seconds, granting the target bonus attack speed and bonus movement speed while they are facing nearby visible enemy champions or minions, with both of the bonuses increasing in effectiveness by . Bailout's duration resets whenever the target scores a takedown against an enemy champion within 6 seconds of damaging them. If the target takes fatal damage while Bailout is active, they are restored to 100% of their maximum health but suffer a true damage burn equal to 10% of their maximum health every 0.25 until they reach 0 health, during which Bailout's duration is reset every 0.25 seconds. This effect may occur only once per application of Bailout while the target already has the buff and is not burning. The burn will stop once the target scores a takedown against an enemy champion within 6 seconds of damaging them, setting their current health to 20% of their maximum health immediately afterwards.
- Cooldown
- 28 / 27 / 26 / 25 / 24s
- Cost
- 80 Mana
- Range
- 800
- Bonus Attack Speed
- 10 / 15 / 20 / 25 / 30% (+ 1% per 100 AP)
- Maximum Bonus Attack Speed
- 20 / 30 / 40 / 50 / 60% (+ 2% per 100 AP)
- Bonus Movement Speed
- 10 / 12.5 / 15 / 17.5 / 20% (+ 1% per 100 AP)
- Maximum Bonus Movement Speed
- 20 / 25 / 30 / 35 / 40% (+ 2% per 100 AP)

E
Loyalty Program
MagicActive: Renata sends out chemtech rockets from either side of her that instantly strike targets around her. After 0.4 they converge and travel to the target location as a single missile, striking targets along its path and exploding upon reaching the target location. Renata and allies struck are granted a shield for 3 seconds and enemies struck are dealt magic damage and slowed by 30% for 2 seconds.
- Cooldown
- 14 / 13 / 12 / 11 / 10s
- Cost
- 70 / 80 / 90 / 100 / 110 Mana
- Range
- 800
- Magic Damage
- 65 / 95 / 125 / 155 / 185 (+ 55% AP)
- Shield Strength
- 50 / 65 / 80 / 95 / 110 (+ 50% AP)

R
Hostile Takeover
Active: Renata launches a cloud of potent chemicals that travels in the target direction, granting sight of its surroundings. Enemy champions and minions hit become berserk for a duration. Berserked units gain 100% bonus attack speed and 25% increased size. Within their targeting radius, they prioritize attacking the closest unit by the following categories in descending order: # Their allied champions # Allied non-champions # Allied wards # Enemy units (including monsters)
- Cooldown
- 150 / 130 / 110s
- Cost
- 100 Mana
- Range
- 2000
- Berserk Duration
- 1.25 / 1.75 / 2.25 seconds
Skins
6 in the archive






